Sat, 07 Sep 2013 13:34:38 +0200 |
davidsharpe |
Automated merge
|
Sat, 07 Sep 2013 13:34:19 +0200 |
davidsharpe |
Special relativistic gravities.
|
Sat, 07 Sep 2013 13:34:55 +0200 |
Simon Cross |
Increment by 5.
|
Sat, 07 Sep 2013 13:34:01 +0200 |
Neil Muller |
Safer color access
|
Sat, 07 Sep 2013 13:30:06 +0200 |
Simon Cross |
Actually snap to grid.
|
Sat, 07 Sep 2013 13:05:41 +0200 |
Neil Muller |
Tweak button layout
|
Sat, 07 Sep 2013 13:00:31 +0200 |
Neil Muller |
Tweak zoom button layout
|
Sat, 07 Sep 2013 13:00:36 +0200 |
Simon Cross |
PEP8 fix.
|
Sat, 07 Sep 2013 12:58:25 +0200 |
Simon Cross |
Merge.
|
Sat, 07 Sep 2013 12:55:38 +0200 |
Simon Cross |
Add grid size buttons.
|
Sat, 07 Sep 2013 12:56:42 +0200 |
davidsharpe |
p8
|
Sat, 07 Sep 2013 12:53:20 +0200 |
davidsharpe |
Well, gravity push.
|
Sat, 07 Sep 2013 12:52:16 +0200 |
davidsharpe |
Well, gravity.
|
Sat, 07 Sep 2013 12:50:21 +0200 |
Jeremy Thurgood |
Sheep behaviour.
|
Sat, 07 Sep 2013 12:49:27 +0200 |
Neil Muller |
more zooming
|
Sat, 07 Sep 2013 12:43:31 +0200 |
Neil Muller |
Partial zoom support
|
Sat, 07 Sep 2013 12:41:16 +0200 |
Jeremy Thurgood |
Rename dead sheep as well.
|
Sat, 07 Sep 2013 12:38:51 +0200 |
Neil Muller |
Unbreak polygon drawing
|
Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
|
Sat, 07 Sep 2013 11:21:54 +0200 |
Jeremy Thurgood |
Better protagonist finding for enemies.
|
Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
|
Sat, 07 Sep 2013 12:10:42 +0200 |
Neil Muller |
Move points button
|
Sat, 07 Sep 2013 11:16:59 +0200 |
Stefano Rivera |
No, we really don't need EnemyDeathEvent
|
Sat, 07 Sep 2013 10:42:37 +0200 |
Jeremy Thurgood |
Pad multiline text.
|
Sat, 07 Sep 2013 10:39:01 +0200 |
Stefano Rivera |
Tyop (spotted by the Hodgestar)
|
Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
|
Sat, 07 Sep 2013 09:47:45 +0200 |
Adrianna Pińska |
better bubbles (work in progress)
|
Sat, 07 Sep 2013 08:59:55 +0200 |
Neil Muller |
Animated acid
|
Sat, 07 Sep 2013 08:59:28 +0200 |
Neil Muller |
Hack together tile animation
|
Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
|
Sat, 07 Sep 2013 01:12:21 +0200 |
Stefano Rivera |
Restarting the level restores health
|
Sat, 07 Sep 2013 01:11:51 +0200 |
Neil Muller |
Fold long text messages somewhat
|
Sat, 07 Sep 2013 01:05:18 +0200 |
Neil Muller |
Pass layout hint to overlays
|
Sat, 07 Sep 2013 01:03:55 +0200 |
Neil Muller |
Better MultiLineWidget
|
Sat, 07 Sep 2013 01:10:53 +0200 |
Stefano Rivera |
Use Result instead of ClawEvent
|
Sat, 07 Sep 2013 01:04:01 +0200 |
Stefano Rivera |
Use Result to handle firing
|
Sat, 07 Sep 2013 01:03:46 +0200 |
Adrianna Pińska |
screenshot with dead aliens and keycards
|
Sat, 07 Sep 2013 00:42:09 +0200 |
Stefano Rivera |
Use Result to handle enemy death (but keep the event for accounting purposes)
|
Sat, 07 Sep 2013 00:34:00 +0200 |
Jeremy Thurgood |
Goodbye foul locked_door!
|
Sat, 07 Sep 2013 00:28:56 +0200 |
Adrianna Pińska |
lock
|
Sat, 07 Sep 2013 00:15:19 +0200 |
Neil Muller |
remove unneeded fill
|
Sat, 07 Sep 2013 00:10:20 +0200 |
Neil Muller |
Drop unused alpha bit from tile_surface helper
|
Fri, 06 Sep 2013 23:59:49 +0200 |
Stefano Rivera |
Don't crash if we have an out of date saved state
|
Fri, 06 Sep 2013 23:58:15 +0200 |
Stefano Rivera |
Use a result object to get new drawables back to the area
|
Fri, 06 Sep 2013 23:47:44 +0200 |
Jeremy Thurgood |
Fix positioning and debug print.
|
Fri, 06 Sep 2013 23:39:22 +0200 |
Jeremy Thurgood |
Bleh.
|
Fri, 06 Sep 2013 23:37:55 +0200 |
Jeremy Thurgood |
Some notes.
|
Fri, 06 Sep 2013 23:22:44 +0200 |
Jeremy Thurgood |
Some notes.
|
Fri, 06 Sep 2013 23:36:08 +0200 |
Stefano Rivera |
Colons are allowed in strings
|
Fri, 06 Sep 2013 23:11:37 +0200 |
Stefano Rivera |
Collected collectables stay collected
|
Fri, 06 Sep 2013 23:07:27 +0200 |
Stefano Rivera |
Create a nagslang.collectable module for collectables
|
Fri, 06 Sep 2013 23:03:28 +0200 |
Adrianna Pińska |
new acid and moonlight art
|
Fri, 06 Sep 2013 22:40:41 +0200 |
Adrianna Pińska |
new werewolf attack art.
|
Fri, 06 Sep 2013 22:52:24 +0200 |
Stefano Rivera |
Count deaths
|
Fri, 06 Sep 2013 22:44:14 +0200 |
Stefano Rivera |
Move the inventory to world, to slightly reduce overall hackyness
|
Fri, 06 Sep 2013 22:33:51 +0200 |
Stefano Rivera |
Change the flavour of magic in World
|
Fri, 06 Sep 2013 22:27:08 +0200 |
Jeremy Thurgood |
Use timers for enemy ballistics cooldown.
|
Fri, 06 Sep 2013 21:56:57 +0200 |
Jeremy Thurgood |
Automatic weapons.
|
Fri, 06 Sep 2013 21:37:00 +0200 |
Stefano Rivera |
Make the inventory a set
|
Fri, 06 Sep 2013 21:27:09 +0200 |
Neil Muller |
Demo new alien
|