changeset 60:90b32447b239

Some test refactorage.
author Jeremy Thurgood <firxen@gmail.com>
date Mon, 23 Aug 2010 17:16:05 +0200
parents 23d2c58369fc
children 145b936824f0
files gamelib/tests/game_logic_utils.py gamelib/tests/test_game_logic.py gamelib/tests/test_scene_interactions_cryo.py
diffstat 3 files changed, 99 insertions(+), 86 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamelib/tests/game_logic_utils.py	Mon Aug 23 17:16:05 2010 +0200
@@ -0,0 +1,43 @@
+import unittest
+
+import pygame
+
+from gamelib import state
+
+from pygame.locals import SWSURFACE
+from gamelib.constants import SCREEN
+
+
+# We need this stuff set up so we can load images and whatnot.
+pygame.display.init()
+pygame.display.set_mode(SCREEN, SWSURFACE)
+
+
+class GameLogicTestCase(unittest.TestCase):
+    CURRENT_SCENE = None
+
+    def setUp(self):
+        self.state = state.initial_state()
+        self.state.set_current_scene(self.CURRENT_SCENE)
+
+    def set_game_data(self, key, value, thing=None, scene=None):
+        if scene is None:
+            scene = self.CURRENT_SCENE
+        gizmo = self.state.scenes[scene]
+        if thing is not None:
+            gizmo = gizmo.things[thing]
+        gizmo.set_data(key, value)
+
+    def assert_game_data(self, key, value, thing=None, scene=None):
+        if scene is None:
+            scene = self.CURRENT_SCENE
+        gizmo = self.state.scenes[scene]
+        if thing is not None:
+            gizmo = gizmo.things[thing]
+        self.assertEquals(value, gizmo.get_data(key))
+
+    def interact_thing(self, thing_name, item_name=None):
+        item = None
+        if item_name is not None:
+            item = self.state.items[item_name]
+        self.state.scenes[self.CURRENT_SCENE].things[thing_name].interact(item)
--- a/gamelib/tests/test_game_logic.py	Mon Aug 23 16:47:27 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,86 +0,0 @@
-import unittest
-
-import pygame
-
-from gamelib import state
-
-from pygame.locals import SWSURFACE
-from gamelib.constants import SCREEN
-
-
-# We need this stuff set up so we can load images and whatnot.
-pygame.display.init()
-pygame.display.set_mode(SCREEN, SWSURFACE)
-
-
-class TestGameLogic(unittest.TestCase):
-    def setUp(self):
-        self.state = state.initial_state()
-
-    def set_game_data(self, key, value, scene, thing=None):
-        gizmo = self.state.scenes[scene]
-        if thing is not None:
-            gizmo = gizmo.things[thing]
-        gizmo.set_data(key, value)
-
-    def assert_game_data(self, key, value, scene, thing=None):
-        gizmo = self.state.scenes[scene]
-        if thing is not None:
-            gizmo = gizmo.things[thing]
-        self.assertEquals(value, gizmo.get_data(key))
-
-    def interact_thing(self, scene_name, thing_name, item_name=None):
-        item = None
-        if item_name is not None:
-            item = self.state.items[item_name]
-        self.state.scenes[scene_name].things[thing_name].interact(item)
-
-    def test_cryo_door_closed_hand(self):
-        "The door is closed and we touch it with the hand. No change."
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', False, 'bridge')
-        self.assert_game_data('open', False, 'cryo', 'cryo.door')
-
-        self.interact_thing('cryo', 'cryo.door')
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', False, 'bridge')
-        self.assert_game_data('open', False, 'cryo', 'cryo.door')
-
-    def test_cryo_door_closed_titanium_leg(self):
-        "The door is closed and we touch it with the titanium leg. It opens."
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', False, 'bridge')
-        self.assert_game_data('open', False, 'cryo', 'cryo.door')
-
-        self.interact_thing('cryo', 'cryo.door', 'titanium_leg')
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', True, 'bridge')
-        self.assert_game_data('open', True, 'cryo', 'cryo.door')
-
-    def test_cryo_door_open_hand(self):
-        "The door is open and we touch it with the hand. No change."
-
-        self.set_game_data('accessible', True, 'bridge')
-        self.set_game_data('open', True, 'cryo', 'cryo.door')
-
-        self.interact_thing('cryo', 'cryo.door')
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', True, 'bridge')
-        self.assert_game_data('open', True, 'cryo', 'cryo.door')
-
-    def test_cryo_door_open_titanium_leg(self):
-        "The door is open and we touch it with the titanium leg. No change."
-
-        self.set_game_data('accessible', True, 'bridge')
-        self.set_game_data('open', True, 'cryo', 'cryo.door')
-
-        self.interact_thing('cryo', 'cryo.door', 'titanium_leg')
-
-        self.assert_game_data('accessible', True, 'cryo')
-        self.assert_game_data('accessible', True, 'bridge')
-        self.assert_game_data('open', True, 'cryo', 'cryo.door')
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamelib/tests/test_scene_interactions_cryo.py	Mon Aug 23 17:16:05 2010 +0200
@@ -0,0 +1,56 @@
+import game_logic_utils
+
+
+class TestGameLogic(game_logic_utils.GameLogicTestCase):
+
+    CURRENT_SCENE = 'cryo'
+
+    def test_cryo_door_closed_hand(self):
+        "The door is closed and we touch it with the hand. No change."
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', False, scene='bridge')
+        self.assert_game_data('open', False, 'cryo.door')
+
+        self.interact_thing('cryo.door')
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', False, scene='bridge')
+        self.assert_game_data('open', False, 'cryo.door')
+
+    def test_cryo_door_closed_titanium_leg(self):
+        "The door is closed and we touch it with the titanium leg. It opens."
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', False, scene='bridge')
+        self.assert_game_data('open', False, 'cryo.door')
+
+        self.interact_thing('cryo.door', 'titanium_leg')
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', True, scene='bridge')
+        self.assert_game_data('open', True, 'cryo.door')
+
+    def test_cryo_door_open_hand(self):
+        "The door is open and we touch it with the hand. No change."
+
+        self.set_game_data('accessible', True, scene='bridge')
+        self.set_game_data('open', True, 'cryo.door')
+
+        self.interact_thing('cryo.door')
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', True, scene='bridge')
+        self.assert_game_data('open', True, 'cryo.door')
+
+    def test_cryo_door_open_titanium_leg(self):
+        "The door is open and we touch it with the titanium leg. No change."
+
+        self.set_game_data('accessible', True, scene='bridge')
+        self.set_game_data('open', True, 'cryo.door')
+
+        self.interact_thing('cryo.door', 'titanium_leg')
+
+        self.assert_game_data('accessible', True)
+        self.assert_game_data('accessible', True, scene='bridge')
+        self.assert_game_data('open', True, 'cryo.door')