log

age author description
Sat, 28 Nov 2009 18:20:55 +0000 Jeremy Thurgood Botanical biodiversity.
Sat, 28 Nov 2009 18:20:46 +0000 Neil Muller Add gameboard to buildings. Update save version as this breaks old save games
Sat, 28 Nov 2009 18:04:28 +0000 Neil Muller Add warning dialogs for dangerous operations
Sat, 28 Nov 2009 17:53:42 +0000 Simon Cross Add high score dialog to main menu.
Sat, 28 Nov 2009 17:53:25 +0000 Simon Cross Add nicks to author list.
Sat, 28 Nov 2009 17:45:28 +0000 Neil Muller Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
Sat, 28 Nov 2009 17:37:13 +0000 Jeremy Thurgood Preparatory work for woodland biodiversity.
Sat, 28 Nov 2009 17:37:10 +0000 Adrianna Pińska other trees
Sat, 28 Nov 2009 16:59:57 +0000 Neil Muller Make easy level start with more wood
Sat, 28 Nov 2009 16:58:40 +0000 Neil Muller Make default starting wood 50, not 0
Sat, 28 Nov 2009 11:25:56 +0000 Simon Cross Remove gameboard and dialog event flow hacks.
Sat, 28 Nov 2009 11:12:45 +0000 Simon Cross Allow cancelling of save game dialog with ESC.
Sat, 28 Nov 2009 11:09:01 +0000 Jeremy Thurgood And fix headings, now that it's easy to do so.
Sat, 28 Nov 2009 11:00:14 +0000 Jeremy Thurgood Centre counter values, by means of the power of MATHS!
Sat, 28 Nov 2009 10:46:19 +0000 Jeremy Thurgood Counter display more compact, although not as pretty as it should be.
Sat, 28 Nov 2009 10:12:00 +0000 Simon Cross Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).
Sat, 28 Nov 2009 10:11:57 +0000 Jeremy Thurgood Shift+group to add to current selection.
Sat, 28 Nov 2009 10:02:38 +0000 Neil Muller Move gameboard event prodding into the widgets - better matches pgu internals
Sat, 28 Nov 2009 09:58:40 +0000 Simon Cross Remove down wrapping of exceptions.
Sat, 28 Nov 2009 09:52:08 +0000 Jeremy Thurgood Lumberjacks only wander off when their work is done.
Sat, 28 Nov 2009 08:59:00 +0000 Adrianna Pińska put back code to highlight move/select button appropriately
Sat, 28 Nov 2009 08:52:12 +0000 Simon Cross Spaces around equals.
Fri, 27 Nov 2009 23:29:32 +0000 Neil Muller Correctly set the position of newly hatched chickens in buildings
Fri, 27 Nov 2009 22:34:56 +0000 Adrianna Pińska improved rinkhals
Fri, 27 Nov 2009 22:12:20 +0000 Simon Cross Make price and control reference dialogs a little shinier.
Fri, 27 Nov 2009 22:09:54 +0000 Neil Muller Allow backtracking on ladders
Fri, 27 Nov 2009 21:28:20 +0000 Simon Cross New load level dialog.
Fri, 27 Nov 2009 21:18:18 +0000 Neil Muller Fix order of checks to avoid unneeded work
Fri, 27 Nov 2009 21:13:43 +0000 Neil Muller Avoid buglet where sprite isn't properly removed for a safe fox
Fri, 27 Nov 2009 20:44:39 +0000 Jeremy Thurgood Updated (but no prettier) control dialog.
Fri, 27 Nov 2009 19:56:08 +0000 Jeremy Thurgood Alt also sets groups, because jerith has a weird OS setup.
Fri, 27 Nov 2009 19:41:30 +0000 Simon Cross Don't try to open non-abodes.
Fri, 27 Nov 2009 15:00:47 +0000 Neil Muller Remove debugging print (oops)
Fri, 27 Nov 2009 15:00:13 +0000 Neil Muller Hack middle-click clearing selection into the building_dialog
Fri, 27 Nov 2009 14:44:38 +0000 Neil Muller Fix some indentation weirdnesses that have crept in
Fri, 27 Nov 2009 14:40:33 +0000 Neil Muller Apply action to all selected chickens in building dialog
Fri, 27 Nov 2009 14:31:44 +0000 Neil Muller Add 'select all' button
Fri, 27 Nov 2009 14:08:28 +0000 Neil Muller Cursor hint for Ctrl-click move
Fri, 27 Nov 2009 14:01:29 +0000 Neil Muller Tweak controls dialog
Fri, 27 Nov 2009 13:55:07 +0000 Neil Muller Remove move tool. Add basic controls reference dialog
Fri, 27 Nov 2009 13:34:50 +0000 Neil Muller Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
Fri, 27 Nov 2009 13:20:52 +0000 Jeremy Thurgood Axes are slightly better weapons than they were.
Fri, 27 Nov 2009 12:08:55 +0000 Neil Muller Reset cursor as well when changing tool. Avoid crash with non-default toolbar
Fri, 27 Nov 2009 11:34:59 +0000 Neil Muller Fix buggy test
Fri, 27 Nov 2009 10:06:28 +0000 David Fraser On move, revert to the select tool - why would you want to move the same chicken twice?
Thu, 26 Nov 2009 23:56:28 +0000 Neil Muller Fix corner case timer fiddling bug
Thu, 26 Nov 2009 23:36:20 +0000 Simon Cross Add restore game button to main menu.
Thu, 26 Nov 2009 23:33:49 +0000 Neil Muller Remove some left-over code.
Thu, 26 Nov 2009 23:15:04 +0000 Simon Cross Lazy loading of save game snapshots.
Thu, 26 Nov 2009 23:02:10 +0000 Simon Cross Add level name and timestamp to save games.
Thu, 26 Nov 2009 22:55:26 +0000 Neil Muller Remove debugging print
Thu, 26 Nov 2009 22:52:31 +0000 Neil Muller The fox move rewrite
Thu, 26 Nov 2009 22:50:57 +0000 Adrianna Pińska fixed selling of equipment from selected chickens
Thu, 26 Nov 2009 22:34:58 +0000 Simon Cross Switch to classmethod decorators.
Thu, 26 Nov 2009 22:28:22 +0000 Simon Cross Save game loading working again.
Thu, 26 Nov 2009 22:26:08 +0000 Neil Muller Make MOVE_SELECTED_PERMITTED default, as seems the right thing
Thu, 26 Nov 2009 22:23:56 +0000 Neil Muller Process upper floors first
Thu, 26 Nov 2009 00:31:54 +0000 Simon Cross Utility for examining compressed save games.
Thu, 26 Nov 2009 00:18:31 +0000 Adrianna Pińska deselect chickens at night
Thu, 26 Nov 2009 00:06:59 +0000 Simon Cross Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.