Mercurial > nagslang
changeset 230:a3db94687ce2
Remove unused stuff.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Wed, 04 Sep 2013 18:41:06 +0200 |
parents | 329b3044ddef |
children | eba98879f47f |
files | nagslang/protagonist.py nagslang/render.py |
diffstat | 2 files changed, 0 insertions(+), 6 deletions(-) [+] |
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--- a/nagslang/protagonist.py Wed Sep 04 18:40:00 2013 +0200 +++ b/nagslang/protagonist.py Wed Sep 04 18:41:06 2013 +0200 @@ -2,8 +2,6 @@ import pymunk.pygame_util from pymunk.vec2d import Vec2d -import math - from nagslang import render from nagslang.constants import COLLISION_TYPE_PLAYER, ZORDER_MID from nagslang.game_object import GameObject, Physicser, make_body
--- a/nagslang/render.py Wed Sep 04 18:40:00 2013 +0200 +++ b/nagslang/render.py Wed Sep 04 18:41:06 2013 +0200 @@ -44,8 +44,6 @@ class ImageRenderer(Renderer): - rotate = True # Set to `False` to suppress image rotation. - def __init__(self, image): self._image = image @@ -53,8 +51,6 @@ return self._image def rotate_image(self, image): - if not self.rotate: - return image angle = self.game_object.get_render_angle() * 180 / math.pi return pygame.transform.rotate(image, angle)