log

age author description
Fri, 06 Sep 2013 15:18:40 +0200 Neil Muller Split out tiling into utility function
Fri, 06 Sep 2013 15:40:35 +0200 Jeremy Thurgood Health bar transparency.
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 13:42:42 +0200 Stefano Rivera Remember start position on a level (a bit hacky)
Fri, 06 Sep 2013 13:38:07 +0200 Stefano Rivera Allow tuples in dicts
Fri, 06 Sep 2013 12:58:46 +0200 Neil Muller Robustness fix
Fri, 06 Sep 2013 12:59:51 +0200 Stefano Rivera Resume from the previous level
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 12:48:03 +0200 Jeremy Thurgood Less violent werewolf health colour.
Fri, 06 Sep 2013 12:44:01 +0200 Jeremy Thurgood Use constants for health.
Fri, 06 Sep 2013 12:42:18 +0200 Jeremy Thurgood Better change sequence.
Fri, 06 Sep 2013 12:25:53 +0200 Neil Muller Re-enable no-sound option
Fri, 06 Sep 2013 12:22:02 +0200 Jeremy Thurgood Better key handling, form change delay.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 03:10:04 +0200 Adrianna Pińska laser gun
Fri, 06 Sep 2013 02:41:55 +0200 Simon Cross Fix claw attack rendering a bit.
Fri, 06 Sep 2013 02:39:56 +0200 Neil Muller Move quit button away from other stuff
Fri, 06 Sep 2013 02:36:59 +0200 Adrianna Pińska magenta laser blast
Fri, 06 Sep 2013 02:29:44 +0200 Neil Muller Only add objects with actual puzzlers to the glue
Fri, 06 Sep 2013 02:21:01 +0200 Simon Cross Fix out by one error.
Fri, 06 Sep 2013 02:18:44 +0200 Simon Cross Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
Fri, 06 Sep 2013 02:11:58 +0200 Simon Cross Load first level on play start.
Fri, 06 Sep 2013 02:09:46 +0200 Simon Cross Remove key_state from new game door.
Fri, 06 Sep 2013 02:04:27 +0200 Simon Cross A spaceship level (aka were you start).
Fri, 06 Sep 2013 02:03:53 +0200 Simon Cross Load all levels.
Fri, 06 Sep 2013 02:03:16 +0200 Simon Cross Add means for listing levels and areas.
Fri, 06 Sep 2013 02:08:03 +0200 Adrianna Pińska have a heart
Fri, 06 Sep 2013 02:01:30 +0200 Stefano Rivera Open bulkheads are no longer opaque to furniture