comparison gamelib/animations.py @ 235:d0760fccce14

Hold flash for a bit longer
author Neil Muller <drnlmuller@gmail.com>
date Sat, 05 Sep 2009 09:23:16 +0000
parents d3d5352f5853
children 4a87bfa5cc63
comparison
equal deleted inserted replaced
234:ee1ac134022d 235:d0760fccce14
40 except StopIteration: 40 except StopIteration:
41 self.removed = True 41 self.removed = True
42 42
43 class MuzzleFlash(Animation): 43 class MuzzleFlash(Animation):
44 44
45 SEQUENCE_LEFT = [imagecache.load_image('sprites/muzzle_flash.png')] 45 FLASH_LEFT = imagecache.load_image('sprites/muzzle_flash.png')
46 SEQUENCE_RIGHT = [imagecache.load_image('sprites/muzzle_flash.png', 46 FLASH_RIGHT = imagecache.load_image('sprites/muzzle_flash.png',
47 ("right_facing",))] 47 ("right_facing",))
48
49 SEQUENCE_LEFT = [FLASH_LEFT, FLASH_LEFT]
50 SEQUENCE_RIGHT = [FLASH_RIGHT, FLASH_RIGHT]
48 51
49 def __init__(self, chicken): 52 def __init__(self, chicken):
50 if chicken.facing == 'right': 53 if chicken.facing == 'right':
51 Animation.__init__(self, self.SEQUENCE_RIGHT, chicken.pos) 54 Animation.__init__(self, self.SEQUENCE_RIGHT, chicken.pos)
52 else: 55 else: