Mercurial > rinkhals
comparison TODO @ 137:dc7b8527ddab
TODO loosely based on IRC discussion at end of 2 September.
author | Simon Cross <hodgestar@gmail.com> |
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date | Wed, 02 Sep 2009 22:38:27 +0000 |
parents | |
children | f174ef6b26ba |
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136:9acf8e3d9596 | 137:dc7b8527ddab |
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1 == TODO == | |
2 | |
3 * <confluence> There are sprites for equipped weapons; they just need to be strapped onto the chickens. | |
4 * <jerith> I'll do equipped chickens tomorrow. | |
5 | |
6 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings. | |
7 | |
8 * <confluence> Muzzle flashes! | |
9 | |
10 * <jerith> Our menu isn't friendly and buildings don't show their contents. | |
11 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building. | |
12 | |
13 * <confluence> We should have text images instead of buttons (in the various menus and toolbars). | |
14 | |
15 * <confluence> Those cursor changes would also be good. | |
16 * <jerith> Oh, the building placement stuff. | |
17 * <Hodgestar> Yes, the cursor changes will help a lot with the animal movement tool. | |
18 * <Hodgestar> And with building placement. | |
19 | |
20 * <Nitwit> And we need to start testing for lose conditions, and set an upper time limit | |
21 * <Nitwit> 30 days good as a starting limit? | |
22 * <Hodgestar> Sounds good. What happens when the 30 days are up? | |
23 * <Hodgestar> Some kind of high-score table? | |
24 * <jerith> I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level. | |
25 * <Nitwit> I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight | |
26 * <Nitwit> where score = cash + WEIGHT*chickens, for some value of WEIGHT | |
27 * <jerith> Maybe make level a fixed number of days -- a fortnight seems a good balance. | |
28 * <Nitwit> given the current time to hatch chickens, I worry that a fornight is too short | |
29 * <jerith> How long does it take to hatch chickens? | |
30 * <jerith> Actually, I'm probably overestimating the amount of work that will go into a day. | |
31 * <Nitwit> jerith: 2 nights, so a fornight gives at most 7 cycles | |
32 * <Nitwit> but we can fiddle with values for game balance tomorrow and Friday | |
33 * <Hodgestar> Maybe score = cash + (chicken sell price)*chickens. | |
34 * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end. | |
35 * <Hodgestar> jerith says to add (egg sell price)*eggs too. | |
36 | |
37 * <jerith> Oh, defensive equipment. | |
38 | |
39 * <Hodgestar> There is also an odd bug where buildings fail to open when they're full or close to full. |