Fri, 06 Sep 2013 12:58:46 +0200 |
Neil Muller |
Robustness fix
|
Fri, 06 Sep 2013 12:59:51 +0200 |
Stefano Rivera |
Resume from the previous level
|
Fri, 06 Sep 2013 12:55:48 +0200 |
Jeremy Thurgood |
Enemies can hurt things again. (Oops.)
|
Fri, 06 Sep 2013 12:48:03 +0200 |
Jeremy Thurgood |
Less violent werewolf health colour.
|
Fri, 06 Sep 2013 12:44:01 +0200 |
Jeremy Thurgood |
Use constants for health.
|
Fri, 06 Sep 2013 12:42:18 +0200 |
Jeremy Thurgood |
Better change sequence.
|
Fri, 06 Sep 2013 12:25:53 +0200 |
Neil Muller |
Re-enable no-sound option
|
Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
|
Fri, 06 Sep 2013 11:48:48 +0200 |
Jeremy Thurgood |
More interesting claw attack.
|
Fri, 06 Sep 2013 11:39:48 +0200 |
Jeremy Thurgood |
Physics-related cleanup.
|
Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
|
Fri, 06 Sep 2013 03:10:04 +0200 |
Adrianna Pińska |
laser gun
|
Fri, 06 Sep 2013 02:41:55 +0200 |
Simon Cross |
Fix claw attack rendering a bit.
|
Fri, 06 Sep 2013 02:39:56 +0200 |
Neil Muller |
Move quit button away from other stuff
|
Fri, 06 Sep 2013 02:36:59 +0200 |
Adrianna Pińska |
magenta laser blast
|
Fri, 06 Sep 2013 02:29:44 +0200 |
Neil Muller |
Only add objects with actual puzzlers to the glue
|
Fri, 06 Sep 2013 02:21:01 +0200 |
Simon Cross |
Fix out by one error.
|
Fri, 06 Sep 2013 02:18:44 +0200 |
Simon Cross |
Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
|
Fri, 06 Sep 2013 02:11:58 +0200 |
Simon Cross |
Load first level on play start.
|
Fri, 06 Sep 2013 02:09:46 +0200 |
Simon Cross |
Remove key_state from new game door.
|
Fri, 06 Sep 2013 02:04:27 +0200 |
Simon Cross |
A spaceship level (aka were you start).
|
Fri, 06 Sep 2013 02:03:53 +0200 |
Simon Cross |
Load all levels.
|
Fri, 06 Sep 2013 02:03:16 +0200 |
Simon Cross |
Add means for listing levels and areas.
|
Fri, 06 Sep 2013 02:08:03 +0200 |
Adrianna Pińska |
have a heart
|
Fri, 06 Sep 2013 02:01:30 +0200 |
Stefano Rivera |
Open bulkheads are no longer opaque to furniture
|
Fri, 06 Sep 2013 01:48:59 +0200 |
Stefano Rivera |
BOX is no longer accurate
|
Fri, 06 Sep 2013 01:44:23 +0200 |
Stefano Rivera |
Actually use the base tile specified in the level
|
Fri, 06 Sep 2013 01:41:02 +0200 |
Adrianna Pińska |
why are floors so hard?
|