log

age author description
Sat, 07 Sep 2013 23:43:20 +0200 Simon Cross Quieter sound.
Sat, 07 Sep 2013 23:38:26 +0200 Jeremy Thurgood Tweak door.
Sat, 07 Sep 2013 23:38:07 +0200 Simon Cross Last aliens for crew quarters.
Sat, 07 Sep 2013 23:36:19 +0200 Simon Cross Lift room puzzle.
Sat, 07 Sep 2013 23:30:33 +0200 David Sharpe Merge
Sat, 07 Sep 2013 23:29:49 +0200 David Sharpe You know what? If you want any more changes on this $*&^(#$*&^@($*&^% level, you can do it yourself!!!!!
Sat, 07 Sep 2013 23:28:51 +0200 Simon Cross Add boxes.
Sat, 07 Sep 2013 23:28:20 +0200 Jeremy Thurgood Door sound.
Sat, 07 Sep 2013 23:21:19 +0200 Simon Cross Two more aliens.
Sat, 07 Sep 2013 23:21:08 +0200 Stefano Rivera Quotes around the string with a colon in it
Sat, 07 Sep 2013 23:19:01 +0200 Simon Cross Door opening sound.
Sat, 07 Sep 2013 23:14:50 +0200 Simon Cross Moonlight sonata in the finale.
Sat, 07 Sep 2013 23:15:06 +0200 Stefano Rivera Play the level's configured sound
Sat, 07 Sep 2013 23:13:35 +0200 David Sharpe Merge
Sat, 07 Sep 2013 23:13:01 +0200 David Sharpe Fuck you cargo bay!!!!!!
Sat, 07 Sep 2013 23:12:25 +0200 Simon Cross Let there be light.
Sat, 07 Sep 2013 23:04:04 +0200 Stefano Rivera Music in levels
Sat, 07 Sep 2013 23:08:26 +0200 Jeremy Thurgood Tweak hangar notes.
Sat, 07 Sep 2013 23:05:52 +0200 Jeremy Thurgood Better sheep doors.
Sat, 07 Sep 2013 23:01:51 +0200 Simon Cross Note and alien.
Sat, 07 Sep 2013 23:01:21 +0200 Adrianna Pińska put yellow keycard in alien tunnel 1
Sat, 07 Sep 2013 23:00:13 +0200 Stefano Rivera Sheep -> hanger door
Sat, 07 Sep 2013 22:58:38 +0200 Stefano Rivera Hook up some doors
Sat, 07 Sep 2013 22:54:56 +0200 Simon Cross Tweak gravity well.
Sat, 07 Sep 2013 22:52:03 +0200 Neil Muller Mention attack key
Sat, 07 Sep 2013 22:51:12 +0200 Neil Muller Add keys hint to start
Sat, 07 Sep 2013 22:48:20 +0200 Neil Muller Add hint about Titan
Sat, 07 Sep 2013 22:43:50 +0200 Neil Muller Add moonlight to hangar
Sat, 07 Sep 2013 22:39:30 +0200 Neil Muller Make hatches movable
Sat, 07 Sep 2013 22:39:16 +0200 Jeremy Thurgood Only save state when PuzzleDoor is activated, not on update.
Sat, 07 Sep 2013 22:38:32 +0200 Simon Cross Add gravity well.
Sat, 07 Sep 2013 22:38:21 +0200 Simon Cross Fix gravity well requires.
Sat, 07 Sep 2013 22:33:20 +0200 Simon Cross Add sludge to store.
Sat, 07 Sep 2013 22:31:09 +0200 Adrianna Pińska revert last change
Sat, 07 Sep 2013 22:27:13 +0200 Adrianna Pińska fixed link from first alien tunnel to crew quarters
Sat, 07 Sep 2013 22:26:53 +0200 David Sharpe More Cargo bay.
Sat, 07 Sep 2013 22:15:56 +0200 David Sharpe Merge
Sat, 07 Sep 2013 22:15:04 +0200 David Sharpe Can the cargo bay get any worse?
Sat, 07 Sep 2013 22:15:10 +0200 Jeremy Thurgood SokoBox.
Sat, 07 Sep 2013 22:14:34 +0200 Stefano Rivera Initial sokobox
Sat, 07 Sep 2013 22:09:53 +0200 Jeremy Thurgood Rename "bulkhead" to "hatch".
Sat, 07 Sep 2013 22:10:12 +0200 Stefano Rivera Ignore the pymunk AssertionError on level change
Sat, 07 Sep 2013 22:03:48 +0200 Simon Cross Mess door puzzle.
Sat, 07 Sep 2013 22:03:09 +0200 Stefano Rivera Inventory
Sat, 07 Sep 2013 22:03:00 +0200 Adrianna Pińska whitespace
Sat, 07 Sep 2013 22:01:03 +0200 Adrianna Pińska the black goat with a thousand young
Sat, 07 Sep 2013 21:55:38 +0200 Simon Cross More aliens. More note.
Sat, 07 Sep 2013 21:54:34 +0200 Jeremy Thurgood Apologetic comment.
Sat, 07 Sep 2013 21:52:54 +0200 Jeremy Thurgood Spaceship bulkheads.
Sat, 07 Sep 2013 21:48:55 +0200 Neil Muller Less leaky terrain movement
Sat, 07 Sep 2013 21:48:42 +0200 Neil Muller Tweak terrain render creation logic
Sat, 07 Sep 2013 21:46:48 +0200 Simon Cross Please wear goggles at all times while swimming.
Sat, 07 Sep 2013 21:30:53 +0200 Neil Muller Hackily unbreak terrian movement.
Sat, 07 Sep 2013 21:28:49 +0200 Neil Muller pyflakes cleanup
Sat, 07 Sep 2013 21:26:32 +0200 Neil Muller Less leaky object movement
Sat, 07 Sep 2013 21:11:19 +0200 Neil Muller Remove debugging print
Sat, 07 Sep 2013 21:30:32 +0200 Jeremy Thurgood Cockpit door.
Sat, 07 Sep 2013 21:22:35 +0200 David Sharpe Merge
Sat, 07 Sep 2013 21:22:07 +0200 David Sharpe Cargo what?
Sat, 07 Sep 2013 21:16:06 +0200 Simon Cross Aliens on Patrol.
Sat, 07 Sep 2013 21:13:17 +0200 Jeremy Thurgood More prohibited action warnings.
Sat, 07 Sep 2013 21:05:41 +0200 Adrianna Pińska beginning of final level
Sat, 07 Sep 2013 21:02:11 +0200 Jeremy Thurgood Three seconds.
Sat, 07 Sep 2013 21:00:56 +0200 David Sharpe Merge
Sat, 07 Sep 2013 21:00:18 +0200 David Sharpe More cargo bay
Sat, 07 Sep 2013 20:59:07 +0200 Neil Muller Change floor tile for shuttles
Sat, 07 Sep 2013 20:58:08 +0200 Neil Muller Fix doors
Sat, 07 Sep 2013 20:59:02 +0200 Jeremy Thurgood Notice when trying to pick up things in wolf form.
Sat, 07 Sep 2013 20:58:24 +0200 Stefano Rivera Load on startup
Sat, 07 Sep 2013 20:54:30 +0200 Simon Cross Enemies and keycard.
Sat, 07 Sep 2013 20:54:13 +0200 Simon Cross Add support for collectables.
Sat, 07 Sep 2013 20:49:33 +0200 Jeremy Thurgood Red keycard puzzle.
Sat, 07 Sep 2013 20:43:17 +0200 Adrianna Pińska alien queen art
Sat, 07 Sep 2013 20:33:32 +0200 Simon Cross Chopped light.
Sat, 07 Sep 2013 20:32:37 +0200 Neil Muller Fix error catch thinko
Sat, 07 Sep 2013 20:26:18 +0200 Simon Cross Move polys.
Sat, 07 Sep 2013 19:51:07 +0200 Simon Cross Acid and light.
Sat, 07 Sep 2013 20:23:17 +0200 Stefano Rivera Sligthly pinker ephemeral notes
Sat, 07 Sep 2013 20:20:25 +0200 Stefano Rivera Ephemeral messages
Sat, 07 Sep 2013 20:09:31 +0200 Jeremy Thurgood Updated hangar.
Sat, 07 Sep 2013 19:59:30 +0200 Neil Muller Allow choosing polygon for outlines
Sat, 07 Sep 2013 19:57:58 +0200 Adrianna Pińska added some puzzles to the tunnels
Sat, 07 Sep 2013 19:48:48 +0200 Neil Muller More polygon buttons
Sat, 07 Sep 2013 19:47:48 +0200 Neil Muller Ask before quitting the level editor
Sat, 07 Sep 2013 19:44:31 +0200 Simon Cross Acid pool.
Sat, 07 Sep 2013 19:39:15 +0200 Neil Muller used snap pos to start line
Sat, 07 Sep 2013 19:31:30 +0200 Stefano Rivera debug print on teleport
Sat, 07 Sep 2013 19:28:27 +0200 Jeremy Thurgood Fix slow rendering. \o/
Sat, 07 Sep 2013 19:22:15 +0200 Stefano Rivera Don't put the starting level in the world, it just creates too much pain
Sat, 07 Sep 2013 19:07:42 +0200 Adrianna Pińska moar keycards
Sat, 07 Sep 2013 18:59:07 +0200 Simon Cross Close poly.
Sat, 07 Sep 2013 18:51:29 +0200 Adrianna Pińska removed one big blobby alien tunnel
Sat, 07 Sep 2013 18:44:11 +0200 Adrianna Pińska split out third alien chamber
Sat, 07 Sep 2013 18:38:40 +0200 Stefano Rivera Rearrange progress saving, to happen on room entrance
Sat, 07 Sep 2013 18:29:14 +0200 Adrianna Pińska split out second alien chamber
Sat, 07 Sep 2013 18:26:21 +0200 Neil Muller Tweak surface creation
Sat, 07 Sep 2013 18:26:05 +0200 Simon Cross Fix link to alientunnels.
Sat, 07 Sep 2013 18:24:12 +0200 Simon Cross All doors linked up.
Sat, 07 Sep 2013 18:16:32 +0200 Adrianna Pińska split out first alien chamber
Sat, 07 Sep 2013 18:10:05 +0200 Simon Cross More doors.
Sat, 07 Sep 2013 18:10:32 +0200 Jeremy Thurgood Less transparent text.
Sat, 07 Sep 2013 18:07:53 +0200 Jeremy Thurgood Sheep herding done.
Sat, 07 Sep 2013 18:05:45 +0200 Simon Cross Better link back to cargo bay.
Sat, 07 Sep 2013 18:04:23 +0200 David Sharpe Level stuff!
Sat, 07 Sep 2013 18:02:59 +0200 Simon Cross More doors.
Sat, 07 Sep 2013 18:00:36 +0200 David Sharpe Merge
Sat, 07 Sep 2013 18:00:06 +0200 David Sharpe Added cargo bay.
Sat, 07 Sep 2013 17:54:08 +0200 Simon Cross Put doors in the right place.
Sat, 07 Sep 2013 17:46:24 +0200 David Sharpe Added two shuttles to the mix.
Sat, 07 Sep 2013 17:43:33 +0200 Jeremy Thurgood Fix level editor.
Sat, 07 Sep 2013 17:40:59 +0200 Jeremy Thurgood Better wall and bulkhead drawing.
Sat, 07 Sep 2013 17:38:50 +0200 Simon Cross Put some doors in the right place.
Sat, 07 Sep 2013 17:38:40 +0200 Simon Cross Sort object editor list.
Sat, 07 Sep 2013 17:29:15 +0200 Neil Muller Ensure we draw background once only
Sat, 07 Sep 2013 17:26:44 +0200 Simon Cross Put crew doors in roughly the right places.
Sat, 07 Sep 2013 17:21:23 +0200 Neil Muller Print object details
Sat, 07 Sep 2013 17:07:07 +0200 Simon Cross Set clip rect on mysurface.
Sat, 07 Sep 2013 16:54:02 +0200 Neil Muller Visual hint for move object
Sat, 07 Sep 2013 16:53:09 +0200 Stefano Rivera Only print the death position in debug mode
Sat, 07 Sep 2013 16:48:10 +0200 Adrianna Pińska doors should now teleport to the right places except entrance and exit