Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
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Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Wed, 16 Jan 2013 13:58:02 +0200 |
Neil Muller |
Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works
pyntnclick
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Sun, 12 Feb 2012 13:56:59 +0200 |
Neil Muller |
Some code to kinda demonstrate the ever so cunning state handling plan
pyntnclick
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Sat, 11 Feb 2012 22:20:26 +0200 |
Neil Muller |
Remove albow from sound
pyntnclick
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Sat, 11 Feb 2012 21:51:04 +0200 |
Stefano Rivera |
Undo fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 21:46:55 +0200 |
Stefano Rivera |
Fix get_image calls
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 18:18:59 +0200 |
Jeremy Thurgood |
Remove albow.resources in a few more places.
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 16:17:52 +0200 |
Simon Cross |
Remove a couple of uses os DEBUG.
pyntnclick
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Sat, 11 Feb 2012 16:02:06 +0200 |
Stefano Rivera |
Classify constants, which involves a whole bunch of XXX comments
pyntnclick
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Sat, 11 Feb 2012 15:05:18 +0200 |
Simon Cross |
Hook up sound in gamelib/scenes.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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