log

age author description
Fri, 06 Sep 2013 15:18:40 +0200 Neil Muller Split out tiling into utility function
Fri, 06 Sep 2013 15:40:35 +0200 Jeremy Thurgood Health bar transparency.
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 13:42:42 +0200 Stefano Rivera Remember start position on a level (a bit hacky)
Fri, 06 Sep 2013 13:38:07 +0200 Stefano Rivera Allow tuples in dicts
Fri, 06 Sep 2013 12:58:46 +0200 Neil Muller Robustness fix
Fri, 06 Sep 2013 12:59:51 +0200 Stefano Rivera Resume from the previous level
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 12:48:03 +0200 Jeremy Thurgood Less violent werewolf health colour.
Fri, 06 Sep 2013 12:44:01 +0200 Jeremy Thurgood Use constants for health.
Fri, 06 Sep 2013 12:42:18 +0200 Jeremy Thurgood Better change sequence.
Fri, 06 Sep 2013 12:25:53 +0200 Neil Muller Re-enable no-sound option
Fri, 06 Sep 2013 12:22:02 +0200 Jeremy Thurgood Better key handling, form change delay.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.