annotate TODO @ 173:b2eed9977e35

Remove some completed TODO items.
author Simon Cross <hodgestar@gmail.com>
date Thu, 03 Sep 2009 23:05:36 +0000
parents 1cb47e6b8f61
children 92387848caec
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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1 == TODO ==
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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2
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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3 * <Hodgestar> A BuildingFullError can be raised when attempting to hatch eggs in buildings.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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5 * <confluence> Muzzle flashes!
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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7 * <jerith> Our menu isn't friendly and buildings don't show their contents.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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8 * <Hodgestar> And we need to add a numerical overlay to show how many chickens are in a building.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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10 * <confluence> We should have text images instead of buttons (in the various menus and toolbars).
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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12 * <confluence> Those cursor changes would also be good.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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13 * <jerith> Oh, the building placement stuff.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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14 * <Hodgestar> Yes, the cursor changes will help a lot with the animal movement tool.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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15 * <Hodgestar> And with building placement.
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dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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17 * <Nitwit> And we need to start testing for lose conditions, and set an upper time limit
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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18 * <Nitwit> 30 days good as a starting limit?
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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19 * <Hodgestar> Sounds good. What happens when the 30 days are up?
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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20 * <Hodgestar> Some kind of high-score table?
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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21 * <jerith> I'm thinking win conditions should be a number of chickens and a cash balance at the end of the level.
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22 * <Nitwit> I'm adding a game over state - I was thinking of only a "You lost" or "Score : x" message for tonight
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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23 * <Nitwit> where score = cash + WEIGHT*chickens, for some value of WEIGHT
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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24 * <jerith> Maybe make level a fixed number of days -- a fortnight seems a good balance.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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25 * <Nitwit> given the current time to hatch chickens, I worry that a fornight is too short
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26 * <jerith> How long does it take to hatch chickens?
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27 * <jerith> Actually, I'm probably overestimating the amount of work that will go into a day.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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28 * <Nitwit> jerith: 2 nights, so a fornight gives at most 7 cycles
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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29 * <Nitwit> but we can fiddle with values for game balance tomorrow and Friday
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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30 * <Hodgestar> Maybe score = cash + (chicken sell price)*chickens.
dc7b8527ddab TODO loosely based on IRC discussion at end of 2 September.
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31 * <Hodgestar> I.e. what you would get if you converted all your chickens to cash at the end.
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32 * <Hodgestar> jerith says to add (egg sell price)*eggs too.
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f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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34 * <tzhau> simchicken! so are there gonna to be chicken processing plants? escaping chickens?
f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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35 * <Hodgestar> tzhau: We could add some sort of self-managing henhouse that sells chickens automatically to make space for hatching eggs.
f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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37 * <Nitwit> Hodgestar: I see the ninja fox screenshot shows we have a chicken counting bug somewhere
f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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38 * <Hodgestar> Nitwit: Is the chicken perhaps inside? Or is the number too low?
f174ef6b26ba Couple more items for the TODO list from this mornings IRC chatting.
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39 * <Nitwit> Hodgestar: the number's too low - there are 5 chickens visible, but a count of only tically to make space for hatching eggs.