log

age author description
Fri, 06 Sep 2013 02:21:01 +0200 Simon Cross Fix out by one error.
Fri, 06 Sep 2013 02:18:44 +0200 Simon Cross Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
Fri, 06 Sep 2013 02:11:58 +0200 Simon Cross Load first level on play start.
Fri, 06 Sep 2013 02:09:46 +0200 Simon Cross Remove key_state from new game door.
Fri, 06 Sep 2013 02:04:27 +0200 Simon Cross A spaceship level (aka were you start).
Fri, 06 Sep 2013 02:03:53 +0200 Simon Cross Load all levels.
Fri, 06 Sep 2013 02:03:16 +0200 Simon Cross Add means for listing levels and areas.
Fri, 06 Sep 2013 02:08:03 +0200 Adrianna Pińska have a heart
Fri, 06 Sep 2013 02:01:30 +0200 Stefano Rivera Open bulkheads are no longer opaque to furniture
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate
Fri, 06 Sep 2013 01:44:23 +0200 Stefano Rivera Actually use the base tile specified in the level
Fri, 06 Sep 2013 01:41:02 +0200 Adrianna Pińska why are floors so hard?
Fri, 06 Sep 2013 01:07:33 +0200 Simon Cross Fix typo.
Fri, 06 Sep 2013 00:49:20 +0200 Adrianna Pińska sheep
Fri, 06 Sep 2013 00:45:52 +0200 David Sharpe PEP8
Fri, 06 Sep 2013 00:37:26 +0200 David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
Fri, 06 Sep 2013 00:38:05 +0200 David Sharpe Now with the attack image
Fri, 06 Sep 2013 00:41:49 +0200 Stefano Rivera Now *both* types of enemies die
Fri, 06 Sep 2013 00:41:14 +0200 Jeremy Thurgood Werewolf form heals every second.
Fri, 06 Sep 2013 00:36:14 +0200 Stefano Rivera Enemies leave corpses
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:20:54 +0200 Simon Cross Sonata!
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Fri, 06 Sep 2013 00:16:32 +0200 Adrianna Pińska dead aliens
Thu, 05 Sep 2013 23:56:44 +0200 Neil Muller Fix timing issues
Thu, 05 Sep 2013 23:57:50 +0200 Stefano Rivera Pass bullet hits through to the target
Thu, 05 Sep 2013 23:56:25 +0200 Jeremy Thurgood Walls need WALL_COLLISION_TYPE.
Thu, 05 Sep 2013 23:55:42 +0200 Adrianna Pińska layer bugfix
Thu, 05 Sep 2013 23:50:36 +0200 Adrianna Pińska better eyestalk action
Thu, 05 Sep 2013 23:48:33 +0200 Simon Cross Outline of a story!