Mercurial > rinkhals
graph
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Cache fox positions to avoid a repeated loopTue, 17 Nov 2009 15:43:30 +0000, by Neil Muller
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Regain time lost when adding foxes to buildingsMon, 16 Nov 2009 15:27:36 +0000, by Neil Muller
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Make foxes enter buildings, with a seperate count for themFri, 13 Nov 2009 14:14:57 +0000, by Neil Muller
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Refactor for further move workThu, 12 Nov 2009 21:31:52 +0000, by Neil Muller
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Basic support for z coordinateThu, 12 Nov 2009 21:14:21 +0000, by Neil Muller
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Fix crash when multiple foxes finish digging at the same timeThu, 12 Nov 2009 15:19:12 +0000, by Neil Muller
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Remove some unused constantsWed, 11 Nov 2009 16:17:02 +0000, by Neil Muller
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Move game_over logic from gameboard to level, for later reworkingSun, 01 Nov 2009 21:08:43 +0000, by Neil Muller
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Update READMEThu, 29 Oct 2009 21:09:22 +0000, by Neil Muller
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Make help screen use goal from the levelThu, 29 Oct 2009 21:06:44 +0000, by Neil Muller
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Add basic level support (level choosing needs work)Thu, 29 Oct 2009 20:55:37 +0000, by Neil Muller
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add some levelsThu, 29 Oct 2009 20:54:32 +0000, by Neil Muller
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Add docs describing level conf file formatThu, 29 Oct 2009 20:48:09 +0000, by Neil Muller
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Add more informative messageTue, 27 Oct 2009 19:47:38 +0000, by Neil Muller
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Also create code image for pgu's leveleditTue, 27 Oct 2009 19:46:07 +0000, by Neil Muller