comparison TODO @ 137:dc7b8527ddab

TODO loosely based on IRC discussion at end of 2 September.
author Simon Cross <hodgestar@gmail.com>
date Wed, 02 Sep 2009 22:38:27 +0000
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children f174ef6b26ba
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136:9acf8e3d9596 137:dc7b8527ddab
1 == TODO ==
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3 * <confluence> There are sprites for equipped weapons; they just need to be strapped onto the chickens.
4 * <jerith> I'll do equipped chickens tomorrow.
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6 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings.
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8 * <confluence> Muzzle flashes!
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10 * <jerith> Our menu isn't friendly and buildings don't show their contents.
11 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building.
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13 * <confluence> We should have text images instead of buttons (in the various menus and toolbars).
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15 * <confluence> Those cursor changes would also be good.
16 * <jerith> Oh, the building placement stuff.
17 * <Hodgestar> Yes, the cursor changes will help a lot with the animal movement tool.
18 * <Hodgestar> And with building placement.
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20 * <Nitwit> And we need to start testing for lose conditions, and set an upper time limit
21 * <Nitwit> 30 days good as a starting limit?
22 * <Hodgestar> Sounds good. What happens when the 30 days are up?
23 * <Hodgestar> Some kind of high-score table?
24 * <jerith> I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level.
25 * <Nitwit> I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight
26 * <Nitwit> where score = cash + WEIGHT*chickens, for some value of WEIGHT
27 * <jerith> Maybe make level a fixed number of days -- a fortnight seems a good balance.
28 * <Nitwit> given the current time to hatch chickens, I worry that a fornight is too short
29 * <jerith> How long does it take to hatch chickens?
30 * <jerith> Actually, I'm probably overestimating the amount of work that will go into a day.
31 * <Nitwit> jerith: 2 nights, so a fornight gives at most 7 cycles
32 * <Nitwit> but we can fiddle with values for game balance tomorrow and Friday
33 * <Hodgestar> Maybe score = cash + (chicken sell price)*chickens.
34 * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end.
35 * <Hodgestar> jerith says to add (egg sell price)*eggs too.
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37 * <jerith> Oh, defensive equipment.
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39 * <Hodgestar> There is also an odd bug where buildings fail to open when they're full or close to full.