Mercurial > rinkhals
diff docs/Level_structure @ 408:02a6de5629d6
Levels can include starting equipment
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 21 Nov 2009 09:40:29 +0000 |
parents | a0bd30dee476 |
children |
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--- a/docs/Level_structure Sat Nov 21 06:44:19 2009 +0000 +++ b/docs/Level_structure Sat Nov 21 09:40:29 2009 +0000 @@ -4,6 +4,21 @@ two layers of pgu's tilemap - the tile layer, for the objects of interest, and the code layer, which indicates the starting chicken positions. +Different codes mean chickens ahve different levels of equipment. + +01 - chicken with no equipment +02 - chicken with helmet +03 - chicken with kevlar +04 - chicken with knife +05 - chicken with rifle +06 - chicken with kevlar & helmet +07 - chicken with helmet & knife +08 - chicken with kevlar & knife +09 - chicken with kevlar, helmet & knife +10 - chicken with helmet & rifle +11 - chicken with kevlar & rifle +12 - chicken with kevlar, helmet & rifle + The level.conf file allows the default game constants to be customised. Example level.conf: