Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
|
Thu, 05 Sep 2013 14:12:55 +0200 |
Neil Muller |
Add current mode hints
|
Thu, 05 Sep 2013 13:47:22 +0200 |
Neil Muller |
Don't crash on empty walls
|
Thu, 05 Sep 2013 13:34:37 +0200 |
Neil Muller |
simple slow charging alien
|
Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
|
Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
|
Thu, 05 Sep 2013 12:04:14 +0200 |
Neil Muller |
Add a 'select object' with pop-up for easier editing
|
Thu, 05 Sep 2013 12:03:34 +0200 |
Neil Muller |
Add object returns for use in the level editor
|
Thu, 05 Sep 2013 10:52:41 +0200 |
Neil Muller |
Swap order of S frames, so U-turns aren't as freaky
|
Thu, 05 Sep 2013 01:16:40 +0200 |
Simon Cross |
Stop music when the level ends.
|
Thu, 05 Sep 2013 01:07:42 +0200 |
Simon Cross |
Sources for sounds.
|
Thu, 05 Sep 2013 00:54:48 +0200 |
Simon Cross |
First sound and music.
|
Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
|
Thu, 05 Sep 2013 00:53:57 +0200 |
Simon Cross |
Add generic tmp folder to hgignore.
|
Thu, 05 Sep 2013 00:48:42 +0200 |
Neil Muller |
The daily screenshot
|
Thu, 05 Sep 2013 00:41:42 +0200 |
David Sharpe |
Pep8
|
Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
|
Thu, 05 Sep 2013 00:39:55 +0200 |
Neil Muller |
PEP8
|
Thu, 05 Sep 2013 00:38:14 +0200 |
Neil Muller |
Add angle to doors
|
Thu, 05 Sep 2013 00:37:23 +0200 |
Neil Muller |
Better reporting of object errors. Fix incorrect assumption about ordering
|
Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
|
Thu, 05 Sep 2013 00:32:56 +0200 |
Adrianna Pińska |
note is now a terminal
|
Thu, 05 Sep 2013 00:18:37 +0200 |
Neil Muller |
Fix function signature
|
Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
|
Thu, 05 Sep 2013 00:08:58 +0200 |
David Sharpe |
PEP8
|
Thu, 05 Sep 2013 00:06:37 +0200 |
Jeremy Thurgood |
Collision handlers get the protagonist.
|
Thu, 05 Sep 2013 00:05:03 +0200 |
Neil Muller |
Object editing
|
Thu, 05 Sep 2013 00:04:25 +0200 |
Adrianna Pińska |
door
|
Wed, 04 Sep 2013 23:53:45 +0200 |
Adrianna Pińska |
west-facing human
|
Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
|
Wed, 04 Sep 2013 23:46:06 +0200 |
Neil Muller |
Add framework of edit object dialog
|
Wed, 04 Sep 2013 23:42:09 +0200 |
Adrianna Pińska |
west-facing werewolf
|
Wed, 04 Sep 2013 23:05:44 +0200 |
David Sharpe |
Stuff.
|
Wed, 04 Sep 2013 22:48:47 +0200 |
David Sharpe |
More pep8
|
Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
|
Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
|
Wed, 04 Sep 2013 22:26:36 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:26:15 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 22:25:54 +0200 |
David Sharpe |
Added health bar to main screen.
|
Wed, 04 Sep 2013 20:20:13 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 01:23:43 +0200 |
David Sharpe |
Merge
|
Wed, 04 Sep 2013 01:23:32 +0200 |
David Sharpe |
Updated TODOs
|
Wed, 04 Sep 2013 22:20:36 +0200 |
Neil Muller |
Can has delete objects
|
Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
|
Wed, 04 Sep 2013 22:06:55 +0200 |
Neil Muller |
Add multiline widget
|
Wed, 04 Sep 2013 21:32:55 +0200 |
Neil Muller |
More work towards object editing
|
Wed, 04 Sep 2013 21:16:09 +0200 |
Neil Muller |
Add hints for the level editor
|
Wed, 04 Sep 2013 19:11:00 +0200 |
Adrianna Pińska |
north-facing human
|
Wed, 04 Sep 2013 19:09:02 +0200 |
Jeremy Thurgood |
Update TODO.txt.
|
Wed, 04 Sep 2013 18:55:57 +0200 |
Adrianna Pińska |
protagonist rename of doom
|
Wed, 04 Sep 2013 18:45:18 +0200 |
Stefano Rivera |
Avoid indirection in Makefile
|
Wed, 04 Sep 2013 18:41:06 +0200 |
Jeremy Thurgood |
Remove unused stuff.
|
Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
|
Wed, 04 Sep 2013 18:37:43 +0200 |
Adrianna Pińska |
generated pngs for south-facing human
|
Wed, 04 Sep 2013 18:30:47 +0200 |
Adrianna Pińska |
human facing south
|
Wed, 04 Sep 2013 18:30:08 +0200 |
Stefano Rivera |
A stupid, simple menu
|
Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
|
Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
|
Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
|
Wed, 04 Sep 2013 16:53:24 +0200 |
Stefano Rivera |
Overlays belong in render
|
Wed, 04 Sep 2013 16:48:43 +0200 |
Jeremy Thurgood |
Fix embarrassing leftover underscore.
|
Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
|
Wed, 04 Sep 2013 16:21:21 +0200 |
Jeremy Thurgood |
Less hacky rotation suppression.
|
Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
|
Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
|
Wed, 04 Sep 2013 13:15:48 +0200 |
Jeremy Thurgood |
Clunkier properties to make pyflakes happy.
|
Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
|
Wed, 04 Sep 2013 01:14:49 +0200 |
Stefano Rivera |
Screenshot
|
Wed, 04 Sep 2013 00:17:50 +0200 |
Stefano Rivera |
Build PNGs
|
Wed, 04 Sep 2013 00:15:11 +0200 |
Adrianna Pińska |
werewolf facing north
|
Wed, 04 Sep 2013 00:11:29 +0200 |
Neil Muller |
Pass display offset to overlays for when the display is larger than the level
|
Tue, 03 Sep 2013 23:58:57 +0200 |
Adrianna Pińska |
werewolf facing south
|
Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
|
Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
|
Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
|
Tue, 03 Sep 2013 23:32:46 +0200 |
Neil Muller |
PEP8
|
Tue, 03 Sep 2013 23:31:54 +0200 |
Neil Muller |
Munge in interior wall drawing
|
Tue, 03 Sep 2013 23:14:48 +0200 |
Neil Muller |
Display interior walls and start working towards drawing them
|
Tue, 03 Sep 2013 23:29:15 +0200 |
Stefano Rivera |
And another puzzler for level-importing
|
Tue, 03 Sep 2013 23:28:38 +0200 |
Stefano Rivera |
Level doesn't gave a get_drawables() getter any more, that was rubbish
|
Tue, 03 Sep 2013 23:27:25 +0200 |
Stefano Rivera |
Break puzzlers out of game_object.py
|
Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
|
Tue, 03 Sep 2013 22:53:23 +0200 |
Neil Muller |
Add showing objects to the level editor
|
Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
|
Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
|
Tue, 03 Sep 2013 22:24:38 +0200 |
Stefano Rivera |
Overlays that don't suck as much
|
Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
|
Tue, 03 Sep 2013 22:02:33 +0200 |
Stefano Rivera |
Note image
|
Tue, 03 Sep 2013 21:53:24 +0200 |
Neil Muller |
Add some notes on requirements to the readme
|
Tue, 03 Sep 2013 21:16:22 +0200 |
Jeremy Thurgood |
Document collision handler a little better.
|
Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
|
Tue, 03 Sep 2013 21:44:55 +0200 |
Neil Muller |
Don't render the old scene with the protagnist's new position during scene changes
|
Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
|
Tue, 03 Sep 2013 20:24:25 +0200 |
Jeremy Thurgood |
Better collision handling, potentially locked doors.
|
Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
|
Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
|
Tue, 03 Sep 2013 19:48:02 +0200 |
Stefano Rivera |
Make FloorSwitchPuzzler are more generic CollidePuzzler
|
Tue, 03 Sep 2013 19:31:28 +0200 |
Stefano Rivera |
Output coordinates from the level editor, to help place things
|
Tue, 03 Sep 2013 19:09:07 +0200 |
Stefano Rivera |
We have doors
|
Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
|
Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
|
Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
|
Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
|
Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
|
Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
|
Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
|
Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
|
Tue, 03 Sep 2013 16:08:25 +0200 |
Neil Muller |
Add a level2
|
Tue, 03 Sep 2013 16:07:56 +0200 |
Neil Muller |
Tweak resources.get_file to allow creating non-existant files
|
Tue, 03 Sep 2013 15:37:09 +0200 |
Neil Muller |
Very placeholder art for door
|
Tue, 03 Sep 2013 15:27:58 +0200 |
Adrianna Pińska |
outstanding art TODO
|
Tue, 03 Sep 2013 15:21:15 +0200 |
Neil Muller |
Update TODO a bit
|
Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
|
Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
|
Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
|
Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
|
Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
|
Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
|
Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
|
Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
|
Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
|
Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
|
Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
|
Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
|
Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
|
Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
|
Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
|
Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna Pińska |
floor sensors and lights
|
Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
|
Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
|
Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
|
Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
|
Mon, 02 Sep 2013 23:37:10 +0200 |
Adrianna Pińska |
make crate smaller
|
Mon, 02 Sep 2013 23:19:46 +0200 |
Stefano Rivera |
Build new PNGs
|
Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
|
Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
|
Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
|
Mon, 02 Sep 2013 22:40:14 +0200 |
Adrianna Pińska |
a crate
|
Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
|
Mon, 02 Sep 2013 19:20:44 +0200 |
Stefano Rivera |
Send a fake resize event, to discover the real window size under a tiling window manager
|
Mon, 02 Sep 2013 19:04:36 +0200 |
Stefano Rivera |
Add a trailing newline
|
Mon, 02 Sep 2013 18:31:03 +0200 |
Jeremy Thurgood |
Two switch puzzle!
|
Mon, 02 Sep 2013 18:27:58 +0200 |
Stefano Rivera |
YAML levels
|
Mon, 02 Sep 2013 18:12:42 +0200 |
Stefano Rivera |
Render tuples to lists
|
Mon, 02 Sep 2013 18:00:52 +0200 |
Stefano Rivera |
Support other interesting keys, too
|
Mon, 02 Sep 2013 17:58:35 +0200 |
Stefano Rivera |
Support integer dict keys
|
Mon, 02 Sep 2013 18:19:57 +0200 |
Neil Muller |
Add hack'ish 'close polygon' option
|
Mon, 02 Sep 2013 17:57:06 +0200 |
Neil Muller |
Tweak button creation code
|
Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
|
Mon, 02 Sep 2013 17:44:27 +0200 |
Stefano Rivera |
Wrap long line
|
Mon, 02 Sep 2013 17:43:45 +0200 |
Stefano Rivera |
Dump inline lists and dicts too
|
Mon, 02 Sep 2013 17:03:25 +0200 |
Stefano Rivera |
Handle corner cases around quotes in strings
|
Mon, 02 Sep 2013 16:57:59 +0200 |
Stefano Rivera |
Support inline lists, dicts, etc. And alternative top level objects
|
Mon, 02 Sep 2013 17:23:13 +0200 |
Neil Muller |
Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
|
Mon, 02 Sep 2013 17:22:42 +0200 |
Neil Muller |
Handle case of display larger than the level better
|
Mon, 02 Sep 2013 17:09:47 +0200 |
Jeremy Thurgood |
Cleaner switch/light rendering.
|
Mon, 02 Sep 2013 16:57:31 +0200 |
Jeremy Thurgood |
Better tests.
|
Mon, 02 Sep 2013 16:52:03 +0200 |
Jeremy Thurgood |
Fix test.
|
Mon, 02 Sep 2013 16:43:15 +0200 |
Jeremy Thurgood |
Rearrange game objects a bit.
|
Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
|
Mon, 02 Sep 2013 16:04:11 +0200 |
Stefano Rivera |
Dump dicts in sorted order
|
Mon, 02 Sep 2013 15:31:19 +0200 |
Stefano Rivera |
Support numeric types
|
Mon, 02 Sep 2013 15:27:51 +0200 |
Stefano Rivera |
Support boolean and None types
|
Mon, 02 Sep 2013 15:44:57 +0200 |
Neil Muller |
Tweak 'draw exterior' logic to handle surrounded polygons better
|
Mon, 02 Sep 2013 15:29:37 +0200 |
Neil Muller |
Add fill button
|
Mon, 02 Sep 2013 15:24:21 +0200 |
Neil Muller |
add save button
|
Mon, 02 Sep 2013 15:04:42 +0200 |
Neil Muller |
More albow
|
Mon, 02 Sep 2013 15:00:28 +0200 |
Stefano Rivera |
Fallback to pytest's skip exception
|
Mon, 02 Sep 2013 14:51:50 +0200 |
Stefano Rivera |
Appease the gods of PEP-8
|
Mon, 02 Sep 2013 14:50:30 +0200 |
Stefano Rivera |
Test with dump_s and load_s
|
Mon, 02 Sep 2013 14:45:18 +0200 |
Stefano Rivera |
Refactored as classes for readability and to make it easier to support more types
|
Mon, 02 Sep 2013 14:25:16 +0200 |
Jeremy Thurgood |
Some basic puzzle tests.
|
Mon, 02 Sep 2013 14:09:39 +0200 |
Neil Muller |
Partially albowify the level editor
|
Mon, 02 Sep 2013 13:59:11 +0200 |
Neil Muller |
Add fonts needed for Albowifying the editor
|
Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
|
Mon, 02 Sep 2013 13:48:24 +0200 |
Jeremy Thurgood |
FloorLight, linked to a FloorSwitch.
|
Mon, 02 Sep 2013 13:29:30 +0200 |
Jeremy Thurgood |
List of drawables in area.
|
Mon, 02 Sep 2013 13:21:53 +0200 |
Jeremy Thurgood |
More consistent debug rendering.
|
Mon, 02 Sep 2013 13:05:25 +0200 |
Stefano Rivera |
Support a common stylistic variation
|
Mon, 02 Sep 2013 11:56:08 +0200 |
Stefano Rivera |
Rename to yamlish
|
Mon, 02 Sep 2013 12:45:06 +0200 |
Neil Muller |
draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
|
Mon, 02 Sep 2013 12:01:25 +0200 |
Jeremy Thurgood |
Cleaner direction key management.
|
Mon, 02 Sep 2013 11:54:13 +0200 |
Neil Muller |
more pep8 cleanup
|
Mon, 02 Sep 2013 11:50:04 +0200 |
Neil Muller |
Fix newer pep8 continuation complaint
|
Mon, 02 Sep 2013 11:41:39 +0200 |
Jeremy Thurgood |
Add WASD controls, switch to "c" for form change.
|
Mon, 02 Sep 2013 11:20:34 +0200 |
Neil Muller |
Support showing exterior filled view in the editor
|
Mon, 02 Sep 2013 11:20:04 +0200 |
Neil Muller |
Fill the exterior with the blackness of space
|
Mon, 02 Sep 2013 11:20:17 +0200 |
Jeremy Thurgood |
Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
|
Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
|
Mon, 02 Sep 2013 08:47:05 +0200 |
Jeremy Thurgood |
Start next to the wall, not in it.
|
Mon, 02 Sep 2013 08:36:46 +0200 |
Jeremy Thurgood |
Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
|
Mon, 02 Sep 2013 02:18:50 +0200 |
Stefano Rivera |
Dump our YAML subset too
|
Mon, 02 Sep 2013 00:55:59 +0200 |
Stefano Rivera |
Simple (subset of) YAML parser
|
Mon, 02 Sep 2013 00:49:42 +0200 |
Simon Cross |
Screenshot at r87.
|
Sun, 01 Sep 2013 23:18:47 +0200 |
Neil Muller |
Hack in viewport
|
Sun, 01 Sep 2013 23:00:45 +0200 |
Neil Muller |
Tweak render order
|
Sun, 01 Sep 2013 22:57:03 +0200 |
Neil Muller |
Make the window resizable
|
Sun, 01 Sep 2013 22:54:53 +0200 |
Neil Muller |
Point pymunk at a screen surface, not the display to make things saner
|
Sun, 01 Sep 2013 22:58:04 +0200 |
davidsharpe |
Fix whitespace again.
|
Sun, 01 Sep 2013 22:56:26 +0200 |
davidsharpe |
Fix whitespace.
|
Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
|
Sun, 01 Sep 2013 22:36:49 +0200 |
Adrianna Pińska |
goodbye, werewolf
|
Sun, 01 Sep 2013 22:26:13 +0200 |
Neil Muller |
Dump phone notes
|
Sun, 01 Sep 2013 22:24:59 +0200 |
Adrianna Pińska |
now the human is going
|
Sun, 01 Sep 2013 21:50:41 +0200 |
Stefano Rivera |
Make the polygon in level1 much bigger
|
Sun, 01 Sep 2013 21:47:09 +0200 |
Stefano Rivera |
Human
|
Sun, 01 Sep 2013 21:44:45 +0200 |
Stefano Rivera |
Put levels in a levels directory
|
Sun, 01 Sep 2013 21:40:01 +0200 |
davidsharpe |
Automated merge
|
Sun, 01 Sep 2013 21:39:37 +0200 |
davidsharpe |
Added environmental motion effects to protagonist.
|
Sun, 01 Sep 2013 21:41:49 +0200 |
Stefano Rivera |
Move save() to Level
|
Sun, 01 Sep 2013 21:39:16 +0200 |
Stefano Rivera |
Shebang and path hacking, so that the area_editor runs
|
Sun, 01 Sep 2013 21:32:28 +0200 |
Stefano Rivera |
Creature PNGs
|
Sun, 01 Sep 2013 21:20:14 +0200 |
Adrianna Pińska |
second alien
|
Sun, 01 Sep 2013 20:47:58 +0200 |
Adrianna Pińska |
first alien
|
Sun, 01 Sep 2013 19:56:18 +0200 |
Adrianna Pińska |
hoo-mon
|
Sun, 01 Sep 2013 19:53:18 +0200 |
Jeremy Thurgood |
Clean up a few things.
|
Sun, 01 Sep 2013 19:31:39 +0200 |
Jeremy Thurgood |
Move protagonist object to the right place.
|
Sun, 01 Sep 2013 19:18:45 +0200 |
Jeremy Thurgood |
Unused import.
|
Sun, 01 Sep 2013 19:18:12 +0200 |
Jeremy Thurgood |
Put werewolf facing direction magic back.
|
Sun, 01 Sep 2013 18:57:35 +0200 |
Jeremy Thurgood |
WTF whitespace?!?!?!?!
|
Sun, 01 Sep 2013 18:56:03 +0200 |
Jeremy Thurgood |
Fix import.
|
Sun, 01 Sep 2013 18:50:21 +0200 |
Jeremy Thurgood |
Fix long line.
|
Sun, 01 Sep 2013 18:48:55 +0200 |
Jeremy Thurgood |
Start of game object stuff.
|
Sun, 01 Sep 2013 18:57:16 +0200 |
Stefano Rivera |
Centre the wolf on its body
|
Sun, 01 Sep 2013 18:55:19 +0200 |
Neil Muller |
Use resource get_file
|
Sun, 01 Sep 2013 18:51:06 +0200 |
Stefano Rivera |
Now with a werewolf
|
Sun, 01 Sep 2013 18:50:19 +0200 |
Neil Muller |
Only save levels if the loops are closed
|
Sun, 01 Sep 2013 18:46:05 +0200 |
Simon Cross |
Add .get_file() to resources.
|
Sun, 01 Sep 2013 18:39:37 +0200 |
Simon Cross |
Draw all the walls.
|
Sun, 01 Sep 2013 18:34:38 +0200 |
Simon Cross |
Tweak wall thickness and human impulse.
|
Sun, 01 Sep 2013 18:29:04 +0200 |
Neil Muller |
The level editor
|
Sun, 01 Sep 2013 18:28:33 +0200 |
Neil Muller |
Approximate levels and walls
|
Sun, 01 Sep 2013 18:26:15 +0200 |
Stefano Rivera |
Built some images
|
Sun, 01 Sep 2013 18:26:07 +0200 |
Stefano Rivera |
Now supporting make install
|
Sun, 01 Sep 2013 18:22:46 +0200 |
Simon Cross |
Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).
|
Sun, 01 Sep 2013 18:21:12 +0200 |
Adrianna Pińska |
restructured directory plus half an alien
|
Sun, 01 Sep 2013 18:16:50 +0200 |
Stefano Rivera |
Export with inkscape. rsvg got the eyes wrong
|
Sun, 01 Sep 2013 18:14:58 +0200 |
Stefano Rivera |
Sanish resolution
|
Sun, 01 Sep 2013 18:14:43 +0200 |
Stefano Rivera |
Optional optimization
|
Sun, 01 Sep 2013 18:10:33 +0200 |
Adrianna Pińska |
werewolf now with shading
|