log

age author description
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Wed, 04 Sep 2013 13:15:48 +0200 Jeremy Thurgood Clunkier properties to make pyflakes happy.
Wed, 04 Sep 2013 13:13:11 +0200 Jeremy Thurgood Better protagonist physicser.
Wed, 04 Sep 2013 01:14:49 +0200 Stefano Rivera Screenshot
Wed, 04 Sep 2013 00:17:50 +0200 Stefano Rivera Build PNGs
Wed, 04 Sep 2013 00:15:11 +0200 Adrianna Pińska werewolf facing north
Wed, 04 Sep 2013 00:11:29 +0200 Neil Muller Pass display offset to overlays for when the display is larger than the level
Tue, 03 Sep 2013 23:58:57 +0200 Adrianna Pińska werewolf facing south
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 23:32:46 +0200 Neil Muller PEP8
Tue, 03 Sep 2013 23:31:54 +0200 Neil Muller Munge in interior wall drawing
Tue, 03 Sep 2013 23:14:48 +0200 Neil Muller Display interior walls and start working towards drawing them
Tue, 03 Sep 2013 23:29:15 +0200 Stefano Rivera And another puzzler for level-importing
Tue, 03 Sep 2013 23:28:38 +0200 Stefano Rivera Level doesn't gave a get_drawables() getter any more, that was rubbish
Tue, 03 Sep 2013 23:27:25 +0200 Stefano Rivera Break puzzlers out of game_object.py
Tue, 03 Sep 2013 23:16:09 +0200 Jeremy Thurgood Fix protagonist physicsers.
Tue, 03 Sep 2013 22:53:23 +0200 Neil Muller Add showing objects to the level editor
Tue, 03 Sep 2013 22:19:20 +0200 Neil Muller Add dummy check boxes
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 22:24:38 +0200 Stefano Rivera Overlays that don't suck as much
Tue, 03 Sep 2013 22:10:38 +0200 Neil Muller Reorder startup to avoid pygame init issues
Tue, 03 Sep 2013 22:02:33 +0200 Stefano Rivera Note image
Tue, 03 Sep 2013 21:53:24 +0200 Neil Muller Add some notes on requirements to the readme
Tue, 03 Sep 2013 21:16:22 +0200 Jeremy Thurgood Document collision handler a little better.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:44:55 +0200 Neil Muller Don't render the old scene with the protagnist's new position during scene changes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.
Tue, 03 Sep 2013 20:24:25 +0200 Jeremy Thurgood Better collision handling, potentially locked doors.
Tue, 03 Sep 2013 20:10:44 +0200 Stefano Rivera Err, in pymunk coordinates
Tue, 03 Sep 2013 20:06:12 +0200 Jeremy Thurgood Some refactoring and fixing, start of better collision handling.
Tue, 03 Sep 2013 19:48:02 +0200 Stefano Rivera Make FloorSwitchPuzzler are more generic CollidePuzzler
Tue, 03 Sep 2013 19:31:28 +0200 Stefano Rivera Output coordinates from the level editor, to help place things
Tue, 03 Sep 2013 19:09:07 +0200 Stefano Rivera We have doors
Tue, 03 Sep 2013 17:37:16 +0200 Neil Muller Re-canonicalize level1 after rebase merge
Tue, 03 Sep 2013 16:59:00 +0200 Neil Muller Fix destintion and add internal door
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:57:09 +0200 Neil Muller Add some state manipulation helper methods
Tue, 03 Sep 2013 17:15:00 +0200 Stefano Rivera Round-tripped levels through the editor to canonicalize them
Tue, 03 Sep 2013 16:12:24 +0200 Neil Muller Add doors to the levels
Tue, 03 Sep 2013 16:12:15 +0200 Neil Muller Initial door object
Tue, 03 Sep 2013 16:11:50 +0200 Neil Muller add level2 to list of screens
Tue, 03 Sep 2013 16:08:25 +0200 Neil Muller Add a level2
Tue, 03 Sep 2013 16:07:56 +0200 Neil Muller Tweak resources.get_file to allow creating non-existant files
Tue, 03 Sep 2013 15:37:09 +0200 Neil Muller Very placeholder art for door
Tue, 03 Sep 2013 15:27:58 +0200 Adrianna Pińska outstanding art TODO
Tue, 03 Sep 2013 15:21:15 +0200 Neil Muller Update TODO a bit
Tue, 03 Sep 2013 14:39:48 +0200 Neil Muller Add alien to level1
Tue, 03 Sep 2013 14:39:38 +0200 Neil Muller A patrolling alien
Tue, 03 Sep 2013 11:21:43 +0200 Neil Muller Allow using right mouse button to drag level display
Tue, 03 Sep 2013 11:21:11 +0200 Neil Muller Remove stale debugging print
Tue, 03 Sep 2013 11:19:03 +0200 Neil Muller Fix 'fill exterior' button
Tue, 03 Sep 2013 10:47:27 +0200 Neil Muller Round-tripping through load/save shouldn't discard objects
Tue, 03 Sep 2013 01:21:24 +0200 Jeremy Thurgood Screenshot for day 2.
Tue, 03 Sep 2013 01:00:29 +0200 Jeremy Thurgood Pictures for lights and switches.
Tue, 03 Sep 2013 00:52:22 +0200 Stefano Rivera Skip loading images before the display is initialized (so the level editor can start again)
Tue, 03 Sep 2013 00:50:11 +0200 Jeremy Thurgood Consolidate image rendering stuff a bit.
Tue, 03 Sep 2013 00:10:54 +0200 Neil Muller Stickier facings
Mon, 02 Sep 2013 23:53:48 +0200 Stefano Rivera Moar PNGs
Mon, 02 Sep 2013 23:53:11 +0200 Stefano Rivera Scroll wheel
Mon, 02 Sep 2013 23:52:24 +0200 Neil Muller front and back views
Mon, 02 Sep 2013 23:49:27 +0200 Jeremy Thurgood Crates look like crates.
Mon, 02 Sep 2013 23:48:59 +0200 Adrianna Pińska floor sensors and lights
Mon, 02 Sep 2013 23:48:09 +0200 Stefano Rivera Levels need a pymunk Space to load
Mon, 02 Sep 2013 23:43:44 +0200 Stefano Rivera Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
Mon, 02 Sep 2013 23:39:08 +0200 Stefano Rivera Revert that crazy hack, nobody was meant to see it
Mon, 02 Sep 2013 23:38:11 +0200 Stefano Rivera Rebuild PNG
Mon, 02 Sep 2013 23:37:10 +0200 Adrianna Pińska make crate smaller
Mon, 02 Sep 2013 23:19:46 +0200 Stefano Rivera Build new PNGs
Mon, 02 Sep 2013 23:13:03 +0200 Jeremy Thurgood Fix imports.
Mon, 02 Sep 2013 23:12:15 +0200 Jeremy Thurgood Remove hardcoded level hackery.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:40:14 +0200 Adrianna Pińska a crate
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 19:20:44 +0200 Stefano Rivera Send a fake resize event, to discover the real window size under a tiling window manager
Mon, 02 Sep 2013 19:04:36 +0200 Stefano Rivera Add a trailing newline
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Mon, 02 Sep 2013 18:12:42 +0200 Stefano Rivera Render tuples to lists
Mon, 02 Sep 2013 18:00:52 +0200 Stefano Rivera Support other interesting keys, too
Mon, 02 Sep 2013 17:58:35 +0200 Stefano Rivera Support integer dict keys
Mon, 02 Sep 2013 18:19:57 +0200 Neil Muller Add hack'ish 'close polygon' option
Mon, 02 Sep 2013 17:57:06 +0200 Neil Muller Tweak button creation code
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:44:27 +0200 Stefano Rivera Wrap long line
Mon, 02 Sep 2013 17:43:45 +0200 Stefano Rivera Dump inline lists and dicts too
Mon, 02 Sep 2013 17:03:25 +0200 Stefano Rivera Handle corner cases around quotes in strings
Mon, 02 Sep 2013 16:57:59 +0200 Stefano Rivera Support inline lists, dicts, etc. And alternative top level objects
Mon, 02 Sep 2013 17:23:13 +0200 Neil Muller Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
Mon, 02 Sep 2013 17:22:42 +0200 Neil Muller Handle case of display larger than the level better
Mon, 02 Sep 2013 17:09:47 +0200 Jeremy Thurgood Cleaner switch/light rendering.
Mon, 02 Sep 2013 16:57:31 +0200 Jeremy Thurgood Better tests.
Mon, 02 Sep 2013 16:52:03 +0200 Jeremy Thurgood Fix test.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 16:40:56 +0200 Neil Muller Use dialogs to report save results
Mon, 02 Sep 2013 16:04:11 +0200 Stefano Rivera Dump dicts in sorted order
Mon, 02 Sep 2013 15:31:19 +0200 Stefano Rivera Support numeric types
Mon, 02 Sep 2013 15:27:51 +0200 Stefano Rivera Support boolean and None types
Mon, 02 Sep 2013 15:44:57 +0200 Neil Muller Tweak 'draw exterior' logic to handle surrounded polygons better
Mon, 02 Sep 2013 15:29:37 +0200 Neil Muller Add fill button
Mon, 02 Sep 2013 15:24:21 +0200 Neil Muller add save button
Mon, 02 Sep 2013 15:04:42 +0200 Neil Muller More albow
Mon, 02 Sep 2013 15:00:28 +0200 Stefano Rivera Fallback to pytest's skip exception
Mon, 02 Sep 2013 14:51:50 +0200 Stefano Rivera Appease the gods of PEP-8
Mon, 02 Sep 2013 14:50:30 +0200 Stefano Rivera Test with dump_s and load_s
Mon, 02 Sep 2013 14:45:18 +0200 Stefano Rivera Refactored as classes for readability and to make it easier to support more types
Mon, 02 Sep 2013 14:25:16 +0200 Jeremy Thurgood Some basic puzzle tests.
Mon, 02 Sep 2013 14:09:39 +0200 Neil Muller Partially albowify the level editor
Mon, 02 Sep 2013 13:59:11 +0200 Neil Muller Add fonts needed for Albowifying the editor
Mon, 02 Sep 2013 14:01:55 +0200 Jeremy Thurgood Layered drawing.
Mon, 02 Sep 2013 13:48:24 +0200 Jeremy Thurgood FloorLight, linked to a FloorSwitch.
Mon, 02 Sep 2013 13:29:30 +0200 Jeremy Thurgood List of drawables in area.
Mon, 02 Sep 2013 13:21:53 +0200 Jeremy Thurgood More consistent debug rendering.
Mon, 02 Sep 2013 13:05:25 +0200 Stefano Rivera Support a common stylistic variation
Mon, 02 Sep 2013 11:56:08 +0200 Stefano Rivera Rename to yamlish
Mon, 02 Sep 2013 12:45:06 +0200 Neil Muller draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
Mon, 02 Sep 2013 12:01:25 +0200 Jeremy Thurgood Cleaner direction key management.
Mon, 02 Sep 2013 11:54:13 +0200 Neil Muller more pep8 cleanup