diff docs/Level_structure @ 408:02a6de5629d6

Levels can include starting equipment
author Neil Muller <drnlmuller@gmail.com>
date Sat, 21 Nov 2009 09:40:29 +0000
parents a0bd30dee476
children
line wrap: on
line diff
--- a/docs/Level_structure	Sat Nov 21 06:44:19 2009 +0000
+++ b/docs/Level_structure	Sat Nov 21 09:40:29 2009 +0000
@@ -4,6 +4,21 @@
 two layers of pgu's tilemap - the tile layer, for the objects of interest,
 and the code layer, which indicates the starting chicken positions.
 
+Different codes mean chickens ahve different levels of equipment.
+
+01 - chicken with no equipment
+02 - chicken with helmet
+03 - chicken with kevlar
+04 - chicken with knife
+05 - chicken with rifle
+06 - chicken with kevlar & helmet
+07 - chicken with helmet & knife
+08 - chicken with kevlar & knife
+09 - chicken with kevlar, helmet & knife
+10 - chicken with helmet & rifle
+11 - chicken with kevlar & rifle
+12 - chicken with kevlar, helmet & rifle
+
 The level.conf file allows the default game constants to be customised.
 
 Example level.conf: