Mercurial > pyntnclick
graph
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Add --scene for selecting initial scene during debugging.Wed, 25 Aug 2010 13:56:38 +0200, by Simon Cross
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Allow multiple cans to be picked upWed, 25 Aug 2010 13:55:20 +0200, by Stefano Rivera
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Make tool use scenes, not imagesWed, 25 Aug 2010 13:18:51 +0200, by Neil Muller
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Update *nix build script to version tarball.Wed, 25 Aug 2010 13:13:49 +0200, by Jeremy Thurgood
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Ensure cursor loaded when calling set_highlightWed, 25 Aug 2010 13:12:14 +0200, by Stefano Rivera
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Avoid cursor timing bugWed, 25 Aug 2010 12:41:08 +0200, by Neil Muller
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Add dented can image to itemWed, 25 Aug 2010 12:41:02 +0200, by Neil Muller
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Add rough dented can imagesWed, 25 Aug 2010 12:37:13 +0200, by Neil Muller
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Set cursor pointsWed, 25 Aug 2010 12:32:45 +0200, by Stefano Rivera
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Inventory interaction can (surprisingly) affect the inventoryWed, 25 Aug 2010 12:21:16 +0200, by Neil Muller
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Add inventory interactionsWed, 25 Aug 2010 12:03:08 +0200, by Neil Muller
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add some features to rect helper. now vaguely usefulWed, 25 Aug 2010 11:19:30 +0200, by Neil Muller
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Note some TODOs before I forget them.Wed, 25 Aug 2010 10:59:09 +0200, by Simon Cross
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Update version and build stuff.Wed, 25 Aug 2010 10:05:48 +0200, by Jeremy Thurgood
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Start of a tool to help construct interact rectanglesWed, 25 Aug 2010 08:42:29 +0200, by Neil Muller
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Fix handling of state on detail view dismissal.Wed, 25 Aug 2010 08:19:38 +0200, by Jeremy Thurgood
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Fix mouse_move() handling after dismissing message.Wed, 25 Aug 2010 08:09:59 +0200, by Jeremy Thurgood
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Make hand activate on mouse down, like inventoryWed, 25 Aug 2010 00:32:44 +0200, by Neil Muller
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r150 ScreenshotWed, 25 Aug 2010 00:14:55 +0200, by Stefano Rivera
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Fill in more cryo room stuffWed, 25 Aug 2010 00:09:15 +0200, by Neil Muller
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Update TODOWed, 25 Aug 2010 00:08:57 +0200, by Neil Muller
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Fix typo.Wed, 25 Aug 2010 00:05:32 +0200, by Simon Cross
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Monkey patch albowTue, 24 Aug 2010 23:42:07 +0200, by Neil Muller
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Ignore unpacked Albow.Tue, 24 Aug 2010 23:45:23 +0200, by Simon Cross
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Update TODO.Tue, 24 Aug 2010 23:40:03 +0200, by Simon Cross
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Add machine and engine rooms to map. Fix typo in name of mess hall doorway thing.Tue, 24 Aug 2010 23:38:04 +0200, by Simon Cross
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Add bridge and mess to map and ways back.Tue, 24 Aug 2010 23:32:05 +0200, by Simon Cross
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Exit quietly on keyboard interrupt.Tue, 24 Aug 2010 23:30:43 +0200, by Simon Cross
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Keep the femur.Tue, 24 Aug 2010 23:28:06 +0200, by Jeremy Thurgood
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Deselect tools and get to the Mess.Tue, 24 Aug 2010 23:16:23 +0200, by Jeremy Thurgood
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Allow can to be picked up.Tue, 24 Aug 2010 23:11:13 +0200, by Simon Cross
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Add items to mess.Tue, 24 Aug 2010 22:59:46 +0200, by Simon Cross
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Removed a bunch of cruft.Tue, 24 Aug 2010 22:57:09 +0200, by Jeremy Thurgood
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Hook up brocolli and cans. Rotate brocolli to correct orientation.Tue, 24 Aug 2010 22:49:14 +0200, by Simon Cross
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Start of a walkthroughTue, 24 Aug 2010 22:41:59 +0200, by Stefano Rivera
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Add a few sounds to the cryo roomTue, 24 Aug 2010 22:29:23 +0200, by Neil Muller
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Link up mess hall background.Tue, 24 Aug 2010 22:11:59 +0200, by Simon Cross
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Improve cursor state handling, disable highlights on modal dialogsTue, 24 Aug 2010 22:02:22 +0200, by Stefano Rivera
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B&W mess hall with overlays and some related itemsTue, 24 Aug 2010 21:52:45 +0200, by Adrianna Pińska
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Fix descriptions. And call Demeter's police down upon me.Tue, 24 Aug 2010 20:51:40 +0200, by Jeremy Thurgood
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Better description handling in detail windows. (Sort of.)Tue, 24 Aug 2010 20:35:31 +0200, by Jeremy Thurgood
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Cursor highlightsTue, 24 Aug 2010 20:33:20 +0200, by Stefano Rivera
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Put the leg inside the cryo unit.Tue, 24 Aug 2010 20:21:07 +0200, by Jeremy Thurgood
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Better map handling, detail_view stuff in Result.Tue, 24 Aug 2010 19:49:10 +0200, by Jeremy Thurgood
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Map shows accessible areas.Tue, 24 Aug 2010 19:22:01 +0200, by Jeremy Thurgood
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Hook up map.Tue, 24 Aug 2010 18:52:52 +0200, by Simon Cross
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InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.Tue, 24 Aug 2010 18:38:44 +0200, by Simon Cross
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Cursor change when you select a ToolTue, 24 Aug 2010 18:36:31 +0200, by Stefano Rivera
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Nuke obsolete testing hook.Tue, 24 Aug 2010 18:23:24 +0200, by Jeremy Thurgood
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Size detail window based on the Scene background image.Tue, 24 Aug 2010 18:11:53 +0200, by Jeremy Thurgood
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Move result handling to result objectTue, 24 Aug 2010 18:05:27 +0200, by Neil Muller
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Some detail view and data cleanup.Tue, 24 Aug 2010 18:01:42 +0200, by Jeremy Thurgood
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Minor style cleanupsTue, 24 Aug 2010 17:55:47 +0200, by Neil Muller
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Add missing pygame importTue, 24 Aug 2010 17:47:13 +0200, by Neil Muller
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Move MessageDialog to widgetsTue, 24 Aug 2010 17:45:46 +0200, by Neil Muller
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Added border to DetailWindow.Tue, 24 Aug 2010 17:33:37 +0200, by Jeremy Thurgood
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Enter and leave hooksTue, 24 Aug 2010 17:24:54 +0200, by Neil Muller
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Hook up "detail view" scenes.Tue, 24 Aug 2010 17:04:56 +0200, by Jeremy Thurgood
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Add a transition, on general principlesTue, 24 Aug 2010 15:39:02 +0200, by Neil Muller
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removed items can't be the current toolTue, 24 Aug 2010 15:30:51 +0200, by Neil Muller
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And CursorWidget-ify the popup menu.Tue, 24 Aug 2010 14:56:39 +0200, by Jeremy Thurgood
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Remove "in-widget" check and always draw cursor.Tue, 24 Aug 2010 14:53:05 +0200, by Jeremy Thurgood
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Better cursor handling using draw_all() and mouse_delta().Tue, 24 Aug 2010 14:51:22 +0200, by Jeremy Thurgood
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Like the accent?Tue, 24 Aug 2010 14:45:54 +0200, by Simon Cross
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Remove check for None sound -- sound is never None.Tue, 24 Aug 2010 14:44:29 +0200, by Simon Cross
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Add explicit check for sound file existence (my pygame 1.9 returns a valid sound object even when the path does not exist).Tue, 24 Aug 2010 14:43:33 +0200, by Simon Cross
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Remove debugging print.Tue, 24 Aug 2010 14:33:48 +0200, by Simon Cross
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Add hackish speech support (run regen-speech.py to generate files -- needs espeak and oggenc).Tue, 24 Aug 2010 14:32:52 +0200, by Simon Cross
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Cursor uses draw_over() rather than draw().Tue, 24 Aug 2010 14:17:09 +0200, by Jeremy Thurgood
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Initial event sound supportTue, 24 Aug 2010 14:07:07 +0200, by Neil Muller
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Some (slightly) better cursor handling.Tue, 24 Aug 2010 13:53:49 +0200, by Jeremy Thurgood
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Rough Stab at basic animation supportTue, 24 Aug 2010 11:57:06 +0200, by Neil Muller
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Remove sample text resources.Tue, 24 Aug 2010 11:55:35 +0200, by Simon Cross
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Fix ajar door descriptionTue, 24 Aug 2010 11:41:10 +0200, by Neil Muller
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Mac build stuff.Tue, 24 Aug 2010 11:33:32 +0200, by Jeremy Thurgood
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Remove debugging prints (descriptions now provide pretty much the same feedback anyway).Tue, 24 Aug 2010 09:58:12 +0200, by Simon Cross
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Make start new game start a new game. Add Resume to main menuTue, 24 Aug 2010 08:48:50 +0200, by Neil Muller
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Restore mouse when returning to main menuTue, 24 Aug 2010 08:16:56 +0200, by Neil Muller
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Fix tests for new tristate door logic.Tue, 24 Aug 2010 08:11:10 +0200, by Jeremy Thurgood
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Fix message dialog mouse cursor freezing.Tue, 24 Aug 2010 07:51:42 +0200, by Jeremy Thurgood
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First screenshot.Tue, 24 Aug 2010 01:02:57 +0200, by Simon Cross
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door goes from shut to ajar to openTue, 24 Aug 2010 01:00:10 +0200, by Adrianna Pińska
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More complex shaped interactablesTue, 24 Aug 2010 00:56:31 +0200, by Neil Muller
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Detail view without any functionality.Tue, 24 Aug 2010 00:43:32 +0200, by Jeremy Thurgood
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Remove old leg image.Tue, 24 Aug 2010 00:40:21 +0200, by Simon Cross
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Link in femur inventory image.Tue, 24 Aug 2010 00:38:14 +0200, by Simon Cross
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Folder for screenshots.Tue, 24 Aug 2010 00:35:52 +0200, by Simon Cross
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Hook up cryo computer.Tue, 24 Aug 2010 00:34:32 +0200, by Simon Cross
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Don't render with BLEND_ADD, use normal overlay.Tue, 24 Aug 2010 00:33:52 +0200, by Simon Cross
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Fix interact positions.Tue, 24 Aug 2010 00:21:55 +0200, by Simon Cross
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Refactor Things a bit to render images.Tue, 24 Aug 2010 00:14:23 +0200, by Simon Cross
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titanium femur -- inventory icon and cursorTue, 24 Aug 2010 00:11:23 +0200, by Adrianna Pińska
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Draw CursorWidget on top of StateWidgetMon, 23 Aug 2010 23:58:11 +0200, by Stefano Rivera
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computer screen overlaysMon, 23 Aug 2010 23:34:43 +0200, by Adrianna Pińska
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overlays for ajar and open doorMon, 23 Aug 2010 23:03:45 +0200, by Adrianna Pińska
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Coloured-in cryo chamber. Computer screen blank because there will be overlays. Overlays todo: two open cases w/ skeletons; femur, door, computer screen.Mon, 23 Aug 2010 22:13:56 +0200, by Adrianna Pińska
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Factor label width setting method out into a custom class (BoomLabel).Mon, 23 Aug 2010 23:09:29 +0200, by Simon Cross
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Partial message supportMon, 23 Aug 2010 23:05:55 +0200, by Neil Muller
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Some hacks to make Label work.Mon, 23 Aug 2010 22:42:30 +0200, by Simon Cross
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Add description rendering to scene rendering.Mon, 23 Aug 2010 22:11:41 +0200, by Simon Cross
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Red -> redMon, 23 Aug 2010 21:29:19 +0200, by Stefano Rivera
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Hacky "detail view" widget prototype.Mon, 23 Aug 2010 21:26:48 +0200, by Jeremy Thurgood
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Make tools usable.Mon, 23 Aug 2010 21:19:34 +0200, by Simon Cross
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Fix typo.Mon, 23 Aug 2010 21:08:15 +0200, by Simon Cross
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Start of interact handling.Mon, 23 Aug 2010 21:04:43 +0200, by Simon Cross
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Funkier cursor handlingMon, 23 Aug 2010 20:54:04 +0200, by Neil Muller
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Some debug object cleanup.Mon, 23 Aug 2010 20:50:36 +0200, by Jeremy Thurgood
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Show interact rectangles when constants.DEBUG is True.Mon, 23 Aug 2010 20:34:38 +0200, by Simon Cross
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Inventory-related game state.Mon, 23 Aug 2010 20:18:29 +0200, by Jeremy Thurgood
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A sprite cursor attemptMon, 23 Aug 2010 19:50:45 +0200, by Stefano Rivera
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Move some description management from widget to state objectMon, 23 Aug 2010 19:45:07 +0200, by Neil Muller
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Ignore docs/_build.Mon, 23 Aug 2010 19:07:35 +0200, by Simon Cross
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Some framework support for better message handlingMon, 23 Aug 2010 18:32:15 +0200, by Neil Muller
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Better scan ofcryo chamber, without fudged aspect ratioMon, 23 Aug 2010 18:13:57 +0200, by Adrianna Pińska
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Minor build script fixes.Mon, 23 Aug 2010 17:32:01 +0200, by Jeremy Thurgood
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Some test refactorage.Mon, 23 Aug 2010 17:16:05 +0200, by Jeremy Thurgood
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Some game logic test stuff.Mon, 23 Aug 2010 16:47:27 +0200, by Jeremy Thurgood
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Popup menuMon, 23 Aug 2010 15:51:27 +0200, by Neil Muller
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Use hand icon from openclipartMon, 23 Aug 2010 14:01:00 +0200, by Neil Muller