log

age author description
Tue, 03 Sep 2013 11:21:43 +0200 Neil Muller Allow using right mouse button to drag level display
Tue, 03 Sep 2013 11:21:11 +0200 Neil Muller Remove stale debugging print
Tue, 03 Sep 2013 11:19:03 +0200 Neil Muller Fix 'fill exterior' button
Tue, 03 Sep 2013 10:47:27 +0200 Neil Muller Round-tripping through load/save shouldn't discard objects
Tue, 03 Sep 2013 01:21:24 +0200 Jeremy Thurgood Screenshot for day 2.
Tue, 03 Sep 2013 01:00:29 +0200 Jeremy Thurgood Pictures for lights and switches.
Tue, 03 Sep 2013 00:52:22 +0200 Stefano Rivera Skip loading images before the display is initialized (so the level editor can start again)
Tue, 03 Sep 2013 00:50:11 +0200 Jeremy Thurgood Consolidate image rendering stuff a bit.
Tue, 03 Sep 2013 00:10:54 +0200 Neil Muller Stickier facings
Mon, 02 Sep 2013 23:53:48 +0200 Stefano Rivera Moar PNGs
Mon, 02 Sep 2013 23:53:11 +0200 Stefano Rivera Scroll wheel
Mon, 02 Sep 2013 23:52:24 +0200 Neil Muller front and back views
Mon, 02 Sep 2013 23:49:27 +0200 Jeremy Thurgood Crates look like crates.
Mon, 02 Sep 2013 23:48:59 +0200 Adrianna Pińska floor sensors and lights
Mon, 02 Sep 2013 23:48:09 +0200 Stefano Rivera Levels need a pymunk Space to load
Mon, 02 Sep 2013 23:43:44 +0200 Stefano Rivera Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
Mon, 02 Sep 2013 23:39:08 +0200 Stefano Rivera Revert that crazy hack, nobody was meant to see it
Mon, 02 Sep 2013 23:38:11 +0200 Stefano Rivera Rebuild PNG
Mon, 02 Sep 2013 23:37:10 +0200 Adrianna Pińska make crate smaller
Mon, 02 Sep 2013 23:19:46 +0200 Stefano Rivera Build new PNGs
Mon, 02 Sep 2013 23:13:03 +0200 Jeremy Thurgood Fix imports.
Mon, 02 Sep 2013 23:12:15 +0200 Jeremy Thurgood Remove hardcoded level hackery.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:40:14 +0200 Adrianna Pińska a crate
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 19:20:44 +0200 Stefano Rivera Send a fake resize event, to discover the real window size under a tiling window manager
Mon, 02 Sep 2013 19:04:36 +0200 Stefano Rivera Add a trailing newline
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Mon, 02 Sep 2013 18:12:42 +0200 Stefano Rivera Render tuples to lists
Mon, 02 Sep 2013 18:00:52 +0200 Stefano Rivera Support other interesting keys, too
Mon, 02 Sep 2013 17:58:35 +0200 Stefano Rivera Support integer dict keys
Mon, 02 Sep 2013 18:19:57 +0200 Neil Muller Add hack'ish 'close polygon' option
Mon, 02 Sep 2013 17:57:06 +0200 Neil Muller Tweak button creation code
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:44:27 +0200 Stefano Rivera Wrap long line
Mon, 02 Sep 2013 17:43:45 +0200 Stefano Rivera Dump inline lists and dicts too
Mon, 02 Sep 2013 17:03:25 +0200 Stefano Rivera Handle corner cases around quotes in strings
Mon, 02 Sep 2013 16:57:59 +0200 Stefano Rivera Support inline lists, dicts, etc. And alternative top level objects
Mon, 02 Sep 2013 17:23:13 +0200 Neil Muller Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
Mon, 02 Sep 2013 17:22:42 +0200 Neil Muller Handle case of display larger than the level better
Mon, 02 Sep 2013 17:09:47 +0200 Jeremy Thurgood Cleaner switch/light rendering.
Mon, 02 Sep 2013 16:57:31 +0200 Jeremy Thurgood Better tests.
Mon, 02 Sep 2013 16:52:03 +0200 Jeremy Thurgood Fix test.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 16:04:11 +0200 Stefano Rivera Dump dicts in sorted order
Mon, 02 Sep 2013 15:31:19 +0200 Stefano Rivera Support numeric types
Mon, 02 Sep 2013 15:27:51 +0200 Stefano Rivera Support boolean and None types
Mon, 02 Sep 2013 15:44:57 +0200 Neil Muller Tweak 'draw exterior' logic to handle surrounded polygons better
Mon, 02 Sep 2013 15:29:37 +0200 Neil Muller Add fill button
Mon, 02 Sep 2013 15:24:21 +0200 Neil Muller add save button
Mon, 02 Sep 2013 15:04:42 +0200 Neil Muller More albow
Mon, 02 Sep 2013 15:00:28 +0200 Stefano Rivera Fallback to pytest's skip exception
Mon, 02 Sep 2013 14:51:50 +0200 Stefano Rivera Appease the gods of PEP-8
Mon, 02 Sep 2013 14:50:30 +0200 Stefano Rivera Test with dump_s and load_s
Mon, 02 Sep 2013 14:45:18 +0200 Stefano Rivera Refactored as classes for readability and to make it easier to support more types
Mon, 02 Sep 2013 14:25:16 +0200 Jeremy Thurgood Some basic puzzle tests.
Mon, 02 Sep 2013 14:09:39 +0200 Neil Muller Partially albowify the level editor
Mon, 02 Sep 2013 13:59:11 +0200 Neil Muller Add fonts needed for Albowifying the editor