diff TODO @ 203:653da96db572

Fixed dangling cursor sprite and did some TODO list maintenance.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 04 Sep 2009 20:25:32 +0000
parents 92387848caec
children e5b494971d34
line wrap: on
line diff
--- a/TODO	Fri Sep 04 20:23:30 2009 +0000
+++ b/TODO	Fri Sep 04 20:25:32 2009 +0000
@@ -1,5 +1,9 @@
 == TODO ==
 
+* Fix cursor sprite layering
+
+* Add invalid cursor sprite
+
 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings.
 
 * <confluence> Muzzle flashes!
@@ -8,8 +12,6 @@
 
 * Add the demolition fox
 
-* Finish egg selling 
-
 * <jerith> Our menu isn't friendly and buildings don't show their contents.
   * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building.
 
@@ -46,7 +48,3 @@
 
 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens?
   * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs.
-
-* <Nitwit> Hodgestar: I see the ninja fox screenshot shows we have a chicken counting bug somewhere
-  * <Hodgestar> Nitwit: Is the chicken perhaps inside? Or is the number too low?
-  * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only 4