Mercurial > rinkhals
annotate gamelib/engine.py @ 336:82a18615a0ab
Ask 'Are you sure?'
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Sat, 05 Sep 2009 22:30:17 +0000 |
parents | 9bf0e701a36e |
children | 6baf8b5beb5c |
rev | line source |
---|---|
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
1 """Game engine and states.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
2 from pgu.engine import Game, State, Quit |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
3 import pygame |
182
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
4 from pygame.locals import USEREVENT, QUIT, KEYDOWN, K_ESCAPE, K_n, K_d, K_s, K_i |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
5 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
6 import gameboard |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
7 import gameover |
94 | 8 import sound |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
9 import constants |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
10 import mainmenu |
179 | 11 import helpscreen |
336 | 12 from misc import check_exit |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
13 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
14 class Engine(Game): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
15 def __init__(self, main_app): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
16 self.main_app = main_app |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
17 self.clock = pygame.time.Clock() |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
18 self.main_menu = mainmenu.make_main_menu() |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
19 self._open_window = None |
229
96d440bebdaa
Non-permenant high score table
Neil Muller <drnlmuller@gmail.com>
parents:
223
diff
changeset
|
20 self.scoreboard = gameover.ScoreTable() |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
21 self.gameboard = None |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
22 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
23 def tick(self): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
24 """Tic toc.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
25 pygame.time.wait(10) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
26 |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
27 def open_window(self, window): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
28 """Open a widget as the main window.""" |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
29 if self._open_window is not None: |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
30 self.main_app.close(self._open_window) |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
31 self.main_app.open(window) |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
32 self._open_window = window |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
33 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
34 def create_game_board(self): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
35 """Create and open a gameboard window.""" |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
36 self.gameboard = gameboard.GameBoard(self.main_app) |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
37 self.open_window(self.gameboard.get_top_widget()) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
38 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
39 def set_main_menu(self): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
40 """Open the main menu""" |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
41 self.open_window(self.main_menu) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
42 |
179 | 43 def set_help_screen(self): |
44 """Open the main menu""" | |
45 help_screen = helpscreen.make_help_screen() | |
46 self.open_window(help_screen) | |
47 | |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
48 def create_game_over(self): |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
49 """Create and open the Game Over window""" |
312
dd1ffee5ccf5
Use different score tables fot the different modes. Refactor game modes code as a result
Neil Muller <drnlmuller@gmail.com>
parents:
262
diff
changeset
|
50 for mode, days in constants.TURN_LIMITS.iteritems(): |
dd1ffee5ccf5
Use different score tables fot the different modes. Refactor game modes code as a result
Neil Muller <drnlmuller@gmail.com>
parents:
262
diff
changeset
|
51 if days == constants.TURN_LIMIT: |
dd1ffee5ccf5
Use different score tables fot the different modes. Refactor game modes code as a result
Neil Muller <drnlmuller@gmail.com>
parents:
262
diff
changeset
|
52 game_over = gameover.create_game_over(self.gameboard, |
dd1ffee5ccf5
Use different score tables fot the different modes. Refactor game modes code as a result
Neil Muller <drnlmuller@gmail.com>
parents:
262
diff
changeset
|
53 self.scoreboard[mode], mode) |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
54 self.gameboard = None |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
55 self.open_window(game_over) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
56 |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
57 def event(self, e): |
262
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
58 if not Game.event(self, e): |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
59 if self.gameboard: |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
60 return self.gameboard.event(e) |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
61 return False |
d508248041ff
avoid passing events in twice
Neil Muller <drnlmuller@gmail.com>
parents:
254
diff
changeset
|
62 return True |
254
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
63 |
f399e4926c36
Fix events getting sent to the gameboard
Neil Muller <drnlmuller@gmail.com>
parents:
245
diff
changeset
|
64 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
65 class MainMenuState(State): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
66 def init(self): |
156
210fc1ea0516
Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
|
67 sound.stop_background_music() |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
68 self.game.set_main_menu() |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
69 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
70 def event(self, e): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
71 if events_equal(e, START_DAY): |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
72 self.game.create_game_board() |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
73 return DayState(self.game) |
179 | 74 elif events_equal(e, GO_HELP_SCREEN): |
75 return HelpScreenState(self.game) | |
31
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
76 elif e.type is KEYDOWN: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
77 if e.key == K_ESCAPE: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
78 return Quit(self.game) |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
79 elif e.key == K_s: |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
80 self.game.create_game_board() |
3c4db7bba432
Add 's' as a key for starting the game from the menu.
Simon Cross <hodgestar@gmail.com>
parents:
30
diff
changeset
|
81 return DayState(self.game) |
182
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
82 elif e.key == K_i: |
d63951985313
Make 'i' take you from the main menu to the instructions.
Simon Cross <hodgestar@gmail.com>
parents:
180
diff
changeset
|
83 return HelpScreenState(self.game) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
84 elif e.type is not QUIT: |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
85 self.game.main_app.event(e) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
86 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
87 def paint(self, screen): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
88 screen.fill((0,0,0)) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
89 self.game.main_app.paint(screen) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
90 pygame.display.flip() |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
91 |
15
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
92 def update(self, screen): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
93 update = self.game.main_app.update(screen) |
15
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
94 pygame.display.update(update) |
b69d954f2f1d
Add update call to main menu event
Neil Muller <drnlmuller@gmail.com>
parents:
14
diff
changeset
|
95 |
179 | 96 class HelpScreenState(State): |
97 def init(self): | |
98 sound.stop_background_music() | |
99 self.game.set_help_screen() | |
100 | |
101 def event(self, e): | |
102 if e.type is KEYDOWN and e.key == K_ESCAPE: | |
180
c0cad267222b
Fix typo in reference to MainMenuState.
Simon Cross <hodgestar@gmail.com>
parents:
179
diff
changeset
|
103 return MainMenuState(self.game) |
179 | 104 elif events_equal(e, GO_MAIN_MENU): |
105 return MainMenuState(self.game) | |
106 elif e.type is not QUIT: | |
107 self.game.main_app.event(e) | |
108 | |
109 def paint(self, screen): | |
110 screen.fill((0,0,0)) | |
111 self.game.main_app.paint(screen) | |
112 pygame.display.flip() | |
113 | |
114 def update(self, screen): | |
115 update = self.game.main_app.update(screen) | |
116 pygame.display.update(update) | |
117 | |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
118 class DayState(State): |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
119 def init(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
120 """Add some chickens to the farm""" |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
121 sound.stop_background_music() |
223 | 122 self.game.gameboard.start_day() |
30 | 123 |
98
725b292ca07b
Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents:
94
diff
changeset
|
124 sound.play_sound("daybreak.ogg") |
29 | 125 # disable timer |
126 pygame.time.set_timer(MOVE_FOX_ID, 0) | |
237 | 127 pygame.time.set_timer(ANIM_ID, SLOW_ANIM_SPEED) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
128 self.game.gameboard.advance_day() |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
129 self.game.gameboard.clear_foxes() |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
130 sound.background_music("daytime.ogg") |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
99
diff
changeset
|
131 self.game.gameboard.hatch_eggs() |
336 | 132 self.dialog = None |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
133 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
134 def event(self, e): |
336 | 135 if self.dialog and self.dialog.running: |
136 if self.dialog.event(e): | |
137 return | |
138 elif self.dialog: | |
139 if self.dialog.do_quit: | |
140 self.dialog = None | |
141 self.game.gameboard.reset_states() | |
142 return GameOver(self.game) | |
143 self.dialog=None | |
144 return | |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
145 if events_equal(e, START_NIGHT): |
245
634491bf37e8
Change toolbar to gui.Toolbar -- gives nicer highlighting.
Simon Cross <hodgestar@gmail.com>
parents:
237
diff
changeset
|
146 self.game.gameboard.reset_states() |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
147 return NightState(self.game) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
148 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
336 | 149 self.dialog = check_exit() |
202 | 150 elif e.type is ANIM_ID: |
151 self.game.gameboard.run_animations() | |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
152 elif e.type is KEYDOWN and e.key == K_n: |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
153 return pygame.event.post(START_NIGHT) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
154 elif events_equal(e, GO_MAIN_MENU): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
155 return MainMenuState(self.game) |
14 | 156 elif e.type is not QUIT: |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
157 self.game.main_app.event(e) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
158 |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
159 def paint(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
160 self.game.main_app.paint(screen) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
161 pygame.display.flip() |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
162 |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
163 def update(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
164 self.game.gameboard.update() |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
165 update = self.game.main_app.update(screen) |
12
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
166 pygame.display.update(update) |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
167 |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
168 def loop(self): |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
169 self.game.gameboard.loop() |
8a7319e4853a
Hooked in the game board.
Jeremy Thurgood <firxen@gmail.com>
parents:
11
diff
changeset
|
170 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
171 class NightState(State): |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
172 def init(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
173 """Add some foxes to the farm""" |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
174 sound.stop_background_music() |
223 | 175 self.game.gameboard.start_night() |
30 | 176 |
98
725b292ca07b
Added sounds killing foxes and chickens, and nightfall
David Fraser <davidf@sjsoft.com>
parents:
94
diff
changeset
|
177 sound.play_sound("nightfall.ogg") |
29 | 178 # Add a timer to the event queue |
179 self.cycle_count = 0 | |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
180 self.cycle_time = SLOW_ANIM_SPEED |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
181 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time) |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
182 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
69
18db99fda6bd
Move spawing code from engine to gameboard - seems more natural.
Neil Muller <drnlmuller@gmail.com>
parents:
31
diff
changeset
|
183 self.game.gameboard.spawn_foxes() |
99
f5d56688943b
Added background music support, and daytime and night time music (really animal sounds, not music)
David Fraser <davidf@sjsoft.com>
parents:
98
diff
changeset
|
184 sound.background_music("nighttime.ogg") |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
185 |
116
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
99
diff
changeset
|
186 self.game.gameboard.lay_eggs() |
d539ef5a3333
Add basic chicken->egg cycle
Neil Muller <drnlmuller@gmail.com>
parents:
99
diff
changeset
|
187 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
188 def event(self, e): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
189 if events_equal(e, START_DAY): |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
190 if self.game.gameboard.is_game_over(): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
191 return GameOver(self.game) |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
192 return DayState(self.game) |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
193 elif (e.type is KEYDOWN and e.key == K_d) or \ |
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
194 events_equal(e, FAST_FORWARD): |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
195 if self.cycle_time > FAST_ANIM_SPEED: |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
196 self.cycle_time = FAST_ANIM_SPEED |
222
322e6d3a46e4
Turn 'd' into a fast forward / normal speed toggle at night
Neil Muller <drnlmuller@gmail.com>
parents:
213
diff
changeset
|
197 else: |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
198 self.cycle_time = SLOW_ANIM_SPEED |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
199 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
200 pygame.time.set_timer(MOVE_FOX_ID, 4*self.cycle_time) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
201 elif e.type is KEYDOWN and e.key == K_ESCAPE: |
336 | 202 if check_dialog(self.game.main_app): |
203 self.game.gameboard.reset_states() | |
204 return GameOver(self.game) | |
202 | 205 elif e.type is ANIM_ID: |
206 self.game.gameboard.run_animations() | |
29 | 207 elif e.type is MOVE_FOX_ID: |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
208 # Timer aren't nessecairly ordered, so we make sure |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
209 # we don't get a ANIM event until at least cycle after this |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
210 pygame.time.set_timer(ANIM_ID, self.cycle_time) |
237 | 211 # Ensure any outstanding animitions get cleaned up |
212 self.game.gameboard.run_animations() | |
29 | 213 self.cycle_count += 1 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
214 if self.cycle_count > constants.NIGHT_LENGTH: |
29 | 215 return pygame.event.post(START_DAY) |
122
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
216 if self.game.gameboard.move_foxes(): |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
217 # All foxes are gone/safe, so dawn happens |
d2b19131d537
Don't continue the night if we're not doing anything anymore
Neil Muller <drnlmuller@gmail.com>
parents:
118
diff
changeset
|
218 return pygame.event.post(START_DAY) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
219 elif e.type is not QUIT: |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
220 self.game.main_app.event(e) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
221 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
222 def loop(self): |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
223 self.game.gameboard.loop() |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
224 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
225 def paint(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
226 self.game.main_app.paint(screen) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
227 pygame.display.flip() |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
228 |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
229 def update(self, screen): |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
230 self.game.gameboard.update() |
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
231 update = self.game.main_app.update(screen) |
25
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
232 pygame.display.update(update) |
6d6ab0c1479d
Add placing some chickens and foxes
Neil Muller <drnlmuller@gmail.com>
parents:
15
diff
changeset
|
233 |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
234 class GameOver(State): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
235 def init(self): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
236 """Setup everything""" |
156
210fc1ea0516
Stop background music whenever state changes.
Simon Cross <hodgestar@gmail.com>
parents:
151
diff
changeset
|
237 sound.stop_background_music() |
151
082868bea873
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Simon Cross <hodgestar@gmail.com>
parents:
142
diff
changeset
|
238 self.game.create_game_over() |
142
1597081e5a84
Disable timer when game is over
Neil Muller <drnlmuller@gmail.com>
parents:
141
diff
changeset
|
239 pygame.time.set_timer(MOVE_FOX_ID, 0) |
202 | 240 pygame.time.set_timer(ANIM_ID, 0) |
139
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
241 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
242 def event(self, e): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
243 if e.type is KEYDOWN: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
244 if e.key == K_ESCAPE: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
245 return MainMenuState(self.game) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
246 elif events_equal(e, GO_MAIN_MENU): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
247 return MainMenuState(self.game) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
248 elif e.type is not QUIT: |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
249 self.game.main_app.event(e) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
250 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
251 def paint(self, screen): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
252 screen.fill((0,0,0)) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
253 self.game.main_app.paint(screen) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
254 pygame.display.flip() |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
255 |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
256 def update(self, screen): |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
257 update = self.game.main_app.update(screen) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
258 pygame.display.update(update) |
1d73de63bd71
Add basic game over screen
Neil Muller <drnlmuller@gmail.com>
parents:
122
diff
changeset
|
259 |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
260 # pygame events |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
261 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
262 def events_equal(e1, e2): |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
263 """Compare two user events.""" |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
264 return (e1.type is e2.type and e1.name == e2.name) |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
265 |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
266 START_DAY = pygame.event.Event(USEREVENT, name="START_DAY") |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
267 START_NIGHT = pygame.event.Event(USEREVENT, name="START_NIGHT") |
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
268 GO_MAIN_MENU = pygame.event.Event(USEREVENT, name="GO_MAIN_MENU") |
179 | 269 GO_HELP_SCREEN = pygame.event.Event(USEREVENT, name="GO_HELP_SCREEN") |
320
9bf0e701a36e
Switch between 'Finished Day' and 'Fast Forward' modes
Neil Muller <drnlmuller@gmail.com>
parents:
312
diff
changeset
|
270 FAST_FORWARD = pygame.event.Event(USEREVENT, name="FAST_FORWARD") |
29 | 271 MOVE_FOX_ID = USEREVENT + 1 |
202 | 272 ANIM_ID = USEREVENT + 6 |
29 | 273 MOVE_FOXES = pygame.event.Event(MOVE_FOX_ID, name="MOVE_FOXES") |
11
5d58a5b13731
Extremely rudimentary game engine.
Simon Cross <hodgestar@gmail.com>
parents:
diff
changeset
|
274 QUIT = pygame.event.Event(QUIT) |
233
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
275 |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
276 # Due to the way pgu's loop timing works, these will only get proceesed |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
277 # at intervals of 10ms, so there's no point in them not being multiples of 10 |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
278 FAST_ANIM_SPEED=20 |
d3d5352f5853
Twek speed loop. Document animation assumptions
Neil Muller <drnlmuller@gmail.com>
parents:
229
diff
changeset
|
279 SLOW_ANIM_SPEED=50 |