Mercurial > rinkhals
diff gamelib/gameboard.py @ 203:653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Fri, 04 Sep 2009 20:25:32 +0000 |
parents | 3074784c93f4 |
children | f82d17f99882 |
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--- a/gamelib/gameboard.py Fri Sep 04 20:23:30 2009 +0000 +++ b/gamelib/gameboard.py Fri Sep 04 20:25:32 2009 +0000 @@ -249,6 +249,12 @@ def set_selected_tool(self, tool, cursor): self.selected_tool = tool self.select_animal_to_place(None) + sprite_curs = None + if buildings.is_building(tool): + sprite_curs = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv) + self.set_cursor(cursor, sprite_curs) + + def set_cursor(self, cursor=None, sprite_curs=None): if cursor: pygame.mouse.set_cursor(*cursor) else: @@ -256,12 +262,10 @@ if self.sprite_cursor: self.tv.sprites.remove(self.sprite_cursor) self.sprite_cursor = None - if buildings.is_building(tool): - self.sprite_cursor = sprite_cursor.SpriteCursor(tool.IMAGE, self.tv) + if sprite_curs: + self.sprite_cursor = sprite_curs self.tv.sprites.append(self.sprite_cursor) - - def reset_cursor(self): - pygame.mouse.set_cursor(*cursors.cursors['arrow']) + def update_sprite_cursor(self, e): tile_pos = self.tv.screen_to_tile(e.pos) @@ -279,7 +283,7 @@ def use_tool(self, e): if e.button == 3: # Right button self.selected_tool = None - self.reset_cursor() + self.set_cursor() elif e.button != 1: # Left button return if self.selected_tool == constants.TOOL_SELL_CHICKEN: