log gamelib/tiles.py @ 558:5cdf26bde2f2

age author description
Sat, 28 Nov 2009 18:20:55 +0000 Jeremy Thurgood Botanical biodiversity.
Sat, 28 Nov 2009 17:37:13 +0000 Jeremy Thurgood Preparatory work for woodland biodiversity.
Thu, 26 Nov 2009 22:34:58 +0000 Simon Cross Switch to classmethod decorators.
Mon, 23 Nov 2009 22:43:55 +0000 Simon Cross Save and restore tilevid when loading / saving games.
Sun, 25 Oct 2009 11:36:30 +0000 Jeremy Thurgood little cleanups, every sprite in its proper layer.
Sat, 24 Oct 2009 21:43:15 +0000 Jeremy Thurgood Multilayer sprite ordering. Only used by cursors so far.
Sat, 05 Sep 2009 17:35:17 +0000 Simon Cross Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
Sat, 05 Sep 2009 15:36:37 +0000 Simon Cross Use insert instead of pop, append, append to insert sprite beneath cursor.
Fri, 04 Sep 2009 22:12:47 +0000 Simon Cross Make sprite cursors stay on top by fudging the sprite list. :/
Thu, 03 Sep 2009 23:12:54 +0000 Simon Cross Fix tile image for guardtower.
Wed, 02 Sep 2009 22:02:20 +0000 Simon Cross Add Hendominium image support.
Mon, 31 Aug 2009 19:32:02 +0000 Neil Muller Add broken fence tile
Mon, 31 Aug 2009 18:33:33 +0000 Simon Cross Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.
Mon, 31 Aug 2009 17:18:03 +0000 Simon Cross Add missing call to vid.Tile.__init__ to FarmTile.
Mon, 31 Aug 2009 17:01:59 +0000 Simon Cross Update tile loading to use imagecache and new data.py auto-converting of paths.
Sun, 30 Aug 2009 18:51:28 +0000 Simon Cross Color night and day.
Sun, 30 Aug 2009 18:11:30 +0000 Simon Cross Add support for PNG tiles.