Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
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Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
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Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
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Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
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Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
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Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
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Tue, 03 Sep 2013 16:08:25 +0200 |
Neil Muller |
Add a level2
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Tue, 03 Sep 2013 16:07:56 +0200 |
Neil Muller |
Tweak resources.get_file to allow creating non-existant files
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Tue, 03 Sep 2013 15:37:09 +0200 |
Neil Muller |
Very placeholder art for door
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Tue, 03 Sep 2013 15:27:58 +0200 |
Adrianna Pińska |
outstanding art TODO
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Tue, 03 Sep 2013 15:21:15 +0200 |
Neil Muller |
Update TODO a bit
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Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
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Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
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Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
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Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
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Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
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Tue, 03 Sep 2013 10:47:27 +0200 |
Neil Muller |
Round-tripping through load/save shouldn't discard objects
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Tue, 03 Sep 2013 01:21:24 +0200 |
Jeremy Thurgood |
Screenshot for day 2.
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Tue, 03 Sep 2013 01:00:29 +0200 |
Jeremy Thurgood |
Pictures for lights and switches.
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Tue, 03 Sep 2013 00:52:22 +0200 |
Stefano Rivera |
Skip loading images before the display is initialized (so the level editor can start again)
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Tue, 03 Sep 2013 00:50:11 +0200 |
Jeremy Thurgood |
Consolidate image rendering stuff a bit.
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Tue, 03 Sep 2013 00:10:54 +0200 |
Neil Muller |
Stickier facings
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Mon, 02 Sep 2013 23:53:48 +0200 |
Stefano Rivera |
Moar PNGs
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Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
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Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
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Mon, 02 Sep 2013 23:49:27 +0200 |
Jeremy Thurgood |
Crates look like crates.
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Mon, 02 Sep 2013 23:48:59 +0200 |
Adrianna Pińska |
floor sensors and lights
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Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
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Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
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Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
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