log

age author description
Sat, 07 Sep 2013 16:47:15 +0200 Neil Muller Movable objects, without hints
Sat, 07 Sep 2013 16:47:01 +0200 Neil Muller Extra helper
Sat, 07 Sep 2013 16:46:43 +0200 David Sharpe Merge
Sat, 07 Sep 2013 16:45:48 +0200 David Sharpe Updating levels
Sat, 07 Sep 2013 16:43:44 +0200 Jeremy Thurgood Prettier bulkheads.
Sat, 07 Sep 2013 16:34:23 +0200 Simon Cross Add a bunch of doors.
Sat, 07 Sep 2013 16:25:25 +0200 Simon Cross First doors.
Sat, 07 Sep 2013 16:25:08 +0200 Simon Cross None is the same as not changing screen (it's dry but you can commit it).
Sat, 07 Sep 2013 16:23:34 +0200 David Sharpe Merge
Sat, 07 Sep 2013 16:22:14 +0200 David Sharpe Added and working on hangar.
Sat, 07 Sep 2013 16:21:16 +0200 Adrianna Pińska improved alien tunnels
Sat, 07 Sep 2013 16:21:03 +0200 Neil Muller More object checks
Sat, 07 Sep 2013 16:11:39 +0200 Simon Cross Start of crew level.
Sat, 07 Sep 2013 16:05:51 +0200 Simon Cross Find vertex should use corrected_pos not snapped_pos.
Sat, 07 Sep 2013 16:02:07 +0200 Adrianna Pińska more alientunnels
Sat, 07 Sep 2013 15:59:28 +0200 Simon Cross Fix boogs.
Sat, 07 Sep 2013 15:55:27 +0200 Neil Muller Unset move point when selecting draw
Sat, 07 Sep 2013 15:53:20 +0200 Neil Muller Protect against corner case crash
Sat, 07 Sep 2013 15:42:37 +0200 Jeremy Thurgood Sheep puzzle yields keycard.
Sat, 07 Sep 2013 15:42:30 +0200 Simon Cross Merge.
Sat, 07 Sep 2013 15:39:49 +0200 Simon Cross Move whole polygons.
Sat, 07 Sep 2013 15:32:24 +0200 Neil Muller Use right cordinates for interior walls
Sat, 07 Sep 2013 15:26:00 +0200 Jeremy Thurgood Better CollidePuzzler behaviour.
Sat, 07 Sep 2013 15:21:00 +0200 Jeremy Thurgood Smaller sheep pen.
Sat, 07 Sep 2013 15:23:39 +0200 Stefano Rivera Don't show debugging shapes by default in DEBUG mode
Sat, 07 Sep 2013 15:19:33 +0200 Neil Muller Zero is allowed
Sat, 07 Sep 2013 15:17:26 +0200 Neil Muller Hack to fix call to snap_to_grid from EditLevel
Sat, 07 Sep 2013 15:15:17 +0200 Adrianna Pińska some changes to tunnels
Sat, 07 Sep 2013 15:12:02 +0200 Neil Muller Combine zoom and offset more correctly
Sat, 07 Sep 2013 15:08:59 +0200 Neil Muller Better convex polygon protection
Sat, 07 Sep 2013 15:04:39 +0200 Stefano Rivera DEBUG: Command line starting area and point
Sat, 07 Sep 2013 14:54:43 +0200 Stefano Rivera Set the name
Sat, 07 Sep 2013 14:52:15 +0200 Jeremy Thurgood Faster sheep running.
Sat, 07 Sep 2013 14:48:53 +0200 Simon Cross Add offset support.
Sat, 07 Sep 2013 14:47:34 +0200 Jeremy Thurgood Herd ALL THE SHEEPS.
Sat, 07 Sep 2013 14:42:21 +0200 Simon Cross Shape generator.
Sat, 07 Sep 2013 14:39:29 +0200 Adrianna Pińska alien tile
Sat, 07 Sep 2013 14:36:31 +0200 Neil Muller Also scale current line
Sat, 07 Sep 2013 14:36:09 +0200 Stefano Rivera Add Death event to reduce death code duplication
Sat, 07 Sep 2013 14:30:27 +0200 Neil Muller Don't allow placing points outside the level
Sat, 07 Sep 2013 14:26:47 +0200 Stefano Rivera Remove sheep from start level
Sat, 07 Sep 2013 14:26:28 +0200 Stefano Rivera Replace menu and death screen with the starting level
Sat, 07 Sep 2013 14:19:31 +0200 Neil Muller Scale lines when we zoom out
Sat, 07 Sep 2013 14:14:41 +0200 Neil Muller Round level coordinates
Sat, 07 Sep 2013 14:10:46 +0200 Adrianna Pińska empty alien tunnels
Sat, 07 Sep 2013 13:53:26 +0200 Neil Muller PEP8
Sat, 07 Sep 2013 13:52:34 +0200 Neil Muller avoid some work
Sat, 07 Sep 2013 13:52:16 +0200 Neil Muller Cache tiling of the background
Sat, 07 Sep 2013 13:47:10 +0200 David Sharpe Merge.
Sat, 07 Sep 2013 13:39:10 +0200 davidsharpe Special relativistic gravities again.
Sat, 07 Sep 2013 13:34:38 +0200 davidsharpe Automated merge
Sat, 07 Sep 2013 13:34:19 +0200 davidsharpe Special relativistic gravities.
Sat, 07 Sep 2013 13:34:55 +0200 Simon Cross Increment by 5.
Sat, 07 Sep 2013 13:34:01 +0200 Neil Muller Safer color access
Sat, 07 Sep 2013 13:30:06 +0200 Simon Cross Actually snap to grid.
Sat, 07 Sep 2013 13:05:41 +0200 Neil Muller Tweak button layout
Sat, 07 Sep 2013 13:00:31 +0200 Neil Muller Tweak zoom button layout
Sat, 07 Sep 2013 13:00:36 +0200 Simon Cross PEP8 fix.
Sat, 07 Sep 2013 12:58:25 +0200 Simon Cross Merge.
Sat, 07 Sep 2013 12:55:38 +0200 Simon Cross Add grid size buttons.
Sat, 07 Sep 2013 12:56:42 +0200 davidsharpe p8
Sat, 07 Sep 2013 12:53:20 +0200 davidsharpe Well, gravity push.
Sat, 07 Sep 2013 12:52:16 +0200 davidsharpe Well, gravity.
Sat, 07 Sep 2013 12:50:21 +0200 Jeremy Thurgood Sheep behaviour.
Sat, 07 Sep 2013 12:49:27 +0200 Neil Muller more zooming
Sat, 07 Sep 2013 12:43:31 +0200 Neil Muller Partial zoom support
Sat, 07 Sep 2013 12:41:16 +0200 Jeremy Thurgood Rename dead sheep as well.
Sat, 07 Sep 2013 12:38:51 +0200 Neil Muller Unbreak polygon drawing
Sat, 07 Sep 2013 12:33:35 +0200 Jeremy Thurgood Sheep! (And refactoring!)
Sat, 07 Sep 2013 11:21:54 +0200 Jeremy Thurgood Better protagonist finding for enemies.
Sat, 07 Sep 2013 12:32:40 +0200 Stefano Rivera Move hard-coded starting point to levels meta file
Sat, 07 Sep 2013 12:10:42 +0200 Neil Muller Move points button
Sat, 07 Sep 2013 11:16:59 +0200 Stefano Rivera No, we really don't need EnemyDeathEvent
Sat, 07 Sep 2013 10:42:37 +0200 Jeremy Thurgood Pad multiline text.
Sat, 07 Sep 2013 10:39:01 +0200 Stefano Rivera Tyop (spotted by the Hodgestar)
Sat, 07 Sep 2013 10:15:19 +0200 Stefano Rivera Add attacks to stats screen
Sat, 07 Sep 2013 09:47:45 +0200 Adrianna Pińska better bubbles (work in progress)
Sat, 07 Sep 2013 08:59:55 +0200 Neil Muller Animated acid
Sat, 07 Sep 2013 08:59:28 +0200 Neil Muller Hack together tile animation
Sat, 07 Sep 2013 01:21:32 +0200 Stefano Rivera Reselt world on death
Sat, 07 Sep 2013 01:12:21 +0200 Stefano Rivera Restarting the level restores health
Sat, 07 Sep 2013 01:11:51 +0200 Neil Muller Fold long text messages somewhat
Sat, 07 Sep 2013 01:05:18 +0200 Neil Muller Pass layout hint to overlays
Sat, 07 Sep 2013 01:03:55 +0200 Neil Muller Better MultiLineWidget
Sat, 07 Sep 2013 01:10:53 +0200 Stefano Rivera Use Result instead of ClawEvent
Sat, 07 Sep 2013 01:04:01 +0200 Stefano Rivera Use Result to handle firing
Sat, 07 Sep 2013 01:03:46 +0200 Adrianna Pińska screenshot with dead aliens and keycards
Sat, 07 Sep 2013 00:42:09 +0200 Stefano Rivera Use Result to handle enemy death (but keep the event for accounting purposes)
Sat, 07 Sep 2013 00:34:00 +0200 Jeremy Thurgood Goodbye foul locked_door!
Sat, 07 Sep 2013 00:28:56 +0200 Adrianna Pińska lock
Sat, 07 Sep 2013 00:15:19 +0200 Neil Muller remove unneeded fill
Sat, 07 Sep 2013 00:10:20 +0200 Neil Muller Drop unused alpha bit from tile_surface helper
Fri, 06 Sep 2013 23:59:49 +0200 Stefano Rivera Don't crash if we have an out of date saved state
Fri, 06 Sep 2013 23:58:15 +0200 Stefano Rivera Use a result object to get new drawables back to the area
Fri, 06 Sep 2013 23:47:44 +0200 Jeremy Thurgood Fix positioning and debug print.
Fri, 06 Sep 2013 23:39:22 +0200 Jeremy Thurgood Bleh.
Fri, 06 Sep 2013 23:37:55 +0200 Jeremy Thurgood Some notes.
Fri, 06 Sep 2013 23:22:44 +0200 Jeremy Thurgood Some notes.
Fri, 06 Sep 2013 23:36:08 +0200 Stefano Rivera Colons are allowed in strings
Fri, 06 Sep 2013 23:11:37 +0200 Stefano Rivera Collected collectables stay collected
Fri, 06 Sep 2013 23:07:27 +0200 Stefano Rivera Create a nagslang.collectable module for collectables
Fri, 06 Sep 2013 23:03:28 +0200 Adrianna Pińska new acid and moonlight art
Fri, 06 Sep 2013 22:40:41 +0200 Adrianna Pińska new werewolf attack art.
Fri, 06 Sep 2013 22:52:24 +0200 Stefano Rivera Count deaths
Fri, 06 Sep 2013 22:44:14 +0200 Stefano Rivera Move the inventory to world, to slightly reduce overall hackyness
Fri, 06 Sep 2013 22:33:51 +0200 Stefano Rivera Change the flavour of magic in World
Fri, 06 Sep 2013 22:27:08 +0200 Jeremy Thurgood Use timers for enemy ballistics cooldown.
Fri, 06 Sep 2013 21:56:57 +0200 Jeremy Thurgood Automatic weapons.
Fri, 06 Sep 2013 21:37:00 +0200 Stefano Rivera Make the inventory a set
Fri, 06 Sep 2013 21:27:09 +0200 Neil Muller Demo new alien
Fri, 06 Sep 2013 21:26:57 +0200 Neil Muller Start refactoring alien movement
Fri, 06 Sep 2013 21:13:45 +0200 Stefano Rivera Enemy ranged attacks do damage
Fri, 06 Sep 2013 21:07:24 +0200 Stefano Rivera Move ranged attack code to Enemy. Don't shoot through solid objects
Fri, 06 Sep 2013 20:59:37 +0200 Jeremy Thurgood More sensible health bar positioning.
Fri, 06 Sep 2013 20:45:02 +0200 Jeremy Thurgood Keycard doors.
Fri, 06 Sep 2013 20:25:06 +0200 Stefano Rivera Acid attacks shoot things that look like acid
Fri, 06 Sep 2013 20:12:07 +0200 Neil Muller Transparent moonlight
Fri, 06 Sep 2013 20:10:46 +0200 Stefano Rivera ChargingEnemy spits acid
Fri, 06 Sep 2013 20:06:25 +0200 Jeremy Thurgood Keycard art.
Fri, 06 Sep 2013 19:42:01 +0200 Jeremy Thurgood Refactor doors and add horrible temporoary image for someone to fix later.