# HG changeset patch # User Jeremy Thurgood # Date 1378121370 -7200 # Node ID 0131e4606e1aaf812dac1dd921897d9a0f2d3863 # Parent 1be3eebb87c40d2406930763a2837272117d5827 List of drawables in area. diff -r 1be3eebb87c4 -r 0131e4606e1a nagslang/screens/area.py --- a/nagslang/screens/area.py Mon Sep 02 13:21:53 2013 +0200 +++ b/nagslang/screens/area.py Mon Sep 02 13:29:30 2013 +0200 @@ -49,8 +49,11 @@ self.keys = ControlKeys() self._level = Level(self.name) self._level.load() + self._drawables = [] self.add_walls() self.add_protagonist() + # TODO: Put this in a level instead: + self._drawables.append(FloorSwitch(self.space, (300, 400))) def add_walls(self): self.walls = [] @@ -69,7 +72,7 @@ def add_protagonist(self): self.protagonist = Protagonist(self.space, (350, 300)) - self.toy_switch = FloorSwitch(self.space, (300, 400)) + self._drawables.append(self.protagonist) def handle_event(self, ev): if ev.type == pygame.locals.KEYDOWN: @@ -104,8 +107,8 @@ #surface.fill(pygame.color.Color(0, 0, 0)) background = self._level.get_background() mysurface = background.copy() - self.toy_switch.render(mysurface) - self.protagonist.render(mysurface) + for drawable in self._drawables: + drawable.render(mysurface) render_rect = self._calc_viewport(mysurface, surface) surface.blit(mysurface, (0, 0), render_rect)