Mercurial > pyntnclick
diff gamelib/tests/test_scene_interactions_cryo.py @ 60:90b32447b239
Some test refactorage.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Mon, 23 Aug 2010 17:16:05 +0200 |
parents | |
children | 6b0f7364f3bf |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gamelib/tests/test_scene_interactions_cryo.py Mon Aug 23 17:16:05 2010 +0200 @@ -0,0 +1,56 @@ +import game_logic_utils + + +class TestGameLogic(game_logic_utils.GameLogicTestCase): + + CURRENT_SCENE = 'cryo' + + def test_cryo_door_closed_hand(self): + "The door is closed and we touch it with the hand. No change." + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + self.assert_game_data('open', False, 'cryo.door') + + self.interact_thing('cryo.door') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + self.assert_game_data('open', False, 'cryo.door') + + def test_cryo_door_closed_titanium_leg(self): + "The door is closed and we touch it with the titanium leg. It opens." + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', False, scene='bridge') + self.assert_game_data('open', False, 'cryo.door') + + self.interact_thing('cryo.door', 'titanium_leg') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', True, scene='bridge') + self.assert_game_data('open', True, 'cryo.door') + + def test_cryo_door_open_hand(self): + "The door is open and we touch it with the hand. No change." + + self.set_game_data('accessible', True, scene='bridge') + self.set_game_data('open', True, 'cryo.door') + + self.interact_thing('cryo.door') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', True, scene='bridge') + self.assert_game_data('open', True, 'cryo.door') + + def test_cryo_door_open_titanium_leg(self): + "The door is open and we touch it with the titanium leg. No change." + + self.set_game_data('accessible', True, scene='bridge') + self.set_game_data('open', True, 'cryo.door') + + self.interact_thing('cryo.door', 'titanium_leg') + + self.assert_game_data('accessible', True) + self.assert_game_data('accessible', True, scene='bridge') + self.assert_game_data('open', True, 'cryo.door')