# HG changeset patch # User Jeremy Thurgood # Date 1378312866 -7200 # Node ID a3db94687ce2e55d35b7b8d18e9e10e3dd93a855 # Parent 329b3044ddefe019af66e3c92995406b2c5e0c55 Remove unused stuff. diff -r 329b3044ddef -r a3db94687ce2 nagslang/protagonist.py --- a/nagslang/protagonist.py Wed Sep 04 18:40:00 2013 +0200 +++ b/nagslang/protagonist.py Wed Sep 04 18:41:06 2013 +0200 @@ -2,8 +2,6 @@ import pymunk.pygame_util from pymunk.vec2d import Vec2d -import math - from nagslang import render from nagslang.constants import COLLISION_TYPE_PLAYER, ZORDER_MID from nagslang.game_object import GameObject, Physicser, make_body diff -r 329b3044ddef -r a3db94687ce2 nagslang/render.py --- a/nagslang/render.py Wed Sep 04 18:40:00 2013 +0200 +++ b/nagslang/render.py Wed Sep 04 18:41:06 2013 +0200 @@ -44,8 +44,6 @@ class ImageRenderer(Renderer): - rotate = True # Set to `False` to suppress image rotation. - def __init__(self, image): self._image = image @@ -53,8 +51,6 @@ return self._image def rotate_image(self, image): - if not self.rotate: - return image angle = self.game_object.get_render_angle() * 180 / math.pi return pygame.transform.rotate(image, angle)