annotate gamelib/misc.py @ 501:1da14b3d8773

Utility for examining compressed save games.
author Simon Cross <hodgestar@gmail.com>
date Thu, 26 Nov 2009 00:31:54 +0000
parents 96dbf2c8506e
children f84ad10a9625
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1 # Holder for misc useful classes
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3 import random
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4
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5 from pygame.locals import KEYDOWN, K_ESCAPE
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6 from pgu import gui
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7 from pgu.algo import getline
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9 import serializer
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11 class Position(serializer.Simplifiable):
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12 """2D/3D position / vector. Assumed immutable."""
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14 SIMPLIFY = ['x', 'y', 'z']
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16 def __init__(self, x, y, z=0):
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17 self.x = x
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18 self.y = y
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19 self.z = z
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21 def to_tile_tuple(self):
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22 return self.x, self.y
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24 def to_3d_tuple(self):
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25 return self.x, self.y, self.z
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27 def dist(self, b):
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28 """Gives the distance to another position"""
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30 return max(abs(self.x - b.x), abs(self.y - b.y), abs(self.z - b.z))
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32 def __sub__(self, b):
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33 return Position(self.x - b.x, self.y - b.y, self.z - b.z)
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35 def __add__(self, b):
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36 return Position(self.x + b.x, self.y + b.y, self.z + b.z)
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38 def left_of(self, b):
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39 return self.x < b.x
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41 def right_of(self, b):
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42 return self.x > b.x
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44 def __hash__(self):
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45 return hash(self.to_3d_tuple())
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47 def __eq__(self, b):
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48 return self.to_3d_tuple() == b.to_3d_tuple()
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49
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50 def __str__(self):
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51 return "<Position: %s>" % (self.to_3d_tuple(),)
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52
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53 def intermediate_positions(self, b):
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54 """Only operates in two dimensions."""
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55 if max(abs(self.x - b.x), abs(self.y - b.y)) <= 1:
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56 # pgu gets this case wrong on occasion.
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57 return [b]
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58 start = self.to_tile_tuple()
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59 end = b.to_tile_tuple()
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60 points = getline(start, end)
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61 points.remove(start) # exclude start_pos
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62 if end not in points:
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63 # Rounding errors in getline cause this
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64 points.append(end)
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65 return [Position(p[0], p[1]) for p in points]
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67 class WeightedSelection(object):
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68 def __init__(self, weightings=None):
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69 self.weightings = []
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70 self.total = 0
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71 if weightings:
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72 for item, weight in weightings:
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73 self.weightings.append((item, weight))
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74 self.total += weight
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75
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76 def choose(self):
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77 roll = random.uniform(0, self.total)
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78 for item, weight in self.weightings:
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79 if roll < weight:
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80 return item
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81 roll -= weight
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82
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83 class CheckDialog(gui.Dialog):
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84 def __init__(self, **params):
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85 title = gui.Label('Are You Sure?')
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86 self.do_quit = False
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87 self.running = True
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88 tbl = gui.Table()
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89 tbl.tr()
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90 tbl.td(gui.Label("Do you REALLY want to exit this game?"), colspan=2)
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91 tbl.tr()
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92 tbl.td(gui.Spacer(0, 15), colspan=2)
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93 tbl.tr()
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94 yes_button = gui.Button('Yes')
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95 yes_button.connect(gui.CLICK, self.clicked, True)
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96 no_button = gui.Button('No')
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97 no_button.connect(gui.CLICK, self.clicked, False)
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98 tbl.td(no_button, align=-1)
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99 tbl.td(yes_button, align=1)
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100 gui.Dialog.__init__(self, title, tbl, **params)
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101
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102 def clicked(self, val):
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103 self.do_quit = val
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104 self.running = False
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105 self.close()
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106
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107 def event(self, e):
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108 if e.type == KEYDOWN and e.key == K_ESCAPE:
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109 self.clicked(False)
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110 return True
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111 return gui.Dialog.event(self, e)
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112
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113 def check_exit():
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114 dialog = CheckDialog()
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115 dialog.open()
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116 return dialog
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117
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118