Mercurial > nagslang
changeset 331:5030ef2718ae
Fix claw attack rendering a bit.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Fri, 06 Sep 2013 02:41:55 +0200 |
parents | 6e32494b9f9e |
children | ffefb93127c5 |
files | nagslang/game_object.py |
diffstat | 1 files changed, 4 insertions(+), 4 deletions(-) [+] |
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--- a/nagslang/game_object.py Fri Sep 06 02:39:56 2013 +0200 +++ b/nagslang/game_object.py Fri Sep 06 02:41:55 2013 +0200 @@ -428,16 +428,16 @@ ) self.time_created = time.time() - def animate(self): - super(ClawAttack, self).animate() + def update(self, seconds): + super(ClawAttack, self).update(seconds) position = (self.physicser.position.x, self.physicser.position.y) r = self.get_space().segment_query(self.last_position, position) self.last_position = position for collision in r: shape = collision.shape if (shape.collision_type == self.source_collision_type - or shape == self.physicser.get_shape() - or shape.sensor): + or shape == self.physicser.get_shape() + or shape.sensor): continue if hasattr(shape, 'physicser'): shape.physicser.game_object.hit(self)