comparison TODO @ 203:653da96db572

Fixed dangling cursor sprite and did some TODO list maintenance.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 04 Sep 2009 20:25:32 +0000
parents 92387848caec
children e5b494971d34
comparison
equal deleted inserted replaced
202:3074784c93f4 203:653da96db572
1 == TODO == 1 == TODO ==
2
3 * Fix cursor sprite layering
4
5 * Add invalid cursor sprite
2 6
3 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings. 7 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings.
4 8
5 * <confluence> Muzzle flashes! 9 * <confluence> Muzzle flashes!
6 10
7 * Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?) 11 * Animations? (Fox catching chicken (with feathers), demolition foxes blowing things up?)
8 12
9 * Add the demolition fox 13 * Add the demolition fox
10
11 * Finish egg selling
12 14
13 * <jerith> Our menu isn't friendly and buildings don't show their contents. 15 * <jerith> Our menu isn't friendly and buildings don't show their contents.
14 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building. 16 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building.
15 17
16 * <confluence> We should have text images instead of buttons (in the various menus and toolbars). 18 * <confluence> We should have text images instead of buttons (in the various menus and toolbars).
44 -- Need to remove current 'd' shortcut 46 -- Need to remove current 'd' shortcut
45 -- Should esc take us to a different state than won / lost? 47 -- Should esc take us to a different state than won / lost?
46 48
47 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens? 49 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens?
48 * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs. 50 * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs.
49
50 * <Nitwit> Hodgestar: I see the ninja fox screenshot shows we have a chicken counting bug somewhere
51 * <Hodgestar> Nitwit: Is the chicken perhaps inside? Or is the number too low?
52 * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only 4