Mercurial > pyntnclick
graph
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Animated starfield for bridgeSat, 28 Aug 2010 23:19:20 +0200, by Neil Muller
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Engines onSat, 28 Aug 2010 23:17:08 +0200, by Stefano Rivera
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Full stops.Sat, 28 Aug 2010 23:15:59 +0200, by Adrianna Pińska
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splash screen plus buttonsSat, 28 Aug 2010 23:11:16 +0200, by Adrianna Pińska
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Disable DEBUG.Sat, 28 Aug 2010 23:06:09 +0200, by Jeremy Thurgood
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Boomslang!Sat, 28 Aug 2010 23:01:30 +0200, by Jeremy Thurgood
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Engine room art is done\!Sat, 28 Aug 2010 22:57:05 +0200, by Simon Cross
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map correctionsSat, 28 Aug 2010 22:53:40 +0200, by Adrianna Pińska
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Vague art for pipes + taped pipesSat, 28 Aug 2010 22:49:11 +0200, by Neil Muller
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end screenSat, 28 Aug 2010 22:43:52 +0200, by Adrianna Pińska
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Give can opener red handles to match engine imageSat, 28 Aug 2010 22:40:49 +0200, by Stefano Rivera
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Map: Inaccessible areasSat, 28 Aug 2010 22:33:14 +0200, by Stefano Rivera
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Disable log screenSat, 28 Aug 2010 22:24:28 +0200, by Neil Muller
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Fixed inventory drawing.Sat, 28 Aug 2010 22:16:58 +0200, by Jeremy Thurgood
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bridge starfieldSat, 28 Aug 2010 22:19:49 +0200, by Adrianna Pińska
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Support for partial fixed state (pending artwork)Sat, 28 Aug 2010 22:13:19 +0200, by Neil Muller
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Initial map hookupSat, 28 Aug 2010 22:05:50 +0200, by Stefano Rivera
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Fix cursor handling after message dismissal.Sat, 28 Aug 2010 22:01:03 +0200, by Jeremy Thurgood
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splingSat, 28 Aug 2010 21:51:26 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 21:37:28 +0200, by Adrianna Pińska
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mapSat, 28 Aug 2010 21:33:49 +0200, by Adrianna Pińska
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Hook up navigation tab, Add won conditionSat, 28 Aug 2010 21:31:30 +0200, by Neil Muller
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Add skeleton won screenSat, 28 Aug 2010 21:29:49 +0200, by Neil Muller
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Different toolbar colour and remove highlighted cursor outside scene widget.Sat, 28 Aug 2010 21:30:15 +0200, by Jeremy Thurgood
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The stars are sort of okay.Sat, 28 Aug 2010 21:28:37 +0200, by Simon Cross
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You have to duct tape the superconductorSat, 28 Aug 2010 21:24:04 +0200, by Stefano Rivera
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Dim non-interactive screen regions for "modal" stuff.Sat, 28 Aug 2010 21:05:36 +0200, by Jeremy Thurgood
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Improved mouse handling edge cases.Sat, 28 Aug 2010 20:46:06 +0200, by Jeremy Thurgood
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Colour can opener.Sat, 28 Aug 2010 20:35:24 +0200, by Simon Cross
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Cryo empty and full images.Sat, 28 Aug 2010 20:31:26 +0200, by Simon Cross
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Finished manual detail.Sat, 28 Aug 2010 20:11:34 +0200, by Jeremy Thurgood
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Fix ai dead checkSat, 28 Aug 2010 20:05:29 +0200, by Neil Muller
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Flag puzzle end conditionsSat, 28 Aug 2010 20:05:28 +0200, by Neil Muller
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Also add background image we need.Sat, 28 Aug 2010 19:41:29 +0200, by Jeremy Thurgood
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Working manual. (Still needs arrows.)Sat, 28 Aug 2010 19:40:36 +0200, by Jeremy Thurgood
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Hook up updated alert screensSat, 28 Aug 2010 19:55:30 +0200, by Neil Muller
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add TODO noteSat, 28 Aug 2010 19:39:58 +0200, by Neil Muller
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Alert imagesSat, 28 Aug 2010 19:30:45 +0200, by Neil Muller
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Superconductor images in place.Sat, 28 Aug 2010 19:41:07 +0200, by Simon Cross
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Bridge navigation screensSat, 28 Aug 2010 19:10:54 +0200, by Neil Muller
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Initial manual implementation.Sat, 28 Aug 2010 19:04:30 +0200, by Jeremy Thurgood
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More duct tape (shouldn't have slipped in last commit)Sat, 28 Aug 2010 18:59:51 +0200, by Stefano Rivera
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Remove broken Thing.interact_without() callsSat, 28 Aug 2010 18:47:53 +0200, by Stefano Rivera
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Make arrows non-interactive.Sat, 28 Aug 2010 18:46:43 +0200, by Simon Cross
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crew quarters except for duct tapeSat, 28 Aug 2010 18:40:08 +0200, by Adrianna Pińska
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Tweak base imagesSat, 28 Aug 2010 18:38:45 +0200, by Neil Muller
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Add pulsing danger sign.Sat, 28 Aug 2010 18:36:38 +0200, by Simon Cross
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Add bridge computer base imagesSat, 28 Aug 2010 18:21:21 +0200, by Neil Muller
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Tweaks to text and JIM background.Sat, 28 Aug 2010 18:05:35 +0200, by Jeremy Thurgood
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Only give vandalism warning onceSat, 28 Aug 2010 18:02:49 +0200, by Stefano Rivera
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Adjust labels for dodgy fonts.Sat, 28 Aug 2010 17:50:21 +0200, by Jeremy Thurgood
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add TODO noteSat, 28 Aug 2010 17:43:14 +0200, by Neil Muller
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remove random out of 1 choiceSat, 28 Aug 2010 17:42:40 +0200, by Neil Muller
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Add hazard sign to JIM panelSat, 28 Aug 2010 17:39:14 +0200, by Neil Muller
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Fix bliken lights descriptionSat, 28 Aug 2010 17:39:00 +0200, by Neil Muller
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spelingSat, 28 Aug 2010 17:36:40 +0200, by Adrianna Pińska
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spelingSat, 28 Aug 2010 17:27:07 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 17:16:55 +0200, by Adrianna Pińska
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coloured in bridge stuffSat, 28 Aug 2010 17:13:12 +0200, by Adrianna Pińska
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Better result handling for tests.Sat, 28 Aug 2010 17:07:54 +0200, by Jeremy Thurgood
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MonospaceRegular sourceSat, 28 Aug 2010 17:09:05 +0200, by Stefano Rivera
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Use bottle image. The boomslang is now triangle-freeSat, 28 Aug 2010 17:08:10 +0200, by Stefano Rivera
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Allow Nones in list of resultsSat, 28 Aug 2010 17:07:24 +0200, by Neil Muller
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JIM comments on cryo pipesSat, 28 Aug 2010 16:56:09 +0200, by Neil Muller
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Use make_jim_dialog everywhereSat, 28 Aug 2010 16:51:40 +0200, by Neil Muller
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JIM comments on safe opening, if ableSat, 28 Aug 2010 16:36:38 +0200, by Neil Muller
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Moved some widgets around.Sat, 28 Aug 2010 16:50:37 +0200, by Jeremy Thurgood
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Animate engine room arrows.Sat, 28 Aug 2010 16:46:46 +0200, by Simon Cross
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New (Fontforge) Monospace font for JIMSat, 28 Aug 2010 16:45:55 +0200, by Stefano Rivera
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Updated walkthrough test as far as completed environmental puzzle.Sat, 28 Aug 2010 16:34:35 +0200, by Jeremy Thurgood
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Hook up panel part of AI puzzleSat, 28 Aug 2010 16:30:43 +0200, by Neil Muller
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Detergent + cryo fluid puzzle (currently triangular)Sat, 28 Aug 2010 16:18:40 +0200, by Stefano Rivera
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Add sentence for bridge. Have poster break AISat, 28 Aug 2010 15:53:56 +0200, by Neil Muller
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Switch to DejaVuSansMono, which has less licencing issues than chintzySat, 28 Aug 2010 15:39:39 +0200, by Stefano Rivera
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Hook up poster. Add cameras to crew_quarters and bridgeSat, 28 Aug 2010 15:31:45 +0200, by Neil Muller
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Remove can opener from engine background.Sat, 28 Aug 2010 15:26:30 +0200, by Simon Cross
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The environment / pipe puzzle is now solveableSat, 28 Aug 2010 15:18:25 +0200, by Stefano Rivera
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Include tools in build.Sat, 28 Aug 2010 15:11:27 +0200, by Jeremy Thurgood
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Right-click with hand in a detail window dismisses it.Sat, 28 Aug 2010 15:03:25 +0200, by Jeremy Thurgood
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Make airlock warning not JIM'sSat, 28 Aug 2010 15:01:55 +0200, by Neil Muller
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Re-clean engine room image (start of engine colouring process).Sat, 28 Aug 2010 14:51:58 +0200, by Simon Cross
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Don't allow access to the engine room without helmetSat, 28 Aug 2010 14:43:00 +0200, by Neil Muller
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Add duct_tape + fishbowl = helmetSat, 28 Aug 2010 14:42:41 +0200, by Neil Muller
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Remove enter messageSat, 28 Aug 2010 14:41:35 +0200, by Neil Muller
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Don't crash if the item doesn't existSat, 28 Aug 2010 14:36:05 +0200, by Neil Muller
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boomslang colourSat, 28 Aug 2010 14:39:41 +0200, by Adrianna Pińska
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Boomslang soundSat, 28 Aug 2010 14:37:04 +0200, by Stefano Rivera
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Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.Sat, 28 Aug 2010 14:36:22 +0200, by Simon Cross
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Clean-up two old TODOs.Sat, 28 Aug 2010 14:34:39 +0200, by Simon Cross
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Commit the missing manual.Sat, 28 Aug 2010 14:27:04 +0200, by Simon Cross
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Latest machine room source.Sat, 28 Aug 2010 14:24:38 +0200, by Simon Cross
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Hook up manual.Sat, 28 Aug 2010 14:24:07 +0200, by Simon Cross
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coloured in cryo detailSat, 28 Aug 2010 14:16:10 +0200, by Adrianna Pińska
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Add is_in_inventory helperSat, 28 Aug 2010 14:10:54 +0200, by Neil Muller
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Massage chair and base where swappedSat, 28 Aug 2010 14:01:17 +0200, by Stefano Rivera
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Link up laser welderSat, 28 Aug 2010 14:00:38 +0200, by Simon Cross
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Add uncuttable cryo pipe interactSat, 28 Aug 2010 13:57:32 +0200, by Neil Muller
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More engine room descsSat, 28 Aug 2010 13:56:22 +0200, by Stefano Rivera
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Tweak description appearanceSat, 28 Aug 2010 13:33:07 +0200, by Neil Muller
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cameras and bottlesSat, 28 Aug 2010 13:31:14 +0200, by Adrianna Pińska
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Fixed mouse and cursor handling.Sat, 28 Aug 2010 13:30:44 +0200, by Jeremy Thurgood
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Print existing intersection in scene on startupSat, 28 Aug 2010 13:10:55 +0200, by Neil Muller
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typoSat, 28 Aug 2010 13:05:40 +0200, by Adrianna Pińska
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Fix rect drawing bugSat, 28 Aug 2010 13:02:40 +0200, by Neil Muller
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Warn about intersecting existing things and other drawn rectsSat, 28 Aug 2010 12:58:31 +0200, by Neil Muller
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Mouse handling refactorings.Sat, 28 Aug 2010 12:43:12 +0200, by Jeremy Thurgood
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split right cryo pipe into two; single tube fragment; incrementing fixed tubesSat, 28 Aug 2010 12:41:02 +0200, by Adrianna Pińska
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Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.Sat, 28 Aug 2010 12:38:28 +0200, by Simon Cross
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Only the base of the massage chair brings up the subsceneSat, 28 Aug 2010 12:35:09 +0200, by Stefano Rivera
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Suspend background sound for bridge computer detailSat, 28 Aug 2010 12:11:42 +0200, by Neil Muller
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Call detail enter and leave hooksSat, 28 Aug 2010 12:10:20 +0200, by Neil Muller
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Computer typeface for JIM.Sat, 28 Aug 2010 09:37:21 +0200, by Jeremy Thurgood
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Add toggle thing rects optionSat, 28 Aug 2010 08:57:11 +0200, by Neil Muller
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Make self._interact_hilight_colour = None disable rect (matches comments)Sat, 28 Aug 2010 08:56:12 +0200, by Neil Muller
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Add laser welder lights art source.Sat, 28 Aug 2010 02:06:33 +0200, by Simon Cross
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Correct filename.Sat, 28 Aug 2010 02:05:16 +0200, by Simon Cross
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rolled-up triangle poster for inventorySat, 28 Aug 2010 01:50:03 +0200, by Adrianna Pińska
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Hook up new machete, can_opener, and titanium_femur imagesSat, 28 Aug 2010 01:45:07 +0200, by Stefano Rivera
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Hook up canopener. Fix for replace_inventory changesSat, 28 Aug 2010 01:28:51 +0200, by Neil Muller
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Make replace_inventory_item use names for consisencySat, 28 Aug 2010 01:28:25 +0200, by Neil Muller