Mercurial > pyntnclick
comparison gamelib/ss_state.py @ 655:c77d6aa29bee pyntnclick
Some code to kinda demonstrate the ever so cunning state handling plan
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sun, 12 Feb 2012 13:56:59 +0200 |
parents | |
children | 5dc866e1d71d |
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654:335db68e0db4 | 655:c77d6aa29bee |
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1 """The Custom state object for Suspended Sentence""" | |
2 | |
3 from pyntnclick.state import GameState | |
4 | |
5 class SSState(GameState): | |
6 | |
7 def get_jim_state(self): | |
8 """Check JIM's health""" | |
9 return self['bridge']['ai status'] | |
10 | |
11 def loop_ai(self): | |
12 """Make JIM loopy""" | |
13 self['bridge']['ai status'] = 'looping' | |
14 | |
15 def break_ai(self): | |
16 self['bridge']['ai status'] = 'dead' |