Fri, 27 Nov 2009 22:09:54 +0000 |
Neil Muller |
Allow backtracking on ladders
|
Fri, 27 Nov 2009 21:18:18 +0000 |
Neil Muller |
Fix order of checks to avoid unneeded work
|
Fri, 27 Nov 2009 13:34:50 +0000 |
Neil Muller |
Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
|
Fri, 27 Nov 2009 11:34:59 +0000 |
Neil Muller |
Fix buggy test
|
Thu, 26 Nov 2009 23:33:49 +0000 |
Neil Muller |
Remove some left-over code.
|
Thu, 26 Nov 2009 22:55:26 +0000 |
Neil Muller |
Remove debugging print
|
Thu, 26 Nov 2009 22:52:31 +0000 |
Neil Muller |
The fox move rewrite
|
Thu, 26 Nov 2009 22:34:58 +0000 |
Simon Cross |
Switch to classmethod decorators.
|
Wed, 25 Nov 2009 18:44:23 +0000 |
Simon Cross |
Start of fix for save/restore after animals gained gameboards.
|
Wed, 25 Nov 2009 17:44:32 +0000 |
Jeremy Thurgood |
Animals have their own gameboard references instead of lugging them around in params all the time.
|
Wed, 25 Nov 2009 17:08:17 +0000 |
Jeremy Thurgood |
Rinkhals eats eggs, along with associated changes.
|
Mon, 23 Nov 2009 16:12:37 +0000 |
Jeremy Thurgood |
Fix position cache removal, slightly optimise chicken range check.
|
Sat, 21 Nov 2009 19:12:02 +0000 |
Simon Cross |
Fix check for axes.
|
Sat, 21 Nov 2009 18:59:23 +0000 |
Jeremy Thurgood |
Anything off the board is invisible.
|
Sat, 21 Nov 2009 18:55:58 +0000 |
Adrianna Pińska |
fixed unarmed logging bug
|
Sat, 21 Nov 2009 18:34:36 +0000 |
Simon Cross |
Start of serializer for buildings and support for reference cycles.
|
Sat, 21 Nov 2009 18:15:01 +0000 |
Jeremy Thurgood |
Trees provide a modicum of cover.
|
Sat, 21 Nov 2009 17:55:28 +0000 |
Jeremy Thurgood |
Buildings block line-of-sight, except for occupants.
|
Sat, 21 Nov 2009 16:46:12 +0000 |
Jeremy Thurgood |
Moved intermediate position generation to a more suitable location.
|
Sat, 21 Nov 2009 16:28:27 +0000 |
Simon Cross |
Add ammo to things serialized and deserialized.
|
Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
|
Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
|
Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
|
Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
|
Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
|
Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
|
Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
|
Sat, 21 Nov 2009 12:55:08 +0000 |
Simon Cross |
Start of ability to serialize game state.
|
Sat, 21 Nov 2009 12:48:12 +0000 |
Jeremy Thurgood |
Dear most illustrious brother, I seek your cooperation with the refactoring of egg layerings and the reloading of guns. Please to provide bank details.
|
Sat, 21 Nov 2009 12:07:01 +0000 |
Jeremy Thurgood |
Add Sniper Rifle and give guns limited ammunition.
|
Sat, 21 Nov 2009 06:44:19 +0000 |
Neil Muller |
Handle corner case aroudn entering the map
|
Fri, 20 Nov 2009 23:04:38 +0000 |
Neil Muller |
Fix bug where sapper foxes overwrite costs for all foxes
|
Thu, 19 Nov 2009 13:33:57 +0000 |
Neil Muller |
The new faster deciding (but somewhat dumber) fox
|
Thu, 19 Nov 2009 11:23:06 +0000 |
Neil Muller |
Tweak safe logic to avoid some corner cases
|
Wed, 18 Nov 2009 15:54:31 +0000 |
Neil Muller |
Tweak fox attack logic - we no longer ignore chickens we accidently step on
|
Tue, 17 Nov 2009 15:43:30 +0000 |
Neil Muller |
Cache fox positions to avoid a repeated loop
|
Mon, 16 Nov 2009 15:27:36 +0000 |
Neil Muller |
Regain time lost when adding foxes to buildings
|
Fri, 13 Nov 2009 14:14:57 +0000 |
Neil Muller |
Make foxes enter buildings, with a seperate count for them
|
Thu, 12 Nov 2009 21:31:52 +0000 |
Neil Muller |
Refactor for further move work
|
Thu, 12 Nov 2009 21:14:21 +0000 |
Neil Muller |
Basic support for z coordinate
|
Thu, 12 Nov 2009 15:19:12 +0000 |
Neil Muller |
Fix crash when multiple foxes finish digging at the same time
|
Thu, 29 Oct 2009 20:55:37 +0000 |
Neil Muller |
Add basic level support (level choosing needs work)
|
Sun, 25 Oct 2009 10:56:01 +0000 |
Jeremy Thurgood |
Ripped out legacy animation infrastructure in favour of layered sprites.
|
Sat, 24 Oct 2009 19:08:54 +0000 |
Jeremy Thurgood |
Fences are now buildings, with appropriate (but ugly) UI changes.
|
Sat, 12 Sep 2009 16:01:06 +0000 |
Jeremy Thurgood |
Foxes are more averse to armed chickens and less averse to indoor chickens.
|
Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
|
Sat, 05 Sep 2009 16:15:17 +0000 |
Adrianna Pińska |
oops - bugfix
|
Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
|
Sat, 05 Sep 2009 14:06:53 +0000 |
Neil Muller |
Tweak sapper fox path weighting
|
Sat, 05 Sep 2009 13:00:09 +0000 |
Neil Muller |
Make foxes less determistic when avoiding other foxes
|
Sat, 05 Sep 2009 12:35:37 +0000 |
Jeremy Thurgood |
Refactored animal death and added death animations.
|
Sat, 05 Sep 2009 12:05:08 +0000 |
Neil Muller |
Variable number of eggs for chickens
|
Sat, 05 Sep 2009 11:19:26 +0000 |
Jeremy Thurgood |
Demolition foxes, including better fox selection.
|
Sat, 05 Sep 2009 09:46:29 +0000 |
Adrianna Pińska |
chickens turn to face target foxes
|
Fri, 04 Sep 2009 22:04:04 +0000 |
Neil Muller |
Implement UI part of egg selling
|
Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
|
Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
|
Fri, 04 Sep 2009 19:49:30 +0000 |
Jeremy Thurgood |
Buildings can affect visual acuity.
|
Fri, 04 Sep 2009 19:27:26 +0000 |
Jeremy Thurgood |
If the closest chicken is gone, clear it.
|
Fri, 04 Sep 2009 19:26:02 +0000 |
Adrianna Pińska |
refactor of layers drawn on chicken, to allow for extended functionality
|
Fri, 04 Sep 2009 17:53:21 +0000 |
Neil Muller |
Remove hatched eggs
|
Thu, 03 Sep 2009 23:11:11 +0000 |
Adrianna Pińska |
armour gets damaged
|
Thu, 03 Sep 2009 23:00:29 +0000 |
Neil Muller |
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
|
Thu, 03 Sep 2009 22:22:57 +0000 |
Adrianna Pińska |
fixed redrawing
|
Thu, 03 Sep 2009 22:16:09 +0000 |
Adrianna Pińska |
improved equipment layers; unequip method on animal
|
Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
|
Thu, 03 Sep 2009 20:12:54 +0000 |
Neil Muller |
More memory for the foxes, to ensure we avoid short loops
|
Thu, 03 Sep 2009 18:46:38 +0000 |
Jeremy Thurgood |
Equipment images.
|
Thu, 03 Sep 2009 15:14:13 +0000 |
Neil Muller |
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
|
Wed, 02 Sep 2009 21:40:47 +0000 |
Jeremy Thurgood |
NINJA FOXES!
|
Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
|
Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
|
Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
|
Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
|
Wed, 02 Sep 2009 19:17:26 +0000 |
Jeremy Thurgood |
Foxes are stealthy now.
|
Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
|
Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
|
Wed, 02 Sep 2009 18:09:57 +0000 |
Simon Cross |
Add .covers(tile_pos) to animals (to match similar function on buildings).
|
Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
|
Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
|
Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
|
Tue, 01 Sep 2009 14:35:22 +0000 |
Neil Muller |
Tweak fox avoidance behaviour
|
Mon, 31 Aug 2009 22:44:21 +0000 |
Neil Muller |
Fix some bound checking and tweak movement costs
|
Mon, 31 Aug 2009 22:20:27 +0000 |
Neil Muller |
Expand comment
|
Mon, 31 Aug 2009 22:14:41 +0000 |
Neil Muller |
Make foxes move 'better' and break fences
|
Mon, 31 Aug 2009 17:47:10 +0000 |
Adrianna Pińska |
foxes don't run backwards
|
Mon, 31 Aug 2009 16:57:39 +0000 |
Simon Cross |
Add egg image to egg sprite.
|
Mon, 31 Aug 2009 16:49:59 +0000 |
Simon Cross |
Move animal sprites to imagecache.
|
Mon, 31 Aug 2009 13:28:59 +0000 |
Neil Muller |
Make the secret foxes really secret
|
Sun, 30 Aug 2009 18:59:12 +0000 |
Neil Muller |
Discourage foxes from stepping on each other
|
Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
|
Sun, 30 Aug 2009 18:23:40 +0000 |
Simon Cross |
Change animal.py to four space indents.
|
Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
|