Mercurial > nagslang
changeset 105:0131e4606e1a
List of drawables in area.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Mon, 02 Sep 2013 13:29:30 +0200 |
parents | 1be3eebb87c4 |
children | bce9cd8a4a8c |
files | nagslang/screens/area.py |
diffstat | 1 files changed, 6 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/nagslang/screens/area.py Mon Sep 02 13:21:53 2013 +0200 +++ b/nagslang/screens/area.py Mon Sep 02 13:29:30 2013 +0200 @@ -49,8 +49,11 @@ self.keys = ControlKeys() self._level = Level(self.name) self._level.load() + self._drawables = [] self.add_walls() self.add_protagonist() + # TODO: Put this in a level instead: + self._drawables.append(FloorSwitch(self.space, (300, 400))) def add_walls(self): self.walls = [] @@ -69,7 +72,7 @@ def add_protagonist(self): self.protagonist = Protagonist(self.space, (350, 300)) - self.toy_switch = FloorSwitch(self.space, (300, 400)) + self._drawables.append(self.protagonist) def handle_event(self, ev): if ev.type == pygame.locals.KEYDOWN: @@ -104,8 +107,8 @@ #surface.fill(pygame.color.Color(0, 0, 0)) background = self._level.get_background() mysurface = background.copy() - self.toy_switch.render(mysurface) - self.protagonist.render(mysurface) + for drawable in self._drawables: + drawable.render(mysurface) render_rect = self._calc_viewport(mysurface, surface) surface.blit(mysurface, (0, 0), render_rect)