changeset 393:21faf5c8804c

Fix ai dead check
author Neil Muller <neil@dip.sun.ac.za>
date Sat, 28 Aug 2010 20:05:29 +0200
parents c81a4faa748e
children 5cfd68beb6d3
files gamelib/scenes/bridge.py
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/gamelib/scenes/bridge.py	Sat Aug 28 20:05:28 2010 +0200
+++ b/gamelib/scenes/bridge.py	Sat Aug 28 20:05:29 2010 +0200
@@ -497,7 +497,7 @@
             if self.state.scenes['bridge'].get_data('ai status') == 'looping':
                 surface.blit(self._alert_messages['ai looping'], (xpos, ypos))
                 ypos += self._alert_messages['ai looping'].get_size()[1] + self.ALERT_SPACING
-            if self.state.scenes['bridge'].get_data('ai status') == 'broken':
+            if self.state.scenes['bridge'].get_data('ai status') == 'dead':
                 surface.blit(self._alert_messages['ai offline'], (xpos, ypos))
                 ypos += self._alert_messages['ai offline'].get_size()[1] + self.ALERT_SPACING
             if not self.state.scenes['engine'].get_data('engine online'):