changeset 45:a0ab7cea67fc

Outline for artists.
author Simon Cross <simon@simonx>
date Mon, 23 Aug 2010 11:32:58 +0200
parents 79062a225703
children fb569d06e2cc
files docs/artists.rst
diffstat 1 files changed, 38 insertions(+), 1 deletions(-) [+]
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--- a/docs/artists.rst	Mon Aug 23 10:35:53 2010 +0200
+++ b/docs/artists.rst	Mon Aug 23 11:32:58 2010 +0200
@@ -1,4 +1,41 @@
 Artists HOWTO
 =============
 
-How to contribute art to Boomslang.
+This is a guide to contributing artwork to Suspended Sentence.
+
+Suspended Sentence is a point-and-click adventure game. It is set on a derelict
+spaceship carrying prisoners in cryosleep to a prison planet. The ship has
+experienced a catastrophic accident and after drifting for many years the AI
+has begun to effect repairs. Some repairs the AI cannot perform itself so it
+has been waking the prisoners up one by one to effect repairs. A few such
+prisoners have died or gone insane. The adventure starts with the latest
+prisoner being awakened from cryo sleep. The AI's name is Jim.
+
+Broadly artwork for the game can be divided into artwork for Scenes, Things and
+Items.
+
+Scenes are the background against which all the other action takes place.  Each
+scene consists primarily of a 24-bit colour, 800x600 pixel image. For example,
+our first scene is a room filled with cryogenic chambers.
+
+Things are rendered on top of a particular scene and are used to add animation
+and areas for the user to interact with. A Thing might be a door the player can
+open, a puddle of dripping water or something for the player to pick up. A Thing
+can be any size up to the full size of the Scene and may use an alpha channel
+for transparency. For example, the cryochamber scene has individual cryochambers
+that can be inspected, a corpse with a titanium prosthetic leg and a door that
+needs to be levered open using the prostethic leg.
+
+Items are objects the player has picked up and which can appear in his or her
+inventory. Typically Items are picked up by clicking on a Thing. Items require
+two different images: an inventory bar icon and a cursor. The inventory bar
+icon should be a 50x50 pixel image on a transparent background. The cursor should
+be a similar size and will often use the same image as the inventory icon.
+
+Complex Items that the user might need to interact with (for example, to repair
+it or change its settings) are handled by associating a Scene with the object. The
+Scene background is then an enlarged view of the object.
+
+Our preferred image formats are PNG and SVG. PNGs are what Suspended Sentence
+loads images from. SVGs are more of a pain to produce but are convenient for
+generating multiple PNGs at different sizes.