Mercurial > pyntnclick
annotate docs/artists.rst @ 629:660ef5793886 pyntnclick
Remove albow from sound
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 11 Feb 2012 22:20:26 +0200 |
parents | a0ab7cea67fc |
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Simon Cross <hodgestar+bzr@gmail.com>
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1 Artists HOWTO |
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2 ============= |
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3 |
45 | 4 This is a guide to contributing artwork to Suspended Sentence. |
5 | |
6 Suspended Sentence is a point-and-click adventure game. It is set on a derelict | |
7 spaceship carrying prisoners in cryosleep to a prison planet. The ship has | |
8 experienced a catastrophic accident and after drifting for many years the AI | |
9 has begun to effect repairs. Some repairs the AI cannot perform itself so it | |
10 has been waking the prisoners up one by one to effect repairs. A few such | |
11 prisoners have died or gone insane. The adventure starts with the latest | |
12 prisoner being awakened from cryo sleep. The AI's name is Jim. | |
13 | |
14 Broadly artwork for the game can be divided into artwork for Scenes, Things and | |
15 Items. | |
16 | |
17 Scenes are the background against which all the other action takes place. Each | |
18 scene consists primarily of a 24-bit colour, 800x600 pixel image. For example, | |
19 our first scene is a room filled with cryogenic chambers. | |
20 | |
21 Things are rendered on top of a particular scene and are used to add animation | |
22 and areas for the user to interact with. A Thing might be a door the player can | |
23 open, a puddle of dripping water or something for the player to pick up. A Thing | |
24 can be any size up to the full size of the Scene and may use an alpha channel | |
25 for transparency. For example, the cryochamber scene has individual cryochambers | |
26 that can be inspected, a corpse with a titanium prosthetic leg and a door that | |
27 needs to be levered open using the prostethic leg. | |
28 | |
29 Items are objects the player has picked up and which can appear in his or her | |
30 inventory. Typically Items are picked up by clicking on a Thing. Items require | |
31 two different images: an inventory bar icon and a cursor. The inventory bar | |
32 icon should be a 50x50 pixel image on a transparent background. The cursor should | |
33 be a similar size and will often use the same image as the inventory icon. | |
34 | |
35 Complex Items that the user might need to interact with (for example, to repair | |
36 it or change its settings) are handled by associating a Scene with the object. The | |
37 Scene background is then an enlarged view of the object. | |
38 | |
39 Our preferred image formats are PNG and SVG. PNGs are what Suspended Sentence | |
40 loads images from. SVGs are more of a pain to produce but are convenient for | |
41 generating multiple PNGs at different sizes. |