changeset 331:5030ef2718ae

Fix claw attack rendering a bit.
author Simon Cross <hodgestar@gmail.com>
date Fri, 06 Sep 2013 02:41:55 +0200
parents 6e32494b9f9e
children ffefb93127c5
files nagslang/game_object.py
diffstat 1 files changed, 4 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/nagslang/game_object.py	Fri Sep 06 02:39:56 2013 +0200
+++ b/nagslang/game_object.py	Fri Sep 06 02:41:55 2013 +0200
@@ -428,16 +428,16 @@
         )
         self.time_created = time.time()
 
-    def animate(self):
-        super(ClawAttack, self).animate()
+    def update(self, seconds):
+        super(ClawAttack, self).update(seconds)
         position = (self.physicser.position.x, self.physicser.position.y)
         r = self.get_space().segment_query(self.last_position, position)
         self.last_position = position
         for collision in r:
             shape = collision.shape
             if (shape.collision_type == self.source_collision_type
-                or shape == self.physicser.get_shape()
-                or shape.sensor):
+                    or shape == self.physicser.get_shape()
+                    or shape.sensor):
                 continue
             if hasattr(shape, 'physicser'):
                 shape.physicser.game_object.hit(self)