Mercurial > rinkhals
comparison docs/Level_structure @ 408:02a6de5629d6
Levels can include starting equipment
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 21 Nov 2009 09:40:29 +0000 |
parents | a0bd30dee476 |
children |
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407:bdc8bc78a796 | 408:02a6de5629d6 |
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1 Levels are stored as two files. | 1 Levels are stored as two files. |
2 | 2 |
3 The level.tga file provides the tilemap for the starting layout. We use | 3 The level.tga file provides the tilemap for the starting layout. We use |
4 two layers of pgu's tilemap - the tile layer, for the objects of interest, | 4 two layers of pgu's tilemap - the tile layer, for the objects of interest, |
5 and the code layer, which indicates the starting chicken positions. | 5 and the code layer, which indicates the starting chicken positions. |
6 | |
7 Different codes mean chickens ahve different levels of equipment. | |
8 | |
9 01 - chicken with no equipment | |
10 02 - chicken with helmet | |
11 03 - chicken with kevlar | |
12 04 - chicken with knife | |
13 05 - chicken with rifle | |
14 06 - chicken with kevlar & helmet | |
15 07 - chicken with helmet & knife | |
16 08 - chicken with kevlar & knife | |
17 09 - chicken with kevlar, helmet & knife | |
18 10 - chicken with helmet & rifle | |
19 11 - chicken with kevlar & rifle | |
20 12 - chicken with kevlar, helmet & rifle | |
6 | 21 |
7 The level.conf file allows the default game constants to be customised. | 22 The level.conf file allows the default game constants to be customised. |
8 | 23 |
9 Example level.conf: | 24 Example level.conf: |
10 | 25 |