Mon, 02 Sep 2013 16:43:15 +0200 |
Jeremy Thurgood |
Rearrange game objects a bit.
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Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
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Mon, 02 Sep 2013 16:04:11 +0200 |
Stefano Rivera |
Dump dicts in sorted order
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Mon, 02 Sep 2013 15:31:19 +0200 |
Stefano Rivera |
Support numeric types
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Mon, 02 Sep 2013 15:27:51 +0200 |
Stefano Rivera |
Support boolean and None types
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Mon, 02 Sep 2013 15:44:57 +0200 |
Neil Muller |
Tweak 'draw exterior' logic to handle surrounded polygons better
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Mon, 02 Sep 2013 15:29:37 +0200 |
Neil Muller |
Add fill button
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Mon, 02 Sep 2013 15:24:21 +0200 |
Neil Muller |
add save button
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Mon, 02 Sep 2013 15:04:42 +0200 |
Neil Muller |
More albow
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Mon, 02 Sep 2013 15:00:28 +0200 |
Stefano Rivera |
Fallback to pytest's skip exception
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Mon, 02 Sep 2013 14:51:50 +0200 |
Stefano Rivera |
Appease the gods of PEP-8
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Mon, 02 Sep 2013 14:50:30 +0200 |
Stefano Rivera |
Test with dump_s and load_s
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Mon, 02 Sep 2013 14:45:18 +0200 |
Stefano Rivera |
Refactored as classes for readability and to make it easier to support more types
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Mon, 02 Sep 2013 14:25:16 +0200 |
Jeremy Thurgood |
Some basic puzzle tests.
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Mon, 02 Sep 2013 14:09:39 +0200 |
Neil Muller |
Partially albowify the level editor
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Mon, 02 Sep 2013 13:59:11 +0200 |
Neil Muller |
Add fonts needed for Albowifying the editor
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Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
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Mon, 02 Sep 2013 13:48:24 +0200 |
Jeremy Thurgood |
FloorLight, linked to a FloorSwitch.
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Mon, 02 Sep 2013 13:29:30 +0200 |
Jeremy Thurgood |
List of drawables in area.
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Mon, 02 Sep 2013 13:21:53 +0200 |
Jeremy Thurgood |
More consistent debug rendering.
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Mon, 02 Sep 2013 13:05:25 +0200 |
Stefano Rivera |
Support a common stylistic variation
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Mon, 02 Sep 2013 11:56:08 +0200 |
Stefano Rivera |
Rename to yamlish
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Mon, 02 Sep 2013 12:45:06 +0200 |
Neil Muller |
draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
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Mon, 02 Sep 2013 12:01:25 +0200 |
Jeremy Thurgood |
Cleaner direction key management.
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Mon, 02 Sep 2013 11:54:13 +0200 |
Neil Muller |
more pep8 cleanup
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Mon, 02 Sep 2013 11:50:04 +0200 |
Neil Muller |
Fix newer pep8 continuation complaint
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Mon, 02 Sep 2013 11:41:39 +0200 |
Jeremy Thurgood |
Add WASD controls, switch to "c" for form change.
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Mon, 02 Sep 2013 11:20:34 +0200 |
Neil Muller |
Support showing exterior filled view in the editor
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Mon, 02 Sep 2013 11:20:04 +0200 |
Neil Muller |
Fill the exterior with the blackness of space
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Mon, 02 Sep 2013 11:20:17 +0200 |
Jeremy Thurgood |
Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
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Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
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Mon, 02 Sep 2013 08:47:05 +0200 |
Jeremy Thurgood |
Start next to the wall, not in it.
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Mon, 02 Sep 2013 08:36:46 +0200 |
Jeremy Thurgood |
Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
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Mon, 02 Sep 2013 02:18:50 +0200 |
Stefano Rivera |
Dump our YAML subset too
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Mon, 02 Sep 2013 00:55:59 +0200 |
Stefano Rivera |
Simple (subset of) YAML parser
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Mon, 02 Sep 2013 00:49:42 +0200 |
Simon Cross |
Screenshot at r87.
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Sun, 01 Sep 2013 23:18:47 +0200 |
Neil Muller |
Hack in viewport
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Sun, 01 Sep 2013 23:00:45 +0200 |
Neil Muller |
Tweak render order
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Sun, 01 Sep 2013 22:57:03 +0200 |
Neil Muller |
Make the window resizable
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Sun, 01 Sep 2013 22:54:53 +0200 |
Neil Muller |
Point pymunk at a screen surface, not the display to make things saner
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Sun, 01 Sep 2013 22:58:04 +0200 |
davidsharpe |
Fix whitespace again.
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Sun, 01 Sep 2013 22:56:26 +0200 |
davidsharpe |
Fix whitespace.
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Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
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Sun, 01 Sep 2013 22:36:49 +0200 |
Adrianna Pińska |
goodbye, werewolf
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Sun, 01 Sep 2013 22:26:13 +0200 |
Neil Muller |
Dump phone notes
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Sun, 01 Sep 2013 22:24:59 +0200 |
Adrianna Pińska |
now the human is going
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Sun, 01 Sep 2013 21:50:41 +0200 |
Stefano Rivera |
Make the polygon in level1 much bigger
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Sun, 01 Sep 2013 21:47:09 +0200 |
Stefano Rivera |
Human
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Sun, 01 Sep 2013 21:44:45 +0200 |
Stefano Rivera |
Put levels in a levels directory
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Sun, 01 Sep 2013 21:40:01 +0200 |
davidsharpe |
Automated merge
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Sun, 01 Sep 2013 21:39:37 +0200 |
davidsharpe |
Added environmental motion effects to protagonist.
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Sun, 01 Sep 2013 21:41:49 +0200 |
Stefano Rivera |
Move save() to Level
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Sun, 01 Sep 2013 21:39:16 +0200 |
Stefano Rivera |
Shebang and path hacking, so that the area_editor runs
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Sun, 01 Sep 2013 21:32:28 +0200 |
Stefano Rivera |
Creature PNGs
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Sun, 01 Sep 2013 21:20:14 +0200 |
Adrianna Pińska |
second alien
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Sun, 01 Sep 2013 20:47:58 +0200 |
Adrianna Pińska |
first alien
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Sun, 01 Sep 2013 19:56:18 +0200 |
Adrianna Pińska |
hoo-mon
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Sun, 01 Sep 2013 19:53:18 +0200 |
Jeremy Thurgood |
Clean up a few things.
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Sun, 01 Sep 2013 19:31:39 +0200 |
Jeremy Thurgood |
Move protagonist object to the right place.
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Sun, 01 Sep 2013 19:18:45 +0200 |
Jeremy Thurgood |
Unused import.
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