Mercurial > rinkhals
comparison TODO @ 203:653da96db572
Fixed dangling cursor sprite and did some TODO list maintenance.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Fri, 04 Sep 2009 20:25:32 +0000 |
parents | 92387848caec |
children | e5b494971d34 |
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202:3074784c93f4 | 203:653da96db572 |
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1 == TODO == | 1 == TODO == |
2 | |
3 * Fix cursor sprite layering | |
4 | |
5 * Add invalid cursor sprite | |
2 | 6 |
3 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings. | 7 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings. |
4 | 8 |
5 * <confluence> Muzzle flashes! | 9 * <confluence> Muzzle flashes! |
6 | 10 |
7 * Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) | 11 * Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) |
8 | 12 |
9 * Add the demolition fox | 13 * Add the demolition fox |
10 | |
11 * Finish egg selling | |
12 | 14 |
13 * <jerith> Our menu isn't friendly and buildings don't show their contents. | 15 * <jerith> Our menu isn't friendly and buildings don't show their contents. |
14 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building. | 16 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building. |
15 | 17 |
16 * <confluence> We should have text images instead of buttons (in the various menus and toolbars). | 18 * <confluence> We should have text images instead of buttons (in the various menus and toolbars). |
44 -- Need to remove current 'd' shortcut | 46 -- Need to remove current 'd' shortcut |
45 -- Should esc take us to a different state than won / lost? | 47 -- Should esc take us to a different state than won / lost? |
46 | 48 |
47 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens? | 49 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens? |
48 * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs. | 50 * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs. |
49 | |
50 * <Nitwit> Hodgestar: I see the ninja fox screenshot shows we have a chicken counting bug somewhere | |
51 * <Hodgestar> Nitwit: Is the chicken perhaps inside? Or is the number too low? | |
52 * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only 4 |