Mercurial > rinkhals
graph
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Clean-up and update the TODOs.Sat, 28 Nov 2009 23:08:44 +0000, by Simon Cross
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Add check for windows display mode problemsSat, 28 Nov 2009 23:08:35 +0000, by Neil Muller
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easter eggsSat, 28 Nov 2009 23:05:12 +0000, by Adrianna Pińska
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A moment of silence.Sat, 28 Nov 2009 22:51:59 +0000, by Simon Cross
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Use constant vertical position for buttonsSat, 28 Nov 2009 20:52:22 +0000, by Neil Muller
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Bump version to 1.5.Sat, 28 Nov 2009 20:45:14 +0000, by Simon Cross
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updated controlsSat, 28 Nov 2009 20:41:28 +0000, by Adrianna Pińska
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Don't repaint the entire toolbar on counter updatesSat, 28 Nov 2009 20:37:45 +0000, by Neil Muller
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Convert failed save/restore print messages to warning dialogs.Sat, 28 Nov 2009 20:31:48 +0000, by Simon Cross
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ALL CAPS and punctation in help.Sat, 28 Nov 2009 20:30:49 +0000, by Adrianna Pińska
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Select is the default tool.Sat, 28 Nov 2009 20:29:33 +0000, by Jeremy Thurgood
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extended help; renamed building-related buttons.Sat, 28 Nov 2009 20:22:51 +0000, by Adrianna Pińska
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Don't rely on connect listener call order (PGU stores listeners in a dict).Sat, 28 Nov 2009 20:21:27 +0000, by Simon Cross
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Remove defunct open_equipment_dialog.Sat, 28 Nov 2009 20:00:42 +0000, by Simon Cross
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Replace monolithic sell equipment tool with a tool for each type of equipment.Sat, 28 Nov 2009 19:59:46 +0000, by Simon Cross
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Add quit button to toolbarSat, 28 Nov 2009 19:37:08 +0000, by Neil Muller
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Move quit stuff into seperate functionSat, 28 Nov 2009 19:33:41 +0000, by Neil Muller
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Add 'Save and Quit' option to quit dialog. Move game events from engine to constants to ease 'import engine' funSat, 28 Nov 2009 19:30:06 +0000, by Neil Muller
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Cursors change.Sat, 28 Nov 2009 19:15:56 +0000, by Jeremy Thurgood
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Use actual username in high scores.Sat, 28 Nov 2009 19:15:25 +0000, by Simon Cross
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better alt-treesSat, 28 Nov 2009 18:51:16 +0000, by Adrianna Pińska
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Neaten up gameover screen.Sat, 28 Nov 2009 18:42:39 +0000, by Simon Cross
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Show count of selected chickens in buildingsSat, 28 Nov 2009 18:40:04 +0000, by Neil Muller
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Allow ESC to exit high score menu and then still exit game if pressed a second time.Sat, 28 Nov 2009 18:27:59 +0000, by Simon Cross
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planks which look like planksSat, 28 Nov 2009 18:27:02 +0000, by Adrianna Pińska
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Botanical biodiversity.Sat, 28 Nov 2009 18:20:55 +0000, by Jeremy Thurgood
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Add gameboard to buildings. Update save version as this breaks old save gamesSat, 28 Nov 2009 18:20:46 +0000, by Neil Muller
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Add warning dialogs for dangerous operationsSat, 28 Nov 2009 18:04:28 +0000, by Neil Muller
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Add high score dialog to main menu.Sat, 28 Nov 2009 17:53:42 +0000, by Simon Cross
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Add nicks to author list.Sat, 28 Nov 2009 17:53:25 +0000, by Simon Cross
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Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialogSat, 28 Nov 2009 17:45:28 +0000, by Neil Muller
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Preparatory work for woodland biodiversity.Sat, 28 Nov 2009 17:37:13 +0000, by Jeremy Thurgood
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other treesSat, 28 Nov 2009 17:37:10 +0000, by Adrianna Pińska
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Make easy level start with more woodSat, 28 Nov 2009 16:59:57 +0000, by Neil Muller
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Make default starting wood 50, not 0Sat, 28 Nov 2009 16:58:40 +0000, by Neil Muller
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Remove gameboard and dialog event flow hacks.Sat, 28 Nov 2009 11:25:56 +0000, by Simon Cross
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Allow cancelling of save game dialog with ESC.Sat, 28 Nov 2009 11:12:45 +0000, by Simon Cross
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And fix headings, now that it's easy to do so.Sat, 28 Nov 2009 11:09:01 +0000, by Jeremy Thurgood
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Centre counter values, by means of the power of MATHS!Sat, 28 Nov 2009 11:00:14 +0000, by Jeremy Thurgood
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Counter display more compact, although not as pretty as it should be.Sat, 28 Nov 2009 10:46:19 +0000, by Jeremy Thurgood
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Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).Sat, 28 Nov 2009 10:12:00 +0000, by Simon Cross
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Shift+group to add to current selection.Sat, 28 Nov 2009 10:11:57 +0000, by Jeremy Thurgood
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Move gameboard event prodding into the widgets - better matches pgu internalsSat, 28 Nov 2009 10:02:38 +0000, by Neil Muller
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Remove down wrapping of exceptions.Sat, 28 Nov 2009 09:58:40 +0000, by Simon Cross
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Lumberjacks only wander off when their work is done.Sat, 28 Nov 2009 09:52:08 +0000, by Jeremy Thurgood
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put back code to highlight move/select button appropriatelySat, 28 Nov 2009 08:59:00 +0000, by Adrianna Pińska
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Spaces around equals.Sat, 28 Nov 2009 08:52:12 +0000, by Simon Cross
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Correctly set the position of newly hatched chickens in buildingsFri, 27 Nov 2009 23:29:32 +0000, by Neil Muller
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improved rinkhalsFri, 27 Nov 2009 22:34:56 +0000, by Adrianna Pińska
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Make price and control reference dialogs a little shinier.Fri, 27 Nov 2009 22:12:20 +0000, by Simon Cross
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Allow backtracking on laddersFri, 27 Nov 2009 22:09:54 +0000, by Neil Muller
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New load level dialog.Fri, 27 Nov 2009 21:28:20 +0000, by Simon Cross
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Fix order of checks to avoid unneeded workFri, 27 Nov 2009 21:18:18 +0000, by Neil Muller
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Avoid buglet where sprite isn't properly removed for a safe foxFri, 27 Nov 2009 21:13:43 +0000, by Neil Muller
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Updated (but no prettier) control dialog.Fri, 27 Nov 2009 20:44:39 +0000, by Jeremy Thurgood
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Alt also sets groups, because jerith has a weird OS setup.Fri, 27 Nov 2009 19:56:08 +0000, by Jeremy Thurgood
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Don't try to open non-abodes.Fri, 27 Nov 2009 19:41:30 +0000, by Simon Cross
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Remove debugging print (oops)Fri, 27 Nov 2009 15:00:47 +0000, by Neil Muller
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Hack middle-click clearing selection into the building_dialogFri, 27 Nov 2009 15:00:13 +0000, by Neil Muller
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Fix some indentation weirdnesses that have crept inFri, 27 Nov 2009 14:44:38 +0000, by Neil Muller
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Apply action to all selected chickens in building dialogFri, 27 Nov 2009 14:40:33 +0000, by Neil Muller
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Add 'select all' buttonFri, 27 Nov 2009 14:31:44 +0000, by Neil Muller
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Cursor hint for Ctrl-click moveFri, 27 Nov 2009 14:08:28 +0000, by Neil Muller
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Tweak controls dialogFri, 27 Nov 2009 14:01:29 +0000, by Neil Muller
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Remove move tool. Add basic controls reference dialogFri, 27 Nov 2009 13:55:07 +0000, by Neil Muller
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Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple timesFri, 27 Nov 2009 13:34:50 +0000, by Neil Muller
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Axes are slightly better weapons than they were.Fri, 27 Nov 2009 13:20:52 +0000, by Jeremy Thurgood
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Reset cursor as well when changing tool. Avoid crash with non-default toolbarFri, 27 Nov 2009 12:08:55 +0000, by Neil Muller
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Fix buggy testFri, 27 Nov 2009 11:34:59 +0000, by Neil Muller
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On move, revert to the select tool - why would you want to move the same chicken twice?Fri, 27 Nov 2009 10:06:28 +0000, by David Fraser
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Fix corner case timer fiddling bugThu, 26 Nov 2009 23:56:28 +0000, by Neil Muller
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Add restore game button to main menu.Thu, 26 Nov 2009 23:36:20 +0000, by Simon Cross
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Remove some left-over code.Thu, 26 Nov 2009 23:33:49 +0000, by Neil Muller
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Lazy loading of save game snapshots.Thu, 26 Nov 2009 23:15:04 +0000, by Simon Cross
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Add level name and timestamp to save games.Thu, 26 Nov 2009 23:02:10 +0000, by Simon Cross
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Remove debugging printThu, 26 Nov 2009 22:55:26 +0000, by Neil Muller
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The fox move rewriteThu, 26 Nov 2009 22:52:31 +0000, by Neil Muller
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fixed selling of equipment from selected chickensThu, 26 Nov 2009 22:50:57 +0000, by Adrianna Pińska
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Switch to classmethod decorators.Thu, 26 Nov 2009 22:34:58 +0000, by Simon Cross
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Save game loading working again.Thu, 26 Nov 2009 22:28:22 +0000, by Simon Cross
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Make MOVE_SELECTED_PERMITTED default, as seems the right thingThu, 26 Nov 2009 22:26:08 +0000, by Neil Muller
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Process upper floors firstThu, 26 Nov 2009 22:23:56 +0000, by Neil Muller
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Utility for examining compressed save games.Thu, 26 Nov 2009 00:31:54 +0000, by Simon Cross
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deselect chickens at nightThu, 26 Nov 2009 00:18:31 +0000, by Adrianna Pińska
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Factor out write_savegame method. Zlib compress save games to reduce space from ~600k to ~15k.Thu, 26 Nov 2009 00:06:59 +0000, by Simon Cross
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Only include top widget when creating snapshot.Wed, 25 Nov 2009 23:25:10 +0000, by Simon Cross
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Basic snapshot support in save games added.Wed, 25 Nov 2009 23:15:56 +0000, by Simon Cross
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fixed multiple chicken eviction bugWed, 25 Nov 2009 22:36:48 +0000, by Adrianna Pińska
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allowing select/move in building toolbar; doesn't hurt and can be helpfulWed, 25 Nov 2009 22:30:55 +0000, by Adrianna Pińska
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cleaned up tool reset / preservation on toolbar change so that it all happens in one placeWed, 25 Nov 2009 22:26:31 +0000, by Adrianna Pińska
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toggling select/move can now be initiated from no selected tool and in any toolbar where select/move is allowedWed, 25 Nov 2009 22:15:29 +0000, by Adrianna Pińska
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Start of support for save game snapshots.Wed, 25 Nov 2009 22:12:08 +0000, by Simon Cross
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fixed so that tool highlight also cleared.Wed, 25 Nov 2009 22:08:30 +0000, by Adrianna Pińska
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selection groupsWed, 25 Nov 2009 22:07:48 +0000, by Neil Muller
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put back deselect tool + chickens under middleclick, so that you can fall back to old equip behaviour while in equipment menuWed, 25 Nov 2009 22:06:04 +0000, by Adrianna Pińska
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rationalised when tools are reset; e.g. you can trade wood without losing selection / move tool. Default toolbar shows correct tool when reloaded (select/move only; other tools reset)Wed, 25 Nov 2009 21:58:29 +0000, by Adrianna Pińska
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Factor out save game logic and (new, simplified) dialogs into their own module. Add preferences folder to concept to config. Save games under preferences folder.Wed, 25 Nov 2009 21:50:54 +0000, by Simon Cross
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Handle placing onto oneself betterWed, 25 Nov 2009 21:41:08 +0000, by Neil Muller
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gave toolbars unique groupsWed, 25 Nov 2009 21:27:11 +0000, by Adrianna Pińska
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toggling move/select from subtoolbar no longer crashesWed, 25 Nov 2009 21:17:45 +0000, by Adrianna Pińska
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selected button switches when you toggle select/moveWed, 25 Nov 2009 20:44:28 +0000, by Adrianna Pińska
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Don't look for chickens in fencesWed, 25 Nov 2009 19:56:18 +0000, by Neil Muller
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right-click now toggles select and move toolWed, 25 Nov 2009 19:50:40 +0000, by Adrianna Pińska
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Use KMOD_SHIFT to allow shift-click selecting of multiple chickens.Wed, 25 Nov 2009 18:59:51 +0000, by Simon Cross
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middle-click deselects chickens but not the tool.Wed, 25 Nov 2009 18:45:20 +0000, by Adrianna Pińska
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Start of fix for save/restore after animals gained gameboards.Wed, 25 Nov 2009 18:44:23 +0000, by Simon Cross
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Animals have their own gameboard references instead of lugging them around in params all the time.Wed, 25 Nov 2009 17:44:32 +0000, by Jeremy Thurgood
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Rinkhals eats eggs, along with associated changes.Wed, 25 Nov 2009 17:08:17 +0000, by Jeremy Thurgood
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Allow moving multiple animals more easilyWed, 25 Nov 2009 16:42:28 +0000, by Neil Muller
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don't crash when selling eggs from selected chickensWed, 25 Nov 2009 15:25:29 +0000, by Neil Muller
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Partially working (but much less crashy) multiple select supportWed, 25 Nov 2009 14:32:40 +0000, by Neil Muller
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Tweak help infoWed, 25 Nov 2009 14:24:35 +0000, by Neil Muller
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Alter day counter logic a bit to cater for the case when it stops being the last day.Tue, 24 Nov 2009 22:21:06 +0000, by Simon Cross
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Start of support for restoring level information.Tue, 24 Nov 2009 21:20:38 +0000, by Simon Cross
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Clearer error messages we unsimplify fails.Tue, 24 Nov 2009 21:20:12 +0000, by Simon Cross