annotate gamelib/scenes/map.py @ 241:b1451b0b906f

Link crew quarters to map.
author Simon Cross <hodgestar+bzr@gmail.com>
date Fri, 27 Aug 2010 10:37:47 +0200
parents 8d8aef45db4e
children 3b4a78422201
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47
8f1fccb8cadf Skeletons for scenes in plot outline.
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1 """Neurally implanted schematic for moving around on the ship.
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2
8f1fccb8cadf Skeletons for scenes in plot outline.
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3 It is illegal for prisoners in transit to activate such an
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4 implant. Failure to comply carries a minimum sentence of
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5 six months.
51
3417cf0e8795 Place for artist credits.
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6
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7 Many parts of the ship are derelict and inaccessible.
47
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8 """
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9
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10 from gamelib.state import Scene, Item, Thing, InteractText, Result
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11 from gamelib.scenes.game_constants import PLAYER_ID
47
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12
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13
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14 class Map(Scene):
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15
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16 FOLDER = "map"
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17 BACKGROUND = None # TODO
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18
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19 INITIAL_DATA = {
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20 'accessible': True,
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21 'implant': True,
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22 }
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23
130
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24 def __init__(self, state):
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25 super(Map, self).__init__(state)
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26 self.add_thing(ToCryo())
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27 self.add_thing(ToBridge())
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28 self.add_thing(ToMess())
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29 self.add_thing(ToEngine())
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30 self.add_thing(ToMachine())
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b1451b0b906f Link crew quarters to map.
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31 self.add_thing(ToCrew())
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32
132
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33 def enter(self):
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34 for door_thing in self.things.values():
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35 door_thing.check_dest()
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36 if self.get_data('implant'):
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37 self.set_data('implant', False)
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38 return (Result(
224
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39 "JIM says: 'Under the terms of the emergency conscription "
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40 "act, I have downloaded the ship's schematics to your "
203
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41 "neural implant to help you navigate around the ship. "
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42 "Please report to the bridge.'", style="JIM"),
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43 Result(
224
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44 "JIM continues: 'Prisoner %s. You are classed "
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45 "as a class 1 felon. Obtaining access to the ship's schematics "
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46 "constitutes a level 2 offence and carries a minimal penalty "
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47 "of an additional 3 years on your sentence.'" % PLAYER_ID,
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48 style="JIM"))
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49
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50
131
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51 class DoorThing(Thing):
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52
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53 # name of destination
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54 DEST = None
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55
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56 def interact_without(self):
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57 """Go to destination."""
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58 if self.DEST in self.state.scenes:
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59 if self.state.scenes[self.DEST].get_data('accessible'):
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60 self.state.set_current_scene(self.DEST)
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61 return Result()
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62 else:
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63 return Result("You can't go there right now.")
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64 else:
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65 return Result("You *could* go there, but it doesn't actually exist.")
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66
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67 def check_dest(self):
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68 if self.DEST in self.state.scenes:
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69 if self.state.scenes[self.DEST].get_data('accessible'):
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70 self.set_interact('accessible')
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71 else:
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72 self.set_interact('inaccessible')
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73
131
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74
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75 class ToCryo(DoorThing):
130
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76 "Way to cryo room."
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77
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78 NAME = "map.tocryo"
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79 DEST = "cryo"
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80
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81 INTERACTS = {
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82 "inaccessible": InteractText(100, 200, "To Cryo"),
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83 "accessible": InteractText(100, 200, "To Cryo", (0, 127, 0)),
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84 }
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85
132
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86 INITIAL = "inaccessible"
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87
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88
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89 class ToBridge(DoorThing):
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90 "Way to bridge room."
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91
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92 NAME = "map.tobridge"
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93 DEST = "bridge"
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94
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95 INTERACTS = {
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96 "inaccessible": InteractText(300, 200, "To Bridge"),
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97 "accessible": InteractText(300, 200, "To Bridge", (0, 127, 0)),
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98 }
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99
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100 INITIAL = "inaccessible"
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101
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102
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103 class ToMess(DoorThing):
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104 "Way to cryo room."
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105
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106 NAME = "map.tomess"
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107 DEST = "mess"
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108
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109 INTERACTS = {
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110 "inaccessible": InteractText(100, 300, "To Mess"),
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111 "accessible": InteractText(100, 300, "To Mess", (0, 127, 0)),
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112 }
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113
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114 INITIAL = "inaccessible"
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115
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116
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117 class ToEngine(DoorThing):
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118 "Way to engine room."
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119
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120 NAME = "map.toengine"
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121 DEST = "engine"
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122
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123 INTERACTS = {
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124 "inaccessible": InteractText(300, 300, "To Engine"),
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125 "accessible": InteractText(300, 300, "To Engine", (0, 127, 0)),
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126 }
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127
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128 INITIAL = "inaccessible"
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129
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130
131
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131 class ToMachine(DoorThing):
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132 "Way to machine room."
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133
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134 NAME = "map.tomachine"
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135 DEST = "machine"
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136
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137 INTERACTS = {
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138 "inaccessible": InteractText(100, 400, "To Machine"),
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139 "accessible": InteractText(100, 400, "To Machine", (0, 127, 0)),
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140 }
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141
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686bb74a52f8 Map shows accessible areas.
Jeremy Thurgood <firxen@gmail.com>
parents: 131
diff changeset
142 INITIAL = "inaccessible"
130
11afefc4aeaf InteractText for mocking up scenes. Allow backgrounds to be None. Mock up map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 51
diff changeset
143
47
8f1fccb8cadf Skeletons for scenes in plot outline.
Simon Cross <simon@simonx>
parents:
diff changeset
144
241
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
145 class ToCrew(DoorThing):
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
146 "Way to crew quarters."
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
147
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
148 NAME = "map.tocrew"
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
149 DEST = "crew_quarters"
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
150
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
151 INTERACTS = {
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
152 "inaccessible": InteractText(300, 400, "To Crew Quarters"),
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
153 "accessible": InteractText(300, 400, "To Crew Quarters", (0, 127, 0)),
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
154 }
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
155
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
156 INITIAL = "inaccessible"
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
157
b1451b0b906f Link crew quarters to map.
Simon Cross <hodgestar+bzr@gmail.com>
parents: 224
diff changeset
158
47
8f1fccb8cadf Skeletons for scenes in plot outline.
Simon Cross <simon@simonx>
parents:
diff changeset
159 SCENES = [Map]