Mercurial > pyntnclick
comparison gamelib/state.py @ 79:d7c0a702a0b4
Factor label width setting method out into a custom class (BoomLabel).
author | Simon Cross <hodgestar+bzr@gmail.com> |
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date | Mon, 23 Aug 2010 23:09:29 +0200 |
parents | 6bfebfbce42e |
children | 593bddfacf18 |
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78:6bfebfbce42e | 79:d7c0a702a0b4 |
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1 """Utilities and base classes for dealing with scenes.""" | 1 """Utilities and base classes for dealing with scenes.""" |
2 | 2 |
3 from albow.resource import get_image, get_sound | 3 from albow.resource import get_image, get_sound |
4 from albow.utils import frame_rect | 4 from albow.utils import frame_rect |
5 from albow.controls import Label | 5 from widgets import BoomLabel |
6 from pygame.locals import BLEND_ADD | 6 from pygame.locals import BLEND_ADD |
7 from pygame.rect import Rect | 7 from pygame.rect import Rect |
8 from pygame.color import Color | 8 from pygame.color import Color |
9 | 9 |
10 import constants | 10 import constants |
135 del self.things[thing.name] | 135 del self.things[thing.name] |
136 | 136 |
137 def _make_description(self, text): | 137 def _make_description(self, text): |
138 if text is None: | 138 if text is None: |
139 return None | 139 return None |
140 label = Label(text) | 140 label = BoomLabel(text) |
141 # TODO: create derived label class that does this | 141 label.set_margin(5) |
142 # manually recalculate size | |
143 d = 5 | |
144 w, h = label.size | |
145 label.margin = d | |
146 label.size = (w+2*d, h+2*d) | |
147 label.border_width = 1 | 142 label.border_width = 1 |
148 label.border_color = (0, 0, 0) | 143 label.border_color = (0, 0, 0) |
149 label.bg_color = (127, 127, 127) | 144 label.bg_color = (127, 127, 127) |
150 label.fg_color = (0, 0, 0) | 145 label.fg_color = (0, 0, 0) |
151 return label | 146 return label |