log gamelib/scenes/bridge.py @ 844:6a345dcbb209 pyntnclick

age author description
Wed, 30 Jan 2013 17:33:23 +0200 Neil Muller Complete textification of the bridge computer pyntnclick
Wed, 30 Jan 2013 13:54:00 +0200 Neil Muller More textification pyntnclick
Wed, 30 Jan 2013 13:39:21 +0200 Neil Muller More textification pyntnclick
Tue, 29 Jan 2013 13:33:55 +0200 Neil Muller Use text for destinations pyntnclick
Sun, 27 Jan 2013 22:19:39 +0200 Jeremy Thurgood Better Item handling. pyntnclick
Sun, 27 Jan 2013 13:42:58 +0200 Jeremy Thurgood pep8/pyflakes fixes. pyntnclick
Sun, 27 Jan 2013 12:43:28 +0200 Jeremy Thurgood Loading and saving! (Plus a bunch of other stuff to make it possible.) pyntnclick
Sat, 26 Jan 2013 17:51:33 +0200 Stefano Rivera The data is actually on the scene (now we can finish the game) pyntnclick
Sat, 26 Jan 2013 17:00:43 +0200 Stefano Rivera Merge i18n pyntnclick
Sat, 26 Jan 2013 16:57:33 +0200 Stefano Rivera Merge i18n for before the pyntnclick split pyntnclick-i18n
Tue, 08 Mar 2011 14:37:43 +0200 Stefano Rivera merge i18n and Russian translation i18n
Sat, 26 Jan 2013 15:24:56 +0200 Jeremy Thurgood Conditionally add things based on state. pyntnclick
Sat, 26 Jan 2013 13:00:31 +0200 Jeremy Thurgood Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclick
Wed, 16 Jan 2013 13:58:02 +0200 Neil Muller Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works pyntnclick
Sun, 12 Feb 2012 13:56:59 +0200 Neil Muller Some code to kinda demonstrate the ever so cunning state handling plan pyntnclick