log

age author description
Mon, 02 Sep 2013 11:50:04 +0200 Neil Muller Fix newer pep8 continuation complaint
Mon, 02 Sep 2013 11:41:39 +0200 Jeremy Thurgood Add WASD controls, switch to "c" for form change.
Mon, 02 Sep 2013 11:20:34 +0200 Neil Muller Support showing exterior filled view in the editor
Mon, 02 Sep 2013 11:20:04 +0200 Neil Muller Fill the exterior with the blackness of space
Mon, 02 Sep 2013 11:20:17 +0200 Jeremy Thurgood Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Mon, 02 Sep 2013 08:47:05 +0200 Jeremy Thurgood Start next to the wall, not in it.
Mon, 02 Sep 2013 08:36:46 +0200 Jeremy Thurgood Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
Mon, 02 Sep 2013 02:18:50 +0200 Stefano Rivera Dump our YAML subset too
Mon, 02 Sep 2013 00:55:59 +0200 Stefano Rivera Simple (subset of) YAML parser
Mon, 02 Sep 2013 00:49:42 +0200 Simon Cross Screenshot at r87.
Sun, 01 Sep 2013 23:18:47 +0200 Neil Muller Hack in viewport
Sun, 01 Sep 2013 23:00:45 +0200 Neil Muller Tweak render order
Sun, 01 Sep 2013 22:57:03 +0200 Neil Muller Make the window resizable
Sun, 01 Sep 2013 22:54:53 +0200 Neil Muller Point pymunk at a screen surface, not the display to make things saner
Sun, 01 Sep 2013 22:58:04 +0200 davidsharpe Fix whitespace again.
Sun, 01 Sep 2013 22:56:26 +0200 davidsharpe Fix whitespace.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 22:36:49 +0200 Adrianna Pińska goodbye, werewolf
Sun, 01 Sep 2013 22:26:13 +0200 Neil Muller Dump phone notes
Sun, 01 Sep 2013 22:24:59 +0200 Adrianna Pińska now the human is going
Sun, 01 Sep 2013 21:50:41 +0200 Stefano Rivera Make the polygon in level1 much bigger
Sun, 01 Sep 2013 21:47:09 +0200 Stefano Rivera Human
Sun, 01 Sep 2013 21:44:45 +0200 Stefano Rivera Put levels in a levels directory
Sun, 01 Sep 2013 21:40:01 +0200 davidsharpe Automated merge
Sun, 01 Sep 2013 21:39:37 +0200 davidsharpe Added environmental motion effects to protagonist.
Sun, 01 Sep 2013 21:41:49 +0200 Stefano Rivera Move save() to Level
Sun, 01 Sep 2013 21:39:16 +0200 Stefano Rivera Shebang and path hacking, so that the area_editor runs
Sun, 01 Sep 2013 21:32:28 +0200 Stefano Rivera Creature PNGs
Sun, 01 Sep 2013 21:20:14 +0200 Adrianna Pińska second alien
Sun, 01 Sep 2013 20:47:58 +0200 Adrianna Pińska first alien
Sun, 01 Sep 2013 19:56:18 +0200 Adrianna Pińska hoo-mon
Sun, 01 Sep 2013 19:53:18 +0200 Jeremy Thurgood Clean up a few things.
Sun, 01 Sep 2013 19:31:39 +0200 Jeremy Thurgood Move protagonist object to the right place.
Sun, 01 Sep 2013 19:18:45 +0200 Jeremy Thurgood Unused import.
Sun, 01 Sep 2013 19:18:12 +0200 Jeremy Thurgood Put werewolf facing direction magic back.
Sun, 01 Sep 2013 18:57:35 +0200 Jeremy Thurgood WTF whitespace?!?!?!?!
Sun, 01 Sep 2013 18:56:03 +0200 Jeremy Thurgood Fix import.
Sun, 01 Sep 2013 18:50:21 +0200 Jeremy Thurgood Fix long line.
Sun, 01 Sep 2013 18:48:55 +0200 Jeremy Thurgood Start of game object stuff.
Sun, 01 Sep 2013 18:57:16 +0200 Stefano Rivera Centre the wolf on its body
Sun, 01 Sep 2013 18:55:19 +0200 Neil Muller Use resource get_file
Sun, 01 Sep 2013 18:51:06 +0200 Stefano Rivera Now with a werewolf
Sun, 01 Sep 2013 18:50:19 +0200 Neil Muller Only save levels if the loops are closed
Sun, 01 Sep 2013 18:46:05 +0200 Simon Cross Add .get_file() to resources.
Sun, 01 Sep 2013 18:39:37 +0200 Simon Cross Draw all the walls.
Sun, 01 Sep 2013 18:34:38 +0200 Simon Cross Tweak wall thickness and human impulse.
Sun, 01 Sep 2013 18:29:04 +0200 Neil Muller The level editor
Sun, 01 Sep 2013 18:28:33 +0200 Neil Muller Approximate levels and walls
Sun, 01 Sep 2013 18:26:15 +0200 Stefano Rivera Built some images
Sun, 01 Sep 2013 18:26:07 +0200 Stefano Rivera Now supporting make install
Sun, 01 Sep 2013 18:22:46 +0200 Simon Cross Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
Sun, 01 Sep 2013 18:21:12 +0200 Adrianna Pińska restructured directory plus half an alien
Sun, 01 Sep 2013 18:16:50 +0200 Stefano Rivera Export with inkscape. rsvg got the eyes wrong
Sun, 01 Sep 2013 18:14:58 +0200 Stefano Rivera Sanish resolution
Sun, 01 Sep 2013 18:14:43 +0200 Stefano Rivera Optional optimization
Sun, 01 Sep 2013 18:10:33 +0200 Adrianna Pińska werewolf now with shading
Sun, 01 Sep 2013 17:40:43 +0200 Simon Cross Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
Sun, 01 Sep 2013 17:40:30 +0200 Neil Muller Move tiles under images for resource loading
Sun, 01 Sep 2013 17:31:07 +0200 Stefano Rivera Don't prefix the basedir twice
Sun, 01 Sep 2013 17:24:45 +0200 Neil Muller Add a placeholder floor tile
Sun, 01 Sep 2013 17:06:06 +0200 Simon Cross Give screens a name and a world.
Sun, 01 Sep 2013 17:01:25 +0200 Stefano Rivera Render SVGs to PNG
Sun, 01 Sep 2013 16:50:57 +0200 Simon Cross Remove unused import.
Sun, 01 Sep 2013 16:50:06 +0200 Simon Cross Move and hold.
Sun, 01 Sep 2013 16:44:04 +0200 Stefano Rivera Prettier resource loading module
Sun, 01 Sep 2013 16:39:13 +0200 Jeremy Thurgood Arbitrary function condition.
Sun, 01 Sep 2013 16:14:35 +0200 Simon Cross Fix repor and add type-check to __eq__.
Sun, 01 Sep 2013 16:12:23 +0200 Simon Cross Don't munge sys.path -- rely on nagslang being installed.
Sun, 01 Sep 2013 16:09:16 +0200 Stefano Rivera Text on the menu screen
Sun, 01 Sep 2013 16:07:39 +0200 Jeremy Thurgood Protagonist and environment.
Sun, 01 Sep 2013 16:03:04 +0200 Simon Cross A werewolf always knows where she's going.
Sun, 01 Sep 2013 15:58:38 +0200 Adrianna Pińska werewolf
Sun, 01 Sep 2013 15:57:07 +0200 Simon Cross Consider a spherical werewolf.
Sun, 01 Sep 2013 15:35:48 +0200 Stefano Rivera Forgot to add mutators...
Sun, 01 Sep 2013 15:35:37 +0200 Stefano Rivera Add sys.path munging to the script
Sun, 01 Sep 2013 15:35:12 +0200 Stefano Rivera Ignore any local pymunk bits
Sun, 01 Sep 2013 15:34:57 +0200 Simon Cross Fake area.
Sun, 01 Sep 2013 15:18:11 +0200 Simon Cross Hook up area.
Sun, 01 Sep 2013 14:50:12 +0200 Simon Cross Clean-up imports.
Sun, 01 Sep 2013 14:48:21 +0200 Simon Cross Screens.
Sun, 01 Sep 2013 14:36:18 +0200 Stefano Rivera Image loading
Sun, 01 Sep 2013 14:21:13 +0200 Simon Cross Merge.
Sun, 01 Sep 2013 14:19:55 +0200 Simon Cross Add start of engine / event dispatcher.
Sun, 01 Sep 2013 14:19:31 +0200 Stefano Rivera Docstring
Sun, 01 Sep 2013 14:17:42 +0200 Stefano Rivera Option parsing
Sun, 01 Sep 2013 14:08:42 +0200 Simon Cross Small PEP8 fixes and add author email.
Sun, 01 Sep 2013 14:04:01 +0200 Simon Cross Add start of screen / level / area object.
Sun, 01 Sep 2013 13:56:40 +0200 Stefano Rivera Some startup code
Sun, 01 Sep 2013 13:02:57 +0200 davidsharpe Ignore pycharm stuff.
Sun, 01 Sep 2013 11:55:36 +0200 Neil Muller Add traditional / splite to filepath
Sun, 01 Sep 2013 11:54:58 +0200 Stefano Rivera And another one
Sun, 01 Sep 2013 11:54:13 +0200 Stefano Rivera Remove some files we don't need
Sun, 01 Sep 2013 11:53:30 +0200 Simon Cross MIT license file.
Sun, 01 Sep 2013 10:40:20 +0200 Jeremy Thurgood Update authors to reflect the current team.
Sun, 01 Sep 2013 10:25:52 +0200 Jeremy Thurgood Replace setup.py with our own version.
Sun, 01 Sep 2013 10:12:43 +0200 Simon Cross Fix PEP8 errors.
Sun, 01 Sep 2013 09:41:37 +0200 Simon Cross Ignore some common files.
Sun, 01 Sep 2013 08:51:43 +0200 Neil Muller Add skellington