Mercurial > pyntnclick
annotate gamelib/scenes/machine.py @ 257:59dba2dcb280
Make computer beep
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Fri, 27 Aug 2010 18:30:02 +0200 |
parents | dfc89bc64fdb |
children | 020f83305bf3 |
rev | line source |
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1 """Machine room where tools and machines are found.""" |
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2 |
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3 from gamelib.state import Scene, Item, Thing, InteractText, Result |
194 | 4 from gamelib.cursor import CursorSprite |
242 | 5 from gamelib.scenes.scene_widgets import Door |
47
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6 |
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7 |
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8 class Machine(Scene): |
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9 |
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10 FOLDER = "machine" |
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11 BACKGROUND = None # TODO |
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12 |
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13 INITIAL_DATA = { |
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14 'accessible': True, |
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15 } |
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16 |
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17 def __init__(self, state): |
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18 super(Machine, self).__init__(state) |
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19 self.add_thing(ToMap()) |
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20 self.add_thing(LaserWelder()) |
194 | 21 self.add_thing(Grinder()) |
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22 self.add_item(TitaniumMachete('machete')) |
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23 self.add_item(TinPipe('tin_pipe')) |
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24 |
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25 def enter(self): |
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26 return Result("The machine room is dark and forbidding.") |
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27 |
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28 |
242 | 29 class ToMap(Door): |
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30 |
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31 SCENE = "machine" |
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32 |
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33 INTERACTS = { |
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34 "door": InteractText(100, 200, "To Map"), |
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35 } |
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36 |
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37 INITIAL = "door" |
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38 |
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39 |
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40 class LaserWelder(Thing): |
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41 |
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42 NAME = "machine.laser_welder" |
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43 |
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44 INTERACTS = { |
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45 "weld": InteractText(200, 200, "Laser welder"), |
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46 } |
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47 |
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48 INITIAL = "weld" |
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49 |
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50 INITIAL_DATA = { |
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51 'cans_in_place': 0, |
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52 } |
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53 |
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54 def interact_without(self): |
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55 if self.get_data('cans_in_place') < 1: |
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56 return Result("The laser welder doesn't currently contain anything weldable.") |
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57 elif self.get_data('cans_in_place') < 3: |
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58 return Result("You'll need more cans than that.") |
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59 else: |
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60 self.set_data('cans_in_place', 0) |
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61 self.state.add_inventory_item('tin_pipe') |
215 | 62 return Result("With high-precision spitzensparken, the cans are welded into a replacement tube.", |
63 soundfile='laser.ogg') | |
190
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64 |
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65 def interact_with_dented_can(self, item): |
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66 return self.interact_with_empty_can(item) |
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67 |
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68 def interact_with_empty_can(self, item): |
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69 starting_cans = self.get_data('cans_in_place') |
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70 if starting_cans < 3: |
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71 self.state.remove_inventory_item(item.name) |
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72 self.set_data('cans_in_place', starting_cans + 1) |
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73 return Result({ |
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74 0: "You carefully place the empty can in the area marked 'to weld'.", |
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75 1: "You carefully place the empty can next to the other.", |
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76 2: "You carefully place the empty can next to its mates.", |
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77 }[starting_cans]) |
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78 else: |
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79 return Result("The machine has enough cans to weld for the moment.") |
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80 |
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81 def get_description(self): |
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82 if self.get_data('cans_in_place') == 0: |
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83 return "This is a Smith and Wesson 'zOMG' class high-precision laser welder." |
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84 msg = "The laser welder looks hungry, somehow." |
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85 if self.get_data('cans_in_place') == 1: |
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86 msg += " It currently contains an empty can." |
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87 elif self.get_data('cans_in_place') == 2: |
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88 msg += " It currently contains two empty cans." |
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89 elif self.get_data('cans_in_place') == 3: |
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90 msg += " It currently contains three empty cans." |
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91 return msg |
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92 |
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93 |
226 | 94 class TinPipe(Item): |
95 "A pipe made out of welded-together tins." | |
96 | |
97 INVENTORY_IMAGE = "tube_fragments.png" | |
98 CURSOR = CursorSprite('tube_fragments_cursor.png', 36, 3) | |
99 TOOL_NAME = "pipe" | |
100 | |
101 | |
194 | 102 class Grinder(Thing): |
103 | |
104 NAME = "machine.grinder" | |
105 | |
106 INTERACTS = { | |
107 "grind": InteractText(200, 300, "Grinder"), | |
108 } | |
109 | |
110 INITIAL = "grind" | |
111 | |
112 def interact_without(self): | |
113 return Result("It looks like it eats fingers. Perhaps a different approach is in order?") | |
114 | |
115 def interact_with_titanium_leg(self, item): | |
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116 self.state.replace_inventory_item(item, self.state.items['machete']) |
194 | 117 return Result("After much delicate grinding and a few close calls with" |
118 " various body parts, the titanium femur now resembles" | |
206
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119 " a machete more than a bone. Nice and sharp, too.", |
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120 soundfile="grinder.ogg") |
194 | 121 |
122 def get_description(self): | |
123 return "A pretty ordinary, albeit rather industrial, grinding machine." | |
124 | |
125 | |
126 class TitaniumMachete(Item): | |
127 "Titanium machete, formerly a leg." | |
128 | |
129 INVENTORY_IMAGE = "triangle.png" | |
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130 CURSOR = CursorSprite('titanium_femur_cursor.png', 20, 3) |
194 | 131 |
132 | |
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133 SCENES = [Machine] |