Tue, 03 Sep 2013 19:09:07 +0200 |
Stefano Rivera |
We have doors
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Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
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Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
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Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
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Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
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Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
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Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
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Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
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Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
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Tue, 03 Sep 2013 16:08:25 +0200 |
Neil Muller |
Add a level2
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Tue, 03 Sep 2013 16:07:56 +0200 |
Neil Muller |
Tweak resources.get_file to allow creating non-existant files
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Tue, 03 Sep 2013 15:37:09 +0200 |
Neil Muller |
Very placeholder art for door
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Tue, 03 Sep 2013 15:27:58 +0200 |
Adrianna Pińska |
outstanding art TODO
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Tue, 03 Sep 2013 15:21:15 +0200 |
Neil Muller |
Update TODO a bit
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Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
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Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
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Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
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Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
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Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
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Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
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Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
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Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
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Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
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Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
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Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
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Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
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Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
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Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
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Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
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Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna Pińska |
floor sensors and lights
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Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
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Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
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Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
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Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
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Mon, 02 Sep 2013 23:37:10 +0200 |
Adrianna Pińska |
make crate smaller
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Mon, 02 Sep 2013 23:19:46 +0200 |
Stefano Rivera |
Build new PNGs
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Mon, 02 Sep 2013 23:13:03 +0200 |
Jeremy Thurgood |
Fix imports.
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Mon, 02 Sep 2013 23:12:15 +0200 |
Jeremy Thurgood |
Remove hardcoded level hackery.
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Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
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Mon, 02 Sep 2013 22:40:14 +0200 |
Adrianna Pińska |
a crate
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Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
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Mon, 02 Sep 2013 19:20:44 +0200 |
Stefano Rivera |
Send a fake resize event, to discover the real window size under a tiling window manager
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Mon, 02 Sep 2013 19:04:36 +0200 |
Stefano Rivera |
Add a trailing newline
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Mon, 02 Sep 2013 18:31:03 +0200 |
Jeremy Thurgood |
Two switch puzzle!
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Mon, 02 Sep 2013 18:27:58 +0200 |
Stefano Rivera |
YAML levels
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Mon, 02 Sep 2013 18:12:42 +0200 |
Stefano Rivera |
Render tuples to lists
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Mon, 02 Sep 2013 18:00:52 +0200 |
Stefano Rivera |
Support other interesting keys, too
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Mon, 02 Sep 2013 17:58:35 +0200 |
Stefano Rivera |
Support integer dict keys
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Mon, 02 Sep 2013 18:19:57 +0200 |
Neil Muller |
Add hack'ish 'close polygon' option
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Mon, 02 Sep 2013 17:57:06 +0200 |
Neil Muller |
Tweak button creation code
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Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
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Mon, 02 Sep 2013 17:44:27 +0200 |
Stefano Rivera |
Wrap long line
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Mon, 02 Sep 2013 17:43:45 +0200 |
Stefano Rivera |
Dump inline lists and dicts too
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Mon, 02 Sep 2013 17:03:25 +0200 |
Stefano Rivera |
Handle corner cases around quotes in strings
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Mon, 02 Sep 2013 16:57:59 +0200 |
Stefano Rivera |
Support inline lists, dicts, etc. And alternative top level objects
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Mon, 02 Sep 2013 17:23:13 +0200 |
Neil Muller |
Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
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Mon, 02 Sep 2013 17:22:42 +0200 |
Neil Muller |
Handle case of display larger than the level better
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Mon, 02 Sep 2013 17:09:47 +0200 |
Jeremy Thurgood |
Cleaner switch/light rendering.
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Mon, 02 Sep 2013 16:57:31 +0200 |
Jeremy Thurgood |
Better tests.
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Mon, 02 Sep 2013 16:52:03 +0200 |
Jeremy Thurgood |
Fix test.
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