view gamelib/ss_state.py @ 655:c77d6aa29bee pyntnclick

Some code to kinda demonstrate the ever so cunning state handling plan
author Neil Muller <neil@dip.sun.ac.za>
date Sun, 12 Feb 2012 13:56:59 +0200
parents
children 5dc866e1d71d
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"""The Custom state object for Suspended Sentence"""

from pyntnclick.state import GameState

class SSState(GameState):

   def get_jim_state(self):
       """Check JIM's health"""
       return self['bridge']['ai status']

   def loop_ai(self):
       """Make JIM loopy"""
       self['bridge']['ai status'] = 'looping'

   def break_ai(self):
       self['bridge']['ai status'] = 'dead'